stick stick stick
stick book stick
stick stick stick
Amaz wrote:The September Release of Lord of the Test!
After a rather long period of quietness, the Lord of the Test sub-game has received an update! The interface has received a total overhaul, with new textures for all the different interfaces! Now you can starve to death from hunger, and need to eat to survive, adding more of a survival element to the game. Also, craft guides in the form of books have been added!
The only recipe you need to know!Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
stick stick stick
stick book stick
stick stick stick
+ Spoiler
https://github.com/Amaz1/Lord-of-the-Test/archive/1409.00.zip Download!
https://github.com/Amaz1/Lord-of-the-Test/wiki/Changelog#version-140900 Changelog!
diff --git a/mods/lottplants/nodes.lua b/mods/lottplants/nodes.lua
index 2604737..f13c105 100644
--- a/mods/lottplants/nodes.lua
+++ b/mods/lottplants/nodes.lua
@@ -270,9 +270,9 @@ minetest.register_node("lottplants:rowanleaf", {
drop = {
max_items = 1,
items = {
- { items = {'lottplants:rowanleaf'} },
{ items = {'lottplants:rowansapling'}, rarity = 20 },
{ items = {'lottfarming:berries'}, rarity = 200 },
+ { items = {'lottplants:rowanleaf'} },
}
},
sounds = default.node_sound_leaves_defaults(),
diff --git a/mods/lottplants/nodes.lua b/mods/lottplants/nodes.lua
index eb843cd..8cdd5d6 100644
--- a/mods/lottplants/nodes.lua
+++ b/mods/lottplants/nodes.lua
@@ -72,7 +72,7 @@ minetest.register_node("lottplants:beechleaf", {
visual_scale = 1.3,
tiles = {"lottplants_beechleaf.png"},
paramtype = "light",
- groups = {snappy=3, flammable=2},
+ groups = {snappy=3, leafdecay=6, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
mgl wrote: -cut-
Sunfirel wrote:I think that LOTT definitely needs new mobs. I suggest wolves for angmar and misty mountains, eagles (flyable?) for misty mountains, and dragons for iron hills. Also, what about a super rare valinor biome, with glowing trees and valar mobs? And when we have special chests, special furnaces should be fine.
Sunfirel wrote:I discovered some more bugs:
[...]
-When I have good armor like mithril, the armor bar is very long. When i go to water, it covers the breath bar.
Mito551 wrote:http://www.youtube.com/watch?v=fEeRfVWgLhk&list=UUWZGLBNeSmK8qaqtvA3iyfQ
and this is just the beginning :D (no, i don't intend to make lott let's play, but i am intending some other mt stuff)
diff --git a/mods/default/functions.lua b/mods/default/functions.lua
index 4f5f85d..5a35c6e 100644
--- a/mods/default/functions.lua
+++ b/mods/default/functions.lua
@@ -241,26 +241,34 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:papyrus"},
- neighbors = {"default:dirt", "default:dirt_with_grass"},
+ neighbors = {"group:water"},
interval = 50,
chance = 20,
action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name == "default:dirt" or name == "default:dirt_with_grass" then
- if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
- return
- end
+ -- Check that the node under it is a member of the "water" group
+ local p = {x = pos.x, y = pos.y - 1, z = pos.z}
+ local under = minetest.get_node(p).name
+ local rc = minetest.registered_nodes[under].groups.water
+ if not rc then
+ return
+ end
+
+ -- Check that there is dirt under the water
+ p.y = p.y - 1
+ under = minetest.get_node(p).name
+ if under ~= "default:dirt" then
+ return
+ end
+
+ -- Process to grow the papyrus
+ local height = 0
+ while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
+ height = height+1
pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:papyrus"})
- end
+ end
+ if height < 4 then
+ if minetest.get_node(pos).name == "air" then
+ minetest.set_node(pos, {name="default:papyrus"})
end
end
end,
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