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Minetest Black

Posted:
Tue Apr 16, 2013 04:29
by jordan4ibanez

Posted:
Tue Apr 16, 2013 05:36
by Zeg9
Interesting, I'll try that this afternoon.

Posted:
Tue Apr 16, 2013 21:09
by Evergreen
Can you make some screenshots?

Posted:
Tue Apr 16, 2013 22:23
by jordan4ibanez
Evergreen wrote:Can you make some screenshots?
wiki

Posted:
Wed Apr 17, 2013 05:20
by jordan4ibanez
People, get the latest, and start a new world, the node gun will be put into your inventory, try it out.
1.) Point it at a node
2.) Right click
3.)...
4.) Right click again for magic

Posted:
Wed Apr 17, 2013 10:18
by Zeg9
:'(
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
12:16:04: ERROR[main]: ========== ERROR FROM LUA ===========
12:16:04: ERROR[main]: Failed to load and run script from
12:16:04: ERROR[main]: /home/guillaume/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua:
12:16:04: ERROR[main]: ...me/.minetest/games/Minetest-Black/mods/DOM/domb/domb.lua:369: invalid escape sequence near '"[DOM]DOM_util, use '
12:16:04: ERROR[main]: stack traceback:
12:16:04: ERROR[main]: [C]: in function 'dofile'
12:16:04: ERROR[main]: ...me/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua:4: in main chunk
12:16:04: ERROR[main]: =======END OF ERROR FROM LUA ========
12:16:04: ERROR[main]: Server: Failed to load and run /home/guillaume/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua
12:16:04: ERROR[main]: ModError: Failed to load and run /home/guillaume/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua
EDIT: Seems that if you search and replace '\/' by '/' it works.
EDIT2: also replace \[ by [ and \] by ], this is probably due to luajit
EDIT3: Oh that gun thing is great ! Nice job (if you made that ;))

Posted:
Wed Apr 17, 2013 13:10
by Zeg9
By the way, you can "kill" the node you are currently holding using the gun, just switch your tool to the sword...
EDIT: while we're talking about that: have you tried attaching the wield node to the player (so its move isn't jittery) ?

Posted:
Wed Apr 17, 2013 14:10
by PilzAdam
jordan4ibanez wrote:Texture/Code Liscense: (CC BY-ND 3.0)
You cant do that. The mods you copied from the default game are LGPL/CC BY-SA. You cant redistribute it with this license.

Posted:
Wed Apr 17, 2013 14:28
by Zeg9
o_O I didn't see the license before downloading, I should read better... Sorry but ND s*cks --'

Posted:
Wed Apr 17, 2013 16:01
by jordan4ibanez
Zeg9 wrote:By the way, you can "kill" the node you are currently holding using the gun, just switch your tool to the sword...
EDIT: while we're talking about that: have you tried attaching the wield node to the player (so its move isn't jittery) ?
That was a test. And no, how would I go about this? It has to attach towards the players direction so it will be jittery anyways.
PilzAdam wrote:jordan4ibanez wrote:Texture/Code Liscense: (CC BY-ND 3.0)
You cant do that. The mods you copied from the default game are LGPL/CC BY-SA. You cant redistribute it with this license.
Fixed
Zeg9 wrote:EDIT3: Oh that gun thing is great ! Nice job (if you made that ;))
I did make that, and thank you.
Zeg9 wrote:o_O I didn't see the license before downloading, I should read better... Sorry but ND s*cks --'
License mongers?

Posted:
Wed Apr 17, 2013 16:39
by Traxie21
So cool! Spent like 1/2 hour throwing shit around.

Posted:
Wed Apr 17, 2013 18:05
by Mito551
i'll wait until at least 0.0.5. better 0.1

Posted:
Wed Apr 17, 2013 21:39
by jordan4ibanez
Mito551 wrote:i'll wait until at least 0.0.5. better 0.1
No need to be snobby.

Posted:
Thu Apr 18, 2013 02:14
by jordan4ibanez
I have just made an auto generating spawnpoint with some code from worldedit, could some people please try it? Just create a new world and use a freshly downloaded copy of MB. There is only the issue that it will generate with the terrain, but I will fix that tomorrow.
Here is the commit:
http://goo.gl/cknVz

Posted:
Thu Apr 18, 2013 14:17
by Jonathan
jordan4ibanez,
I was not able to get Minetest Black to work for me (I used the download from the first post). I just put the folder in the game directory correct?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
09:48:34: ERROR[main]: ========== ERROR FROM LUA ===========
09:48:34: ERROR[main]: Failed to load and run script from
09:48:34: ERROR[main]: C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb/domb.lua:369: invalid escape sequence near '"[DOM]DOM_util, use '
09:48:34: ERROR[main]: stack traceback:
09:48:34: ERROR[main]: [C]: in function 'dofile'
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:4: in main chunk
09:48:34: ERROR[main]: =======END OF ERROR FROM LUA ========
09:48:34: ERROR[main]: Server: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
09:48:34: ERROR[main]: ModError: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
It appears to be a problem with the DOM mod, but have not been able to figure it out.
FYI, what is a "auto generating spawnpoint" exactly?

Posted:
Thu Apr 18, 2013 15:29
by jordan4ibanez
Jonathan wrote:jordan4ibanez,
I was not able to get Minetest Black to work for me (I used the download from the first post). I just put the folder in the game directory correct?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
09:48:34: ERROR[main]: ========== ERROR FROM LUA ===========
09:48:34: ERROR[main]: Failed to load and run script from
09:48:34: ERROR[main]: C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb/domb.lua:369: invalid escape sequence near '"[DOM]DOM_util, use '
09:48:34: ERROR[main]: stack traceback:
09:48:34: ERROR[main]: [C]: in function 'dofile'
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:4: in main chunk
09:48:34: ERROR[main]: =======END OF ERROR FROM LUA ========
09:48:34: ERROR[main]: Server: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
09:48:34: ERROR[main]: ModError: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
It appears to be a problem with the DOM mod, but have not been able to figure it out.
FYI, what is a "auto generating spawnpoint" exactly?
Luajit.
&
https://github.com/jordan4ibanez/Minetest-Black/wiki/Spawn

Posted:
Thu Apr 18, 2013 16:05
by Jonathan
Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
The spawn mod looks really neat! It seems with the newer versions of minetest, you can spawn a significant distance away from your original spawn point. It would be nice if the default game would spawn you right around the area you originally spawned or the same spawn point.

Posted:
Thu Apr 18, 2013 16:31
by rubenwardy
Traxie21 wrote:So cool! Spent like 1/2 hour throwing shit around.
This includes a shit mod :O
lol :P

Posted:
Thu Apr 18, 2013 19:29
by jordan4ibanez
Jonathan wrote:Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
.
No, it's because you have luajit installed.

Posted:
Thu Apr 18, 2013 19:30
by jordan4ibanez
rubenwardy wrote:Traxie21 wrote:So cool! Spent like 1/2 hour throwing shit around.
This includes a shit mod :O
lol :P
MAYBE ONE DAY!

Posted:
Thu Apr 18, 2013 20:42
by Jonathan
Jonathan wrote:Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
The spawn mod looks really neat! It seems with the newer versions of minetest, you can spawn a significant distance away from your original spawn point. It would be nice if the default game would spawn you right around the area you originally spawned or the same spawn point.
Is there a version of Minetest that already has LuaJIT incorperated? I have not been having an easy time trying to implement it.

Posted:
Thu Apr 18, 2013 20:52
by VanessaE
Jonathan: Any current "nightly" or personal build such as mine or Pilzadam's should have LuaJIT support.
Pilzadam's (Windows 32bit):
http://forum.minetest.net/viewtopic.php?id=4547Mine (Linux AMD64):
http://forum.minetest.net/viewtopic.php?pid=82602

Posted:
Thu Apr 18, 2013 21:07
by Calinou
It is automatically used when compiling if you have LuaJIT installed. On Windows, the default binary doesn't use LuaJIT.

Posted:
Thu Apr 18, 2013 21:55
by jordan4ibanez
Calinou wrote:It is automatically used when compiling if you have LuaJIT installed. On Windows, the default binary doesn't use LuaJIT.
Jonathan wrote:Jonathan wrote:Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
The spawn mod looks really neat! It seems with the newer versions of minetest, you can spawn a significant distance away from your original spawn point. It would be nice if the default game would spawn you right around the area you originally spawned or the same spawn point.
Is there a version of Minetest that already has LuaJIT incorperated? I have not been having an easy time trying to implement it.
No I said luajit was the problem, but I fixed the issues.

Posted:
Fri Apr 19, 2013 12:33
by Jonathan
Thank you all for your help.
jordan4ibanez wrote:No I said luajit was the problem, but I fixed the issues.
That's great! :)

Posted:
Fri Apr 19, 2013 23:21
by Casimir
Best thing in this game: The Sounds.
Second best thing: Nodegun.
Third best thing: All the rest.

Posted:
Sat Apr 20, 2013 03:05
by jordan4ibanez
Casimir wrote:Best thing in this game: The Sounds.
Second best thing: Nodegun.
Third best thing: All the rest.
Why thank you!

Posted:
Mon Apr 22, 2013 06:14
by jordan4ibanez
Hey guys, test out the new powertools and anvil to repair it. If you download the latest and start a new world, the items will be given to you.
1.) Mess around with the powertools, by digging and rightclicking.
2.) When the powertools are damaged, place down the anvil, and right click it
3.) Place a material item (steel block) on the right side of the hammer picture, and a powertool on the left.
4.) Strike the anvil with the hammer, until it hisses, letting you know your powertools are repaired!
I will better explain this tomorrow if it is needed.

Posted:
Mon Apr 22, 2013 06:48
by kaeza
I just tried this game tonight, and I must say I'm very impressed by it.
Very good work Jordan.

Posted:
Mon Apr 22, 2013 22:32
by jordan4ibanez
kaeza wrote:I just tried this game tonight, and I must say I'm very impressed by it.
Very good work Jordan.
Thanks dude!
ALSO:Some peoples, get the latest github, start a new world, and try to find a graveyard, they'll look like the picture below. Tell me if they are too rare.
