BFD Release 0.5!
This release marks the update that adds quite a bit to the subgame, but enough until I manage to install the brand new content.
Changes since 0.4:
JDC_Lamps (ported from Minetest Game version.)
Renewed textures.
Player statues.
Chisels.
Wool slabs, stairs and carpets.
Carpet API.
Fix 1.8 skin autodetection with singleplayer.
Soapstone.
Deathly biomes.
Boats.
Carts.
Fix dropped items being deleted too slow.
Make stairs have three steps.
A new header, singleplayer background and a singleplayer game icon.
Kittens. :3
Bones rework.
Another kitten.
A kitten subAPI for simple mobs.
Three new mods: Awards, Gauges and Sprint.
Fixed kittens being invisible.
Fixed trash cans deleting kitten entities. :(
Added and removed cornernote's crafting guide.
Added Zeg9's crafting guide and skinned it to the BFD inventory looks.
Retextured cherry leaves, cherry trunks, birch trunks, oak trunks, birch leaves, brightened oak leaves.
Upgraded node randomisation to VoxelManip.
Update genders.lua and player_jordach.png
BFD node digging, chopping and harvesting times have been changed dramatically.
Fix typos with the above commit.
Entitynode Torches.
Note: Torches are now nodeboxes and existing entities will be cleared on world load, during playtime and exit.
You will also need a build that is newer than the 31st of December.
Download me:
https://github.com/Jordach/big_freaking ... master.zipGot Git and cloned it? Just: git pull
Got Git and not cloned it? Just: git clone
https://github.com/Jordach/big_freaking_dig.git