[Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]

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MinecraftBoy3
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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by MinecraftBoy3 » Sat Sep 13, 2014 16:52

lol
 

Amaz
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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Amaz » Sat Sep 13, 2014 17:49

The September Release of Lord of the Test!

After a rather long period of quietness, the Lord of the Test sub-game has received an update! The interface has received a total overhaul, with new textures for all the different interfaces! Now you can starve to death from hunger, and need to eat to survive, adding more of a survival element to the game. Also, craft guides in the form of books have been added!

The only recipe you need to know!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
stick stick stick
stick book stick
stick stick stick

+ Spoiler

https://github.com/Amaz1/Lord-of-the-Test/archive/1409.00.zip Download!
https://github.com/Amaz1/Lord-of-the-Test/wiki/Changelog#version-140900 Changelog!
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Inocudom » Sat Sep 13, 2014 18:26

Amaz wrote:The September Release of Lord of the Test!

After a rather long period of quietness, the Lord of the Test sub-game has received an update! The interface has received a total overhaul, with new textures for all the different interfaces! Now you can starve to death from hunger, and need to eat to survive, adding more of a survival element to the game. Also, craft guides in the form of books have been added!

The only recipe you need to know!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
stick stick stick
stick book stick
stick stick stick

+ Spoiler

https://github.com/Amaz1/Lord-of-the-Test/archive/1409.00.zip Download!
https://github.com/Amaz1/Lord-of-the-Test/wiki/Changelog#version-140900 Changelog!

Do you plan to announce this in the forums of Freeminer too? This sub-game is posted there.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Sun Sep 21, 2014 07:45

Is it normal that tree trunks start to grow 2 to even 5 nodes below the level at which you planted the sapling, destroying the nodes under it in the process ? It looks deliberate in the code but I'm asking anyway...

Very impressive game otherwise.

Edit:
I also noticed that all the wooden planks except default and jungle are not breakable by hand.

Edit 2:
And Rowan tree leaves seem to never drop a sapling unless this line is moved to the bottom of the list (git diff):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
diff --git a/mods/lottplants/nodes.lua b/mods/lottplants/nodes.lua
index 2604737..f13c105 100644
--- a/mods/lottplants/nodes.lua
+++ b/mods/lottplants/nodes.lua
@@ -270,9 +270,9 @@ minetest.register_node("lottplants:rowanleaf", {
     drop = {
           max_items = 1,
           items = {
-              { items = {'lottplants:rowanleaf'} },
              { items = {'lottplants:rowansapling'}, rarity = 20 },
              { items = {'lottfarming:berries'}, rarity = 200 },
+             { items = {'lottplants:rowanleaf'} },
           }
        },
    sounds = default.node_sound_leaves_defaults(),
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Sunfirel » Mon Sep 22, 2014 18:12

New update is amazing, but why you removed gondorian, elven and other armor? It was nice.
I found BUGS:
-special chests in castles turn into normal when destroyed,
-Unknown Items spawn in generated chests.
Also beds are bugged. I highly recommend using BlockMen's version of beds.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Amaz » Mon Sep 22, 2014 18:39

Sunfirel:
The special armor was removed because there was going to be a total special armor overhaul, but that wasn't able to make it into this release, but the special armors were removed in anticipation of that and never added back. I'll have a look at the chests not dropping special chests. The Unknown Items are the armors, they should have been removed, sorry about that. Beds were never intended to be sleepable, but I think that they will be made sleepable inable in the next update!

mgl:
Yeah, the trees are supposed to have blocks going down for 2-5 nodes as roots of the tree. Wooden planks are deliberately not breakable by hand, the tree nodes are supposed to be as well, but I forgot to add that code! It is mainly to copy the behavior of ores, like you need a stone pickaxe for iron ore, you need a stone axe for alder wood. At least, that is the intended behaviour... I'll have to check that it all works! Thanks for the bugfix, I'll add that in.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Tue Sep 23, 2014 11:35

LOTT Server is Up and Running! With help from OldCoder to host the server. The server is still largely in development though so interact privileges are not given out yet, meanwhile explore the world and get to see features for LOTT without the need to download it.
Official Topic: https://forum.minetest.net/viewtopic.php?f=10&t=9599&p=146186#p146186

Address: minetest.org
Port: 30020
LOTR Subgame
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Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Wuzzy » Tue Sep 23, 2014 19:07

 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Amaz » Tue Sep 23, 2014 20:45

Wuzzy, I've added that! Sorry about the wait... If you want something added, it's best to either make a pull request or issue on github, because then it's less likely to get lost!
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Wed Sep 24, 2014 16:32

Beech tree leaves won't decay. And they're not members of the "leaves" group either. I checked that the needed decay range is 6. This is the git diff:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
diff --git a/mods/lottplants/nodes.lua b/mods/lottplants/nodes.lua
index eb843cd..8cdd5d6 100644
--- a/mods/lottplants/nodes.lua
+++ b/mods/lottplants/nodes.lua
@@ -72,7 +72,7 @@ minetest.register_node("lottplants:beechleaf", {
    visual_scale = 1.3,
    tiles = {"lottplants_beechleaf.png"},
    paramtype = "light",
-   groups = {snappy=3, flammable=2},
+   groups = {snappy=3, leafdecay=6, flammable=2, leaves=1},
    drop = {
       max_items = 1,
       items = {


The chance of a sapling may need to be lowered too for this tree.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Thu Sep 25, 2014 07:53

mgl wrote: -cut-

Ah thank you, will add it asap, apparently forgotten abt that :P
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Sunfirel » Thu Sep 25, 2014 18:07

Thanks for the explaination. Also, when riding a horse, it looks awful when in 3rd person view. Character is like inside the horse.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Sunfirel » Fri Sep 26, 2014 14:05

I think that LOTT definitely needs new mobs. I suggest wolves for angmar and misty mountains, eagles (flyable?) for misty mountains, and dragons for iron hills. Also, what about a super rare valinor biome, with glowing trees and valar mobs? And when we have special chests, special furnaces should be fine.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Sat Sep 27, 2014 16:20

Sunfirel wrote:I think that LOTT definitely needs new mobs. I suggest wolves for angmar and misty mountains, eagles (flyable?) for misty mountains, and dragons for iron hills. Also, what about a super rare valinor biome, with glowing trees and valar mobs? And when we have special chests, special furnaces should be fine.

Yes, i am aware the need for new mobs, but you see, mobs also require new models, which the current active development team like me are really bad at making them. So, this hence explains the limited amount of mobs in the game so far. The valinor biome is a great idea! i will consider that, same goes for the special furnaces.
EDIT: and yeah i'm aware of the ugly view when riding at the horse, will look to it.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Inocudom » Sat Sep 27, 2014 17:36

 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Sunfirel » Sun Sep 28, 2014 08:27

I discovered some more bugs:
-I was wearing armor,then quit to menu and came back to game, and armor bar disappeared.
-When putting on my armor, i receive errors like that: could not load image mithril_shield.png, and same for dummy image. Same happens when I quit to menu with armor on, come back to game and open inventory.
-When I have good armor like mithril, the armor bar is very long. When i go to water, it covers the breath bar.
-Armors and clothes don't display in the armor screen, I have to quit inventory and come back again.
@Inocudom
I think it looks interesting, but I thought about something a bit different. I thought about golden and silver trees, and whole tree should glow, not leaves only. And silver tree should drop its saplings and white tree saplings.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by aesculap » Thu Oct 02, 2014 14:42

This is a really great game and I appreciate all the effort you guys have already put into it. I am playing with my two daughters who especially love the various things you can farm and the clothes you can craft (although they'd like more 'girly' clothes recepies :D )

Please do keep up the great work!!

I was wondering how to use the brewer and portion maker for the last few days and up untill now I've just thought I am to dumb to figure out what to use as fuel. Neither in the wiki nor here on the forums does anybody even mention it. So obviously it has to be something pretty straight forward. But today when I was exploring the world I noticed a difference between my brewing barrels (that I have moved from their original position) and my portion maker and those I found inside the "new" structures (that havent been moved, yet). I tested my suspicion and indeed moving changed the interface (see attached screenshots)

I assume this is a bug. Or a feature I don't understand? :D
(I am using version 1409.00)
Attachments
brewer_moved.jpg
This barrel *has* been moved
brewer_moved.jpg (28.37 KiB) Viewed 4201 times
brewer_not_moved.jpg
This barrel hasn't been moved, yet
brewer_not_moved.jpg (23.99 KiB) Viewed 4201 times
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Thu Oct 02, 2014 17:20

Sunfirel wrote:I discovered some more bugs:
[...]
-When I have good armor like mithril, the armor bar is very long. When i go to water, it covers the breath bar.

It happens to me too, with wooden armor that I wear with clothes (Midgewater). Not with wooden armor alone. The armor bar goes beyond its limit as soon as the armor takes damage, at least by falling. It's OK for me as long as its condition doesn't change.


I also have other bugs :

I think the melon of the lottfarming mod is unfinished (file 'mods/lottfarming/melon.lua'). It says it should drop at most 6 items but only 3 are listed. And with only a 1/20 chance for a second seed, it mostly never drops more than one.

I don't understand the papyrus : where should I find and cultivate it in this game ? The function to grow it doesn't correspond to the way the map generator creates it. The map generator creates papyrus of various heights on nodes of water and adds a node of dirt under the water. But the abm that could make it grow ('mods/default/functions.lua') requires a node of dirt or dirt with grass under the papyrus (and some water nearby). Papyrus never grow because they are on water. Even if I put dirt on the water under one of them, an abm will eventually convert the dirt to one of the 10 different types of grasses of the game, none of which with the name "default:dirt_with_grass" that the function that grows papyrus uses.

Maybe it's intended but ents, trolls, half trolls, dwarves and balrogs take no damage in water. Trolls may not take damage in lava either. Although I read the books, I don't remember the lore.


Thumbs up for the boats addition !
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mito551 » Fri Oct 03, 2014 08:10

http://www.youtube.com/watch?v=fEeRfVWg ... aqtvA3iyfQ
and this is just the beginning :D (no, i don't intend to make lott let's play, but i am intending some other mt stuff)
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Fri Oct 03, 2014 09:02

Inocudom: Well, i'm glad to see at least someone was aware of glowtest.

Sunfirel: Armor bar issue is a issue i'm aware of, i am working on it right now. For the textures errors, ignore them currently, they do not affect anything at all. For the armor bar disappearing & armor screen only updating after reentering inventory, i did not encounter them yet, so i probably can't help much in fixing them. For golden / silver trees, i'm working on it right now, you guys will get to see a prettier mapgen next update.

aesculap: Thank you. Well, you can expect girly clothes soon enough. As for the brewer & potionmaker interface, it was because the game just had an update with a complete change of interface, the old brewer & potionmaker who were placed there before the update are not updated accordingly ingame yet, as the game still saves their old interface data.

mgl: for the armor bar issue, refer to my reply to sunfirel above. It appear i made a mistake in lottfarming for the max items but the seed drop is intended due to melons supposingly being rare. Noted for the papyrus issue, thanks for reporting it. Yes, it is intended that those mobs do not take damage in water, some goes for trolls not taking damage in lava, no worries about that, you will get to see a new version of the mobs soon enough with research done.

Mito551: well, that was a nice video, i will add a link to it in the front page, but well, according to the inventory appearance, your version is currently outdated, try out the latest game :). Also, with a brief watch of the video, it appears to me you rarely travel much, well the main point of LOTT is to travel, in fact there are 9 generated structure for you to explore around with 7 of them having chests with useful materials inside. Also, it appears to me you was not aware of the crafting recipes, well, in the latest version of LOTT, there is a craft guide book, crafted using;
Stick Stick Stick
Stick Book Stick
Stick Stick Stick
and from there you can craft even more advanced craft guide books which can give you knowledge about crafting harder stuff. Also, welcome back :), it has been a while since i last saw you in minetest forums.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Amaz » Fri Oct 03, 2014 09:51

Mito551 wrote:http://www.youtube.com/watch?v=fEeRfVWgLhk&list=UUWZGLBNeSmK8qaqtvA3iyfQ
and this is just the beginning :D (no, i don't intend to make lott let's play, but i am intending some other mt stuff)

That's a great video! Thank you very much!

As fishyWET said, try out the latest game, it adds quite a lot of things, and takes LOTT a step further away from default Minetest... Also, new textures are in the works.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Fri Oct 03, 2014 13:13

I forgot to report that I move faster in wooden armor than with no armor.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mito551 » Fri Oct 03, 2014 13:57

thank you. unfortunately, i'm not exactly back, but i will try to make videos as much as i can and that is not as much as i wanted. yeah, i made the footage a while ago and only now had the opportunity to actually edit it :(
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Fri Oct 03, 2014 16:36

This is the git diff of the replacement abm that I wrote to grow papyrus the way the map generator places it (papyrus on a water node and dirt under the water):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
diff --git a/mods/default/functions.lua b/mods/default/functions.lua
index 4f5f85d..5a35c6e 100644
--- a/mods/default/functions.lua
+++ b/mods/default/functions.lua
@@ -241,26 +241,34 @@ minetest.register_abm({
 
 minetest.register_abm({
    nodenames = {"default:papyrus"},
-   neighbors = {"default:dirt", "default:dirt_with_grass"},
+   neighbors = {"group:water"},
    interval = 50,
    chance = 20,
    action = function(pos, node)
-      pos.y = pos.y-1
-      local name = minetest.get_node(pos).name
-      if name == "default:dirt" or name == "default:dirt_with_grass" then
-         if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
-            return
-         end
+      -- Check that the node under it is a member of the "water" group
+      local p = {x = pos.x, y = pos.y - 1, z = pos.z}
+      local under = minetest.get_node(p).name
+      local rc = minetest.registered_nodes[under].groups.water
+      if not rc then
+         return
+      end
+
+      -- Check that there is dirt under the water
+      p.y = p.y - 1
+      under = minetest.get_node(p).name
+      if under ~= "default:dirt" then
+         return
+      end
+
+      -- Process to grow the papyrus
+      local height = 0
+      while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
+         height = height+1
          pos.y = pos.y+1
-         local height = 0
-         while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
-            height = height+1
-            pos.y = pos.y+1
-         end
-         if height < 4 then
-            if minetest.get_node(pos).name == "air" then
-               minetest.set_node(pos, {name="default:papyrus"})
-            end
+      end
+      if height < 4 then
+         if minetest.get_node(pos).name == "air" then
+            minetest.set_node(pos, {name="default:papyrus"})
          end
       end
    end,


It seems to work but I'm still too new to both minetest and lua to be sure about side effects.

Edit:
About the melon again, the wild melon that you find behaves like jungle grass when you interact with it. While the melon from a seed that you planted yourself behaves like a pumpkin: you can't walk through it, can step on it, sounds like wood when you punch it... The melons on the top of a "hobbit hole" are like pumpkins too.

Edit 2:
There is the same difference between the wild cabbage and the cultivated one.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Wuzzy » Tue Oct 21, 2014 18:40

I want to mess around with the spider texture a little bit, so I can retexture it for fun.
Could you please show me which part of the texture image goes to which part of the model?
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mikerhinos » Wed Oct 29, 2014 17:39

Back to Linux ! (Deepin 2014.1)
So well, back on Minetest, because I don't have much games running on Linux lol
And well, back on LOTT, because it was my favourite subgame :D
Trying latest version right now :)
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Sun Nov 02, 2014 17:31

Late Halloween Update
Image
Changelog
Punch a grown melon with a sword and it will become a jack 'o' melon, punch it again to get it lighted!
Receipt for jack 'o' melon scarecrow!
[A][M][A]
[S][S][S]
[A][S][A]
A = Air
S = Stick
M = Jack 'o' melon
Like the jack 'o' melon, punch it to get a scarecrow!

Download Here! Press Me!
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by catninja » Wed Nov 12, 2014 12:10

If someone if interested in Lott and want to try it, join;

minetest.umeahackerspace.se 60 000 and type /spawn

Have fun!
http://mimika.se/ - for cat adventures!
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Mikerhinos » Thu Nov 13, 2014 06:22

I'm playing with my sons, and we wonder if there is a /home or /sethome, and a book of crafts.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Thu Nov 13, 2014 08:43

No /home or /sethome command yet... I'll add that when I get a second.

Book of crafts, the recipe is:
Stick Stick Stick
Stick Book Stick
Stick Stick Stick
 

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