[Game] Minimal [minimal]

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PilzAdam
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[Game] Minimal [minimal]

by PilzAdam » Fri Oct 19, 2012 18:05

Hello everyone!
This game contains only a few blocks... but it is still fun to play!
The aim of this game is to have the realy basic gameplay of this genre. It has the same name as the default minimal development version, but I think nobody uses it so you can override it with this game.
Blocks & items:
  • dirt
  • dirt with grass
  • sand
  • gravel
  • tree
  • wood
  • leaves
  • stick
  • sapling
  • apple
  • stone
  • cobble
  • coal
  • iron
  • mese
  • glass
  • water
  • lava
  • ladder
  • torch
  • chest
  • furnace
  • wooden, stone, steel and mese pick
  • stone and steel axe
  • stone and steel shovel
There are no falling or decaying blocks.

GitHub:
https://github.com/PilzAdam/minimal

Download:
https://github.com/PilzAdam/minimal/zipball/master

License:
See README.txt in default mod.
Last edited by PilzAdam on Fri Oct 19, 2012 18:09, edited 1 time in total.
 

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BigBaller420
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by BigBaller420 » Sun Oct 21, 2012 06:07

This post is useless
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PilzAdam
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by PilzAdam » Sun Oct 21, 2012 08:55

BigBaller420 wrote:This post is useless

Why?
 

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by Megaf » Fri Nov 01, 2013 18:29

PilzAdam, how does this game differs from the minimal minetest game that comes with the source? Or is it the same thing?
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by PilzAdam » Sat Nov 02, 2013 12:18

Megaf wrote:PilzAdam, how does this game differs from the minimal minetest game that comes with the source? Or is it the same thing?

It has even less nodes than the minimal development test.
 

Azuna
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by Azuna » Tue Jan 07, 2014 05:18

PilzAdam wrote:It has even less nodes than the minimal development test.

If this is minimal, why isnt it minimal for minimal, like only having dirt?
 

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hoodedice
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by hoodedice » Tue Jan 07, 2014 05:42

Azuna wrote:
PilzAdam wrote:It has even less nodes than the minimal development test.

If this is minimal, why isnt it minimal for minimal, like only having dirt?


Because that minimal is not this minimal, which is just as much minimal as the minimal amount of minimal you are talking about.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
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by Azuna » Thu Jan 09, 2014 18:00

hoodedice wrote:
Azuna wrote:
PilzAdam wrote:It has even less nodes than the minimal development test.

If this is minimal, why isnt it minimal for minimal, like only having dirt?


Because that minimal is not this minimal, which is just as much minimal as the minimal amount of minimal you are talking about.

Don't do that to my brain DX
 

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DaN
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by DaN » Wed Apr 02, 2014 00:49

Reminds me of 0.2 without mobs and clay. Hmm... I like it.
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Re: [Game] Minimal [minimal]

by Wuzzy » Wed Jul 02, 2014 14:31

The shortname “minimal” is already taken by Minimal Development Test, a preinstalled subgame. When I install your subgame without renaming the folder, the Minimal Development Test can’t be selected anymore.
I kindly request you to change the short name to something else than “minimal”. (Perhaps “minimal2” or “pilz_minimal”?)
 

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Re: [Game] Minimal [minimal]

by PilzAdam » Thu Jul 03, 2014 20:38

Wuzzy wrote:The shortname “minimal” is already taken by Minimal Development Test, a preinstalled subgame. When I install your subgame without renaming the folder, the Minimal Development Test can’t be selected anymore.
I kindly request you to change the short name to something else than “minimal”. (Perhaps “minimal2” or “pilz_minimal”?)

Have you read the first post? Your comment suggests that you didn't.
 

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Re: [Game] Minimal [minimal]

by twoelk » Thu Jul 03, 2014 21:10

Just because you suggest to overwrite a game included in the Minetest download doesn't make it a good idea. I think Wuzzy's request is correct. What if someone tries your game and decides to return to the "other" minimal game? Do you provide a rollback function?
 

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Re: [Game] Minimal [minimal]

by PilzAdam » Thu Jul 03, 2014 21:39

twoelk wrote:Just because you suggest to overwrite a game included in the Minetest download doesn't make it a good idea. I think Wuzzy's request is correct. What if someone tries your game and decides to return to the "other" minimal game? Do you provide a rollback function?

Oh, then I probably got Wuzzy's post wrong. It seemed like he thought that I wasn't aware of this.

Why would anyone use the "Minimal development test" in a productive environment?
 


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