[Game] Wasteland [0.5 beta]

yaman
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by yaman » Tue Feb 25, 2014 21:23

When I create a new world and log in, this is all I see :(

Image
 

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LionsDen
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by LionsDen » Tue Feb 25, 2014 21:27

Try pressing the F5 key and see where it says you are. If you are outside approximately -31000 or 31000 than you spawned outside of the mapping area. You can try to type the following /teleport 0,0,0 and see if that does anything.

EDIT: Syntax errors.
Last edited by LionsDen on Tue Feb 25, 2014 21:27, edited 1 time in total.
 

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AMMOnym
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by AMMOnym » Wed Feb 26, 2014 05:08

LionsDen wrote:Try pressing the F5 key and see where it says you are. If you are outside approximately -31000 or 31000 than you spawned outside of the mapping area. You can try to type the following /teleport 0,0,0 and see if that does anything.

EDIT: Syntax errors.
Better teleport is 0,5,0
 

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BlockMen
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by BlockMen » Wed Feb 26, 2014 12:23

yaman wrote:When I create a new world and log in, this is all I see :(

http://i.imgur.com/EbDOS2u.png


Thanks for reporting, its caused by the modified terrain generation of this game. Im working on a new version atm, but you may have to wait for a few days at least until its updated.
 

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BlockMen
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by BlockMen » Fri Apr 25, 2014 12:38

Update to 0.2.2, needs Minetest 0.4.9-dev as of 2014-4-12 or later

Changelog:
- fixed snowcaps
- added support for third person view
- new player skin
- many new textures
- switched to PilzAdam's MiniTest tools
- a bit more realism (no more mese, steel is now iron)
- more fixes, updates, etc...
 

MinecraftBoy
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Re: [Game] Wasteland [0.2.2]

by MinecraftBoy » Fri Apr 25, 2014 20:57

i cant go in the game
 

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BlockMen
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Re: [Game] Wasteland [0.2.2]

by BlockMen » Fri Apr 25, 2014 22:09

MinecraftBoy wrote:i cant go in the game


A little bit more information what you did and what is not working would be nice.
 

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AMMOnym
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Re: [Game] Wasteland [0.2.2]

by AMMOnym » Sat Apr 26, 2014 07:09

BlockMen wrote:
MinecraftBoy wrote:i cant go in the game


A little bit more information what you did and what is not working would be nice.

I have latest version of minetest and i cant use betterHUD mod :D
 

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BlockMen
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Re: [Game] Wasteland [0.2.2]

by BlockMen » Sat Apr 26, 2014 08:18

AMMOnym wrote:
BlockMen wrote:
MinecraftBoy wrote:i cant go in the game


A little bit more information what you did and what is not working would be nice.

I have latest version of minetest and i cant use betterHUD mod :D


In general or just with this game?
If in general: wrong topic
If with this game: please dont use it, it has already a modified version of BetterHUD included
 

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AMMOnym
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Re: [Game] Wasteland [0.2.2]

by AMMOnym » Sat Apr 26, 2014 09:20

With this game. But if i remove it from folder, game crashed.
Default/player attempt to call method "set_local_animation". I have this problem in other new minetest games too.
 

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BlockMen
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by BlockMen » Sat Apr 26, 2014 12:44

AMMOnym wrote:With this game. But if i remove it from folder, game crashed.
Default/player attempt to call method "set_local_animation". I have this problem in other new minetest games too.


Download:
Version 0.2.2: Download (for Minetest 0.4.9-dev as of 2014-4-12 or later)

Update your client if you want play new mintest games.
 

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Re:

by AMMOnym » Sat Apr 26, 2014 13:48

BlockMen wrote:
AMMOnym wrote:With this game. But if i remove it from folder, game crashed.
Default/player attempt to call method "set_local_animation". I have this problem in other new minetest games too.


Download:
Version 0.2.2: Download (for Minetest 0.4.9-dev as of 2014-4-12 or later)

Update your client if you want play new mintest games.

I have latest version
 

spillz
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Re: [Game] Wasteland [0.2.2]

by spillz » Sat Apr 26, 2014 19:27

Just updated minetest to latest dev version and downloaded latest version of wasteland. Get hard crash a few seconds after world loads. Anyone else seeing this?
Last edited by spillz on Sat Apr 26, 2014 21:21, edited 1 time in total.
 

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Krock
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Re: [Game] Wasteland [0.2.2]

by Krock » Sat Apr 26, 2014 19:51

@spillz
Any error log or just a crash?
Newest Win32 builds - Find a mod - All my mods
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Re: Re:

by webdesigner97 » Sat Apr 26, 2014 20:36

AMMOnym wrote:
BlockMen wrote:
AMMOnym wrote:With this game. But if i remove it from folder, game crashed.
Default/player attempt to call method "set_local_animation". I have this problem in other new minetest games too.


Download:
Version 0.2.2: Download (for Minetest 0.4.9-dev as of 2014-4-12 or later)

Update your client if you want play new mintest games.

I have latest version

Latest stable from hte website is not the latest minetest you could get ;)
 

spillz
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Re: [Game] Wasteland [0.2.2]

by spillz » Sun Apr 27, 2014 03:18

Krock wrote:@spillz
Any error log or just a crash?


Nothing of interest in the log, just a crash.

EDIT: I tried removing everything but default, made a new world, and still get a hard crash after a few seconds. maybe something in the mod's mapgen?
 

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Re: [Game] Wasteland [0.2.2]

by HeroOfTheWinds » Sun Apr 27, 2014 05:20

Looks interesting. Have you considered randomly placing bones here and there to increase the eeriness?
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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BlockMen
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Re: [Game] Wasteland [0.2.2]

by BlockMen » Sun Apr 27, 2014 11:11

spillz wrote:
Krock wrote:@spillz
Any error log or just a crash?


Nothing of interest in the log, just a crash.

EDIT: I tried removing everything but default, made a new world, and still get a hard crash after a few seconds. maybe something in the mod's mapgen?

If you cant provide more informations i cant help you, sorry.

HeroOfTheWinds wrote:Looks interesting. Have you considered randomly placing bones here and there to increase the eeriness?

README.txt wrote:If you die there will be a grave with your stuff, also there are very (!) rarely spawning graves with stuff.
 

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Re: [Game] Wasteland [0.2.2]

by ken » Thu May 15, 2014 05:55

I like the game, thanks for developing it.

I am fairly new to Minetest and not entirely clear on the "farming" aspect. According to the wiki, I am supposed to be able to use a tool to "mine" the wheat, but this does not seem to work in Wastelands. You can't mine the wheat directly but must mine the block underneath it. Is this by design? Or am I missing something? I'm using the latest 0.4.9-dev version.
 

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Re: [Game] Wasteland [0.2.2]

by Jordach » Thu May 15, 2014 06:00

ken wrote:I like the game, thanks for developing it.

I am fairly new to Minetest and not entirely clear on the "farming" aspect. According to the wiki, I am supposed to be able to use a tool to "mine" the wheat, but this does not seem to work in Wastelands. You can't mine the wheat directly but must mine the block underneath it. Is this by design? Or am I missing something? I'm using the latest 0.4.9-dev version.

Put a 2x2 square of wheat in the crafting grid, which will make flour; then pur that in a furnace.

To harvest wheat, wait until it turns golden and has large tips on top, you will know; it will drop seeds and wheat.

Dig the plant with a sword or your fists or other tools.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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Re: [Game] Wasteland [0.2.2]

by Mikerhinos » Fri May 16, 2014 05:18

I have random crashes after a few seconds too.
Debug log has a few :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
07:14:01: ACTION[ServerThread]: stack traceback:
07:14:01: ACTION[ServerThread]:    [C]: in function 'hud_add'
07:14:01: ACTION[ServerThread]:    ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:54: in function 'costum_hud'
07:14:01: ACTION[ServerThread]:    ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:204: in function 'func'
07:14:01: ACTION[ServerThread]:    /usr/share/minetest/builtin/game/misc.lua:17: in function </usr/share/minetest/builtin/game/misc.lua:9>
07:14:01: ACTION[ServerThread]:    /usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
07:14:01: ACTION[ServerThread]: Deprecated usage of statbar without size!


Terminal displays a segmentation error message on crash.
I run on latest daily.
 

ken
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Re: [Game] Wasteland [0.2.2]

by ken » Fri May 16, 2014 07:12

Jordach wrote:Put a 2x2 square of wheat in the crafting grid, which will make flour; then pur that in a furnace.

To harvest wheat, wait until it turns golden and has large tips on top, you will know; it will drop seeds and wheat.

Dig the plant with a sword or your fists or other tools.

I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming.
Attachments
example videos.zip
(5.93 MiB) Downloaded 164 times
 

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Krock
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Re: [Game] Wasteland [0.2.2]

by Krock » Fri May 16, 2014 12:52

ken wrote:I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming.

Yes, seems like a
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
groups = {oddly_breakable_by_hand = 1},

is missing there.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
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BlockMen
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Re: [Game] Wasteland [0.2.2]

by BlockMen » Fri May 16, 2014 13:25

ken wrote:I can harvest wheat normally in the default minetest_game, but this does not work in Wastelands. See attached videos, one of minetest_game farming, and one of Wastelands farming.


Yes, i forgot to change the values for wheat aswell when switiching to new tool system this version. It will be fixed next release, or if you don't like waiting add:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
dig=default.dig.instant
here https://github.com/BlockMen/Wasteland/b ... t.lua#L356


Mikerhinos wrote:I have random crashes after a few seconds too.
Debug log has a few :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
07:14:01: ACTION[ServerThread]: stack traceback:
07:14:01: ACTION[ServerThread]:    [C]: in function 'hud_add'
07:14:01: ACTION[ServerThread]:    ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:54: in function 'costum_hud'
07:14:01: ACTION[ServerThread]:    ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:204: in function 'func'
07:14:01: ACTION[ServerThread]:    /usr/share/minetest/builtin/game/misc.lua:17: in function </usr/share/minetest/builtin/game/misc.lua:9>
07:14:01: ACTION[ServerThread]:    /usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
07:14:01: ACTION[ServerThread]: Deprecated usage of statbar without size!


Terminal displays a segmentation error message on crash.
I run on latest daily.

Umm...what? I will take a look.
 

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Re: [Game] Wasteland [0.2.2]

by Wuzzy » Fri Jun 13, 2014 22:17

Hi! When I attempt to craft a bronze sword, a bronze pickaxe, bronze axe or a bronze shovel, it just yields me an unknown item.

The bronze hoe works, however.

PS: I am looking forward to see monsters in this subgame. :-)
 

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Re: [Game] Wasteland [0.2.2]

by Mella » Sat Jun 21, 2014 15:16

I've got problems, too.
The error I get (also after a few seconds) is:
"minetest-0.4.9/bin [...] /games/Wasteland/mods/default/player.lua:144: attempt to call method "set local animation" (a nil value)
I'm also rather new to minetest. :(
 

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Krock
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Re: [Game] Wasteland [0.2.2]

by Krock » Sat Jun 21, 2014 16:15

Mella wrote:I've got problems, too.
The error I get (also after a few seconds) is:
"minetest-0.4.9/bin [...] /games/Wasteland/mods/default/player.lua:144: attempt to call method "set local animation" (a nil value)
I'm also rather new to minetest. :(


Try to get a in-developement build from the forums (you can find them in "General Discussion") and see if this problem still exist.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
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Mella
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Re: [Game] Wasteland [0.2.2]

by Mella » Sat Jun 21, 2014 17:01

Krock wrote:
Mella wrote:I've got problems, too.
The error I get (also after a few seconds) is:
"minetest-0.4.9/bin [...] /games/Wasteland/mods/default/player.lua:144: attempt to call method "set local animation" (a nil value)
I'm also rather new to minetest. :(


Try to get a in-developement build from the forums (you can find them in "General Discussion") and see if this problem still exist.


Yeah, thanks!!! - Everything's alright now :)
 

Mella
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Re: [Game] Wasteland [0.2.2]

by Mella » Sat Jun 21, 2014 21:15

Well, I'm almost starving, but this game is brilliant ;)
 

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Re: [Game] Wasteland [0.2.2]

by meldrian » Fri Jul 11, 2014 00:13

Nice idea, even if got some similarities to another mod of another game which I did not like to mention here.
The real deal might it in Multiplayer-mode. I did not play with others so far but thinking of bring back nature to a total wasteland with friends sounds awesome in my head.

Question: I handled it to grow some wheat but I'am not able to farm it when it's grown. Bare hands or tools, I just can't mine it. It's like clicking at Stone with bare hands.
EDIT: Nevermind, i just read the information above and now I know the answer.

Using 0.2.2 of your mod and minetest 0.4.10
might there be problems with the new farming-api?

everything else: Great mod :)
thx
 

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