[Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]

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philipbenr
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by philipbenr » Sun Apr 03, 2016 17:49

You explored too much or something and maxed out the map size. You can back into the world and be fine... But be warned, it will continue to grow, and could reach 1GB if you keep doing what you are doing pretty quickly.
 

theHalfBloodStanger
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Re:

by theHalfBloodStanger » Fri Apr 29, 2016 07:15

fishyWET wrote:Update: Added farming, plants, trees, new mobs, redo ores and mobs
Farming is the same as default farming, seeds can be found on wild plants.
Plants spawn randomly in grass across the world, brambles of mordor spawns in desert
Friendly mobs spawn on grass/ leaves/ stone (e.g. rohan /gondor guard, elf, ent, dwarf, hobbit) Unfriendly mobs spawn in desert (e.g. uruk-hai, orc, half-troll(sunlight kills it), battle-troll), some underground in stone (troll (sunlight kills it), dead men (not killable, is only damaged by sunlight), witch-king (boss, hp=50), balrog (boss, hp=100), nazgul (mini-boss, hp=25)), and dunlending is the only unfriendly mob to spawn in grass.
Couple of new ores and uncraftable stuff like tilkal (unbreakable material)
Introduction of trees, sapling available via creative, i do not wish to randomly spawn the trees until i can find a suitable mapgen to generate them on (need help on this), so they will only be available via creative.
Help Needed for these stuff:
+ Spoiler

Note that i may take a few days to reply to a comment as i am rather busy with school-life, but feel free to tell me any bugs or suggestion.
Edit: Thanks for the encouragement fessmK, sry didn't saw that until three months later :P.
Edit 2: Forgotten to say mushrooms only grow on decaying wood and only in dark places.

Narzgul should be super bosses. Not mini bosses.(or do you mean their steeds?)
And the witch-king is the lord of the narzgul.
(Sorry, but I am a lotr (book)addict)
Edit: you could also make a gollum to follow the player.(yes precious...), and a smeagol who acts as say a compass or guide (smeagol's good, brings nice stuff for nice hobitses)


Edit2: sorry if this is an old idea, but I am too lazy to look through all 11 pages of the thingy (thingy is a nice, flexible word. I like it.:-) )
It is true! God Is Not Dead, He is alive, and king of the universe!

And by the way, Linux is the best OS.
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by XtremeHacker » Tue Aug 09, 2016 16:06

Boy, quite the message hidden in the first post. ;)
If you say that
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
function.name_of_thing_to_do
is impossible, then you didn't try hard enough. :P

Mods I work on: MicroExpansion
 

amadin
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by amadin » Wed Oct 26, 2016 18:19

Must have Miruvor potion 1, 2 and 3 lvl the same time or not? I ask because in /lottpotion/init.lua it have different time but in game it have the identical time.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
lottpotion.register_potion("miruvor", "Miruvor", "lottpotion:miruvor", 240, {
   effect = "phys_override",
   types = {
      {
         type = 1,
         set = {},
         time = 60,
         effects = {
            jump = 0.3,
         },
      },
      {
         type = 2,
         set = {},
         time = 120,
         effects = {
            jump = 0.6,
         },
      },
      {
         type = 3,
         set = {},
         time = 240,
         effects = {
            jump = 1.0,
         },
      },
   }
})
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by luigipacheco » Mon Oct 31, 2016 03:36

I'm getting a aproblem :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-10-30 21:32:18: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/testt/ipban.txt
2016-10-30 21:32:18: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "invisibility" accessed at .../share/minetest/games/lord-of-the-test/mods/mobs/api.lua:46
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "invisibility" accessed at ...etest/games/lord-of-the-test/mods/lottmobs/functions.lua:1
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:64
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:73
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:82
2016-10-30 21:32:18: ERROR[Main]: ModError: Failed to load and run script from /usr/share/minetest/games/lord-of-the-test/mods/lottother/init.lua:
2016-10-30 21:32:18: ERROR[Main]: ...netest/games/lord-of-the-test/mods/lottother/credits.lua:8: attempt to call field 'colorize' (a nil value)
2016-10-30 21:32:18: ERROR[Main]: stack traceback:
2016-10-30 21:32:18: ERROR[Main]:    ...netest/games/lord-of-the-test/mods/lottother/credits.lua:8: in main chunk
2016-10-30 21:32:18: ERROR[Main]:    [C]: in function 'dofile'
2016-10-30 21:32:18: ERROR[Main]:    .../minetest/games/lord-of-the-test/mods/lottother/init.lua:3: in main chunk
2016-10-30 21:32:18: ERROR[Main]: Check debug.txt for details.
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Mon Oct 31, 2016 10:59

luigipacheco wrote:I'm getting a aproblem :

You need to use a dev build of minetest for the latest LOTT to work. Try downloading one from the builds section of the forum!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by luigipacheco » Thu Nov 03, 2016 18:35

Thank you Amaz I will look into it! ill update you when I can test,
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by luigipacheco » Thu Nov 03, 2016 18:56

still getting same error,
Attachments
Screenshot from 2016-11-03 12-55-33.png
Screenshot from 2016-11-03 12-55-33.png (200.1 KiB) Viewed 10599 times
 

Amaz
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Thu Nov 03, 2016 21:32

It seems as if its a different error now, so at least we're making a little bit of progress...!

It seems as if this is an error related to mod security, which was enabled by default a couple of weeks or so ago... I'll see if I can fix it (I'm not sure whether it is something I can fix, or if it's related to this issue: https://github.com/minetest/minetest/issues/4692)
To fix it for now, go to the settings tab, click on advanced settings, then Server/Singleplayer, the scroll down a bit to Security, and then double click on Enable Mod Security to disable that setting. (Or you can just add secure.enable_security = false to minetest.conf )

Sorry for all of your trouble!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by luigipacheco » Thu Nov 03, 2016 23:28

I will look into it tonight no problem, on the contrary thank you to take the time to help me!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by luigipacheco » Fri Nov 04, 2016 00:04

Its working now thank you for the help!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Fri Nov 04, 2016 09:34

No problem, I'm glad that it's working now!
 

amadin
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by amadin » Tue Nov 08, 2016 08:11

Potion effect still work after death, effects of the same potion are summarizes http://github.com/minetest-LOTR/Lord-of ... /issues/78
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Wuzzy » Fri Nov 11, 2016 07:03

This is one of the best subgames for Minetest so far. Sadly, it still has some important bugs but it is already very enjoyable. But it very well shows off what Minetest is already capable of.
Maybe I will write a full review later.
Just one thought: I would like to see more rings. :-)

I just posted an entry for Lord of the Test on the Linux game database:
https://lgdb.org/game/lord-of-the-test
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Elessar » Thu Nov 17, 2016 17:29

Amaz wrote:
luigipacheco wrote:I'm getting a aproblem :

You need to use a dev build of minetest for the latest LOTT to work. Try downloading one from the builds section of the forum!


I'm having the exact same problem, and I'm not sure which build to use. I tried downloading one of them, but it gave me the same error. Could you recommend a build that is known to work?
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Thu Nov 17, 2016 18:32

Elessar wrote:
Amaz wrote:
luigipacheco wrote:I'm getting a aproblem :

You need to use a dev build of minetest for the latest LOTT to work. Try downloading one from the builds section of the forum!


I'm having the exact same problem, and I'm not sure which build to use. I tried downloading one of them, but it gave me the same error. Could you recommend a build that is known to work?

If your computer is 64bit, I would suggest using this one: https://minetest.kitsunemimi.pw/builds/ ... 5-win64.7z
If your computer is 32bit, or you don't know whether it's 32 or 64 bit, use this one: https://minetest.kitsunemimi.pw/builds/ ... 5-win32.7z

One of those should hopefully work!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Elessar » Thu Nov 17, 2016 19:54

The build works, thank you!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Fri Nov 18, 2016 21:53

No problem, glad I could help!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Inocudom » Tue Nov 29, 2016 20:02

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-11-29 14:59:45: WARNING[Main]: BanManager: creating /home/derek/.minetest/worlds/DoesItCrashHere/ipban.txt
2016-11-29 14:59:46: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-29 14:59:46: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/games/Lord-of-the-Test/mods/default/init.lua:
2016-11-29 14:59:46: ERROR[Main]: ....minetest/games/Lord-of-the-Test/mods/default/mapgen.lua:10: attempt to index local 'flags' (a nil value)
2016-11-29 14:59:46: ERROR[Main]: stack traceback:
2016-11-29 14:59:46: ERROR[Main]:    ....minetest/games/Lord-of-the-Test/mods/default/mapgen.lua:10: in main chunk
2016-11-29 14:59:46: ERROR[Main]:    [C]: in function 'dofile'
2016-11-29 14:59:46: ERROR[Main]:    ...k/.minetest/games/Lord-of-the-Test/mods/default/init.lua:21: in main chunk
2016-11-29 14:59:46: ERROR[Main]: Check debug.txt for details.

This happens in both Minetest and Freeminer when I try to create a new world while using this subgame.
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Tue Nov 29, 2016 21:13

Fixed here, thanks for reporting it!
https://github.com/minetest-LOTR/Lord-o ... 45b1716a91
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Inocudom » Wed Nov 30, 2016 04:11

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-11-29 23:06:28: ERROR[Main]: ServerError: Runtime error from mod 'lottmapgen' in callback environment_Step(): Attempt to access external file /home/derek/.minetest/games/Lord-of-the-Test/mods/lottmapgen/schems/gondorfort.we with mod security on.
2016-11-29 23:06:28: ERROR[Main]: stack traceback:
2016-11-29 23:06:28: ERROR[Main]:    [C]: in function 'open'
2016-11-29 23:06:28: ERROR[Main]:    ...st/games/Lord-of-the-Test/mods/lottmapgen/schematics.lua:115: in function 'place_building'
2016-11-29 23:06:28: ERROR[Main]:    ...st/games/Lord-of-the-Test/mods/lottmapgen/schematics.lua:153: in function <...st/games/Lord-of-the-Test/mods/lottmapgen/schematics.lua:131>
2016-11-29 23:06:28: ERROR[Main]:    /usr/local/share/minetest/builtin/game/register.lua:412: in function </usr/local/share/minetest/builtin/game/register.lua:392>

Yeah, I don't like mod security either (it was the cause of this crash.)
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Wed Nov 30, 2016 09:57

That error isn't something which I can fix. It's an issue with Minetest, not LOTT... The only way around it is turning off mod security.
An issue has been opened on github, and it's marked as a blocker, so it should be fixed soon... https://github.com/minetest/minetest/issues/4692
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Inocudom » Thu Dec 01, 2016 03:52

Took a very interesting screenshot within this subgame today:
Image
Attachments
LordOfTheTest.png
LordOfTheTest.png (315.15 KiB) Viewed 10461 times
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by twoelk » Thu Dec 01, 2016 16:31

uuuh
Mordor?
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Amaz » Wed Dec 07, 2016 22:32

Wuzzy wrote:...
Just one thought: I would like to see more rings. :-)
...

While this commit doesn't add any new rings, it does change the crafting of the existing rings very considerably, so I thought you might be interested! https://github.com/minetest-LOTR/Lord-o ... 397569b24c
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Caerulean » Tue Dec 20, 2016 06:11

Epic screenshot, @inocudom!
 

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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]

by Robsoie » Thu Dec 22, 2016 18:31

Playtested this one (after disabling the mod security setting on a recent win32 build from Krock, as the subgame would just crash with it enabled) a bit and enjoyed the change of scenery in the game when moving from biome to biome, liked how those castles and other buildings improve the landscape, making exploration actually fun.

The NPC faction system is really great for the atmosphere, after witnessing in one of my world, at the frontier of Mordor and Lorien, a couple of warriors of opposite side fighting each other.

Many of those little touches that makes LOTT one of the best Minetest subgame i played so far.
Though i wasn't fan of losing the crafting book on respawn after my wounded character accidentally fell to his death very far (as i was exploring) from spawn point.

As several NPC mention the coming war, is there plans to have skirmishes to actually happen (i mean not by luck when 2 NPC wander near a frontier) between factions ? Could generate additional point of interest when exploring and running into one of those.
 

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LOTT v1.1.0: The Yuletide Update

by Amaz » Fri Dec 23, 2016 16:34

Image
After over a year without a release, here is a new release for Christmas!
It contains many new features, here is a partial changelog:
  • A total rework of ring crafting
  • Two new buildings, which spawn underground in the Lorien and Iron Hills biomes
  • 3d signs, ladders and torches
  • Palantiri, which allow teleporting
  • A new, ridable warg
  • Many bug fixes!
For a full changelog, head over to the wiki!

Merry Christmas and a Happy New Year to everyone from all three of us in the Lord of the Test team!

Many thanks to all who contributed to this release, with models, textures, code, bug reports and suggestions!

N.B. This release requires Minetest 0.4.15, released on 2016/12/22
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/

by pat » Fri Jan 13, 2017 18:14

I dont know if i am in the right post but I am new in LOTT/minetest

Thank you all for this wonderful game/sub-game.

My question is:

I have a 'Drinking glass (empty)' a 'Bucket' with water, a 'Brewer' and a 'Potion Brewer'

How can I fill the glass with water ?
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/

by the_raven_262 » Sun Feb 12, 2017 11:08

Well apparently this dwarf thought he is an elf or something oO
Image
The dwarf houses have lots of ores in their chests, which is really nice (its more profitable to loot their houses than to mine oO).
My favourite quote is NOOT NOOT! (By comrade Pingu)
Which roughly translates to "The revolution will be swift and without mercy!"
 

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