[Game] Big Freaking Dig [0.5]

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TheEpicJames
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Re: [Game] Big Freaking Dig [0.5 RC2]

by TheEpicJames » Sat Mar 28, 2015 09:22

Sokomine wrote:Your kittens are needed as a seperate mod!

+1

If you want, i could make textures for more kittens
I like PIE.
Pumpkin pie to be exact.
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paramat
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Re: [Game] Big Freaking Dig [0.5]

by paramat » Sun Jul 12, 2015 18:55

You need to add:
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minetest.clear_registered_decorations()

to your mapgen/init.lua, as well as clearing registered biomes.
Last edited by paramat on Mon Jul 13, 2015 23:09, edited 1 time in total.
 

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Re: [Game] Big Freaking Dig [0.5]

by paramat » Mon Jul 13, 2015 23:08

Here are the updated biome definitions for use with 0.4.12dev or 0.4.13 https://gist.github.com/paramat/2a669f53b5287b043240
Needs testing.
 

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Re: [Game] Big Freaking Dig [0.5]

by Inocudom » Wed Jul 15, 2015 01:12

I'm... Pretty certain that Jordach doesn't work on Big Freaking Dig anymore. Ask the makers of LOTT and Ethereal instead.
 

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Thu Jul 16, 2015 22:35

JD gonna give it to ya
Feck wait for you to get it on your own
JD gonna deliver to ya
Knock knock, open up the door, it's real
Wit the non-stop pop pop and stainless steel

https://github.com/Jordach/big_freaking ... 1289d3e72b

No, I'm not going to top that commit.

Image

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My image and media server is back online and is functioning as normal.
 

paramat
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Re: [Game] Big Freaking Dig [0.5]

by paramat » Thu Jul 16, 2015 23:56

You deleted the decoration and ore definitions in that file =/
However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043240
 

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Fri Jul 17, 2015 08:51

paramat wrote:You deleted the decoration and ore definitions in that file =/
However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043240

I wasn't stupid enough to put ores in the same file. :^)

https://github.com/Jordach/big_freaking_dig/blob/master/mods/ores/oregen.lua

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Re: [Game] Big Freaking Dig [0.5]

by paramat » Fri Jul 17, 2015 21:00

Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.
 

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Sat Jul 18, 2015 15:14

paramat wrote:Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.

The V6 style biome is what happens when BFD is run under MGV6. I kept it as it was moderately humorous to look at.

I also updated the main post with a bit more flair.

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Re: [Game] Big Freaking Dig [0.5]

by azekill_DIABLO » Thu Feb 11, 2016 14:29

It looks EPIC!!

what r u using to do the wonderful 3D models?(like the flowers of Eden biome)
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] Big Freaking Dig [0.5]

by MLG360NoScoper » Fri Mar 04, 2016 01:18

ModError: Failed to load and run /home/henzie/.minetest/mods/big_freakin_dig_master/init.lua
Error from Lua:
cannot open /home/henzie/.minetest/mods/big_freakin_dig_master/init.lua: No such file or directory
check debug.txt for details
Nothing related to his shows up in the debug.txt. Anything I can do to make this work?
 

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Re: [Game] Big Freaking Dig [0.5]

by JingoJagget » Sun Mar 13, 2016 03:05

Edit: Never mind, figured it out.
I'm usually not-so-grump. :3
 

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Re: [Game] Big Freaking Dig [0.5]

by LNJ » Mon Apr 25, 2016 14:48

Where can I find such 3d flowers like on the screenshots?
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Re:

by ParaklataChotou » Tue Jan 10, 2017 16:33

rubenwardy wrote:I quite like this concept. I forked it yesterday, and I look forward to possibly contributing.

.
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Re: [Game] Big Freaking Dig [0.5]

by mr_dean » Sat Mar 18, 2017 02:02

what is the recommended mapgen for this mod, because, when I use v6, I just get a big jumbled forest. v7 seems to work, but I always spawn in a cold biome in v7, no matter what. that's just my luck I guess
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Re: [Game] Big Freaking Dig [0.5]

by Wuzzy » Fri Mar 31, 2017 23:59

I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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