YoYoBuddy wrote:Pilzadam, why the fuck didn't you credit Markus Person for REVOLUTIONIZING this video game genre?
*Uses common pseudo-game now for default reliability.
*Fixed digging texture
*Added minecraft textures for farming items where they have minecraft counterparts
*Added minecraft textures for obsidian and junglegrass
*Added minecraft textures for TNT
*Mese_In_Stone, Mese Block, Mese_Crystals, and Mese_Crystal_Fragments have been replaced with
Diamond_In_Stone, Diamond_Block, Diamonds, and Diamond Fragments.
*Mese Pickaxe is now Diamond Pickaxe, Diamond toolset added.
*Removed particles mod, as it is redundant.
*Removed animated torches and liquids. They are in the default game.
*All mods have been updated to the latest versions.
*Removed Herobrine.
Traxie21 wrote:Wow.. all that to set the stack limit?
Is there another reason to do that, other than more modification control?
I'll do it, it's just that it dosn't seem like the highest priority.
The soonest I can get back to work on this is Monday.
Traxie21 wrote:Yeah, I was going to add fences next, and then *maybe* work on mobs.
Traxie21 wrote:Okay. In that case, fences and workbenches.
Then torch and water animations.
Mito551 wrote:YoYoBuddy wrote:Pilzadam, why the fuck didn't you credit Markus Person for REVOLUTIONIZING this video game genre?
WOW dude, c'mon. he didn't create anything NEW. He just POLISHED it.
Traxie21 wrote:Heh, I was going to add your fences/glowstone after I took a look at them.
(Can I make a few modifications to them please?)
Keep it under a bridge too?PilzAdam wrote:Dont feed this troll.
jojoa1997 wrote:diamonds atre in it
neron wrote:jojoa1997 wrote:diamonds atre in it
I know. But they are just skinned mese. Also, this doesn't seem to work in 0.4.5
It worked well in 0.4.4
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