Inocudom wrote:Will this game have textures for the texture pack below?
https://forum.minetest.net/viewtopic.php?id=7762
Geomorph wrote:1. The game description talks about finding jungle grass to plant cotton seeds to gain string for fishing. I cannot find jungle grass, but only regular grass which provides wheat seeds. I find jungle trees, jungle saplings and jungle ferns, so it seems I'm in the right biome.
Geomorph wrote:4. The cows seem ascetically out of place in this landscape.
Geomorph wrote:6. The short visual range is a problem. I built a tree house on top of a tall jungle tree, and I can't see it from the ground. This isn't so much of a problem when walking through the dense jungle, since you can't see far anyway. But this will make it very hard to explore beyond the immediate vicinity of my base, and to navigate by landmarks.
11:15:58: ERROR[main]: ServerError: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: bad argument #1 to 'punch' (userdata expected, got nil)
11:15:58: ERROR[main]: stack traceback:
11:15:58: ERROR[main]: [C]: in function 'punch'
11:15:58: ERROR[main]: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: in function 'mobf_do_area_damage'
11:15:58: ERROR[main]: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:299: in function <...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:281>
Froggy wrote:This is a super fun game! All of the details in it are amazing. The plants, the animals, and even the dirt types are great.
I just have a slight issue. So, I was playing around, gathering resources, when I felt like mining. I jumped down the nearest cave and began mining. I turn around and see this guy - who nearly gave me a heart attack.
[spoiler=Screenshot]http://i.imgur.com/DYuK7DQ.png[/spoiler]
I decided to approach him, and as I did, the game crashed.
debug.txt says this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
11:15:58: ERROR[main]: ServerError: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: bad argument #1 to 'punch' (userdata expected, got nil)
11:15:58: ERROR[main]: stack traceback:
11:15:58: ERROR[main]: [C]: in function 'punch'
11:15:58: ERROR[main]: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: in function 'mobf_do_area_damage'
11:15:58: ERROR[main]: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:299: in function <...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:281>
Now, I can't continue, as it gives me the same error over and over again.
I'm using 0.4.8-dev.
Geomorph wrote:Actually, the forest soils are very pretty, and dealing with 4 or so different types of soil in my pack is only a minor inconvenience. I could set up an extra chest to store those extra soils.
The biggest problem with this game for me is the short visual range. The visual range in the regular minetest game is adequate, since I can see the top of a high tower, and landscape features at moderate distance. For me, the inability to see anything at moderate distance detracts from the immersiveness of this game.
Geomorph wrote:Nice game! I'm new to minetest, and I'm glad there is a game like this that has collected together some mods and tweaks that work well together to form an immersive survival game. Vanilla Minetest is just too plain, and learning about all the possible mods to make it more interesting is quite a bit of work for someone new to Minetest. This game is visually stunning, and I particularly like the hunger aspect of the game which makes survival challenging.
Here's a few issues that I've encountered:
1. The game description talks about finding jungle grass to plant cotton seeds to gain string for fishing. I cannot find jungle grass, but only regular grass which provides wheat seeds. I find jungle trees, jungle saplings and jungle ferns, so it seems I'm in the right biome.
2. Honey heals but doesn't satisfy hunger, which seems weird. The only sustainable food source I've been able to develop is wheat.
3. Hacking my way through the jungle quickly fills my pack with mostly useless plant pieces. Most of them don't burn in my furnace and can't be used to craft. I devoted a special chest for the sole purpose of storing these plant items, so getting rid of them isn't so hard. But some items don't stack well (perhaps there are 2 or 3 different incompatible variations of these?), namely juncus and jungle saplings.
4. The cows seem ascetically out of place in this landscape.
5. I'm not sure that I like the multiple types of dirt that don't stack with each other.
6. The short visual range is a problem. I built a tree house on top of a tall jungle tree, and I can't see it from the ground. This isn't so much of a problem when walking through the dense jungle, since you can't see far anyway. But this will make it very hard to explore beyond the immediate vicinity of my base, and to navigate by landmarks.
(I'm using the "fuller" version, BTW)
Neuromancer wrote:That mob is called "BigRed". I'm not sure why, because he's mostly blue.
gabriel.bakker wrote:This looks beautiful.
Is there some trick for cooking food? I killed some animals and tried to cook them in the furnace but it wouldn't cook. The coal wasn't used up and the fire didn't appear.
I then started the fire by putting cobblestone in the top of the furnace, and when it was burning I replaced the cobblestone with the Raw Meat, and the fire burned but the meat didn't get cooked. How do you cook food?
brio2244 wrote:Hello, I would love to try your subgame. However I am getting an error, and I am but a casual gamer. I don't know how to understand error messages.
ModError: Failed to load and run C:\Users\blahhhh mods\animals_modpack-master\mobf\init.lua
Error from Lua:
.....\builtin\common\serialize.lua:190: attempt to ind ex local 'str' (a nil value)
stack traceback
builtin\common\serialize.lua:190: in function 'init'
There's other things that come up and if you need them I will type them out also. Thank you for any help!
brio2244 wrote:[...]Are there any online servers people play this on?
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