Nii wrote:It says "ModError: Failed to load and run
/usr/share/minetest/games/adventuretest-master/mods/food/init.lua"
How can I fix it?
Can you copy and paste the last 20 lines of your bin/debug.txt file?
Nii wrote:It says "ModError: Failed to load and run
/usr/share/minetest/games/adventuretest-master/mods/food/init.lua"
How can I fix it?
BrandonReese wrote:Nii wrote:It says "ModError: Failed to load and run
/usr/share/minetest/games/adventuretest-master/mods/food/init.lua"
How can I fix it?
Can you copy and paste the last 20 lines of your bin/debug.txt file?
BrandonReese wrote:Are you running the latest dev version of minetest?
AMMOnym wrote:This game is awesome. Could you add dragons ?
LionsDen wrote:I would also like to know how to use the magic system. I have 2 points in magic but haven't seen or found anything to let me know what to do with it.
AMMOnym wrote:LionsDen wrote:I would also like to know how to use the magic system. I have 2 points in magic but haven't seen or found anything to let me know what to do with it.
Try use /cast thuder spider(or other monster)
Brockenflabel wrote:I can craft armor after all. Sorry about that. It takes longer for it to process, so I didn't think
I could craft any armor.
But where does it go? Since there is no put-on equipment screen? Like in other
builds?
I still can't save my inventory when I quit game, but it does save the map and my chests tho.
But its a great build, thanks.
BrandonReese wrote:Added a blacksmith NPC (beta).
Sokomine wrote:Sounds very intresting! Hope that blacksmith will continue to work for players in the future :-) Did you give him his own skin?
Sokomine wrote:Apart from that, there's some work taking place on Nores Mapgen which provides the villages and landscape for AdventureTest as well. Nore has fixed the bug that players spawned underground. Instead, players now spawn right inside a village :-) I've also done a lot of additions (mostly new village types with diffrent houses and random materials) to that mapgen and hope that it will be ready for usage soon.
BrandonReese wrote:He has his own skin and he is carrying the hammer from the cottages mod so he is pretty easy to spot.
Sokomine wrote:When I tried to test it, I run into two barbarian villages sans smith :-) They just tried to kill me. Either it was bad luck (random is a strange thing sometimes), or barbarian villages got a bit too frequent compared to normal ones. That wielding of appropriate tools is a very nice thing for those mobs!
local pr_vtype = PseudoRandom(seed)
local rptype = pr_vtype:next(1,10)
if rptype <= 3 then
barbarian_village = true
else
barbarian_village = false
end
Brockenflabel wrote:Two questions;
1) Does the chance of finding crystals like diamond depend on how deep you go or
how far from your original x,y,z starting point on map ? I've gone down almost 1000 deep now and I'm only finding iron, copper and coal so far.
2) When I go down long flights of stairs my armor wears out and I lose hearts, is
this supposed to happen? Do I need to take of my armor before going down sets of stairs?
By the way, 4.10 compile is great! no lag and no CTD's!
Thanks.
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