rubenwardy wrote:Chibi ghost wrote:I moved my world from 04.14 on which it was created to 04.15 then found out the wheat and cotton didn't grow
to fix the problem I moved the world back from 15 to 14 which I re-downloaded
and I run minetest from windows 10 and I am not that technical about program management
Were the plants planted in 0.4.14 or 0.4.15? How long did you wait?
sofar wrote:If plants are not growing at all (e.g. a whole day without going through a growth phase) then you can try re-arming the nodetimers for all plants:
1) shutdown the server
2) on the server, edit `env_meta.txt`, and remove the entire line that starts with `lbm_introduction_times = `
3) start the server again
day_count = 176
game_time = 172768
last_clear_objects_time = 0
lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:doors:replace_my_castle_doors_door10~0;:doors:replace_my_castle_doors_door11~0;:doors:replace_my_castle_doors_door12~0;:doors:replace_my_castle_doors_door13~0;:doors:replace_my_castle_doors_door1_locked~0;:doors:replace_my_castle_doors_door2_locked~0;:doors:replace_my_castle_doors_door3~0;:doors:replace_my_castle_doors_door4~0;:doors:replace_my_castle_doors_door5~0;:doors:replace_my_castle_doors_door6_locked~0;:doors:replace_my_castle_doors_door7_locked~0;:doors:replace_my_castle_doors_door8_locked~0;:doors:replace_my_castle_doors_door9~0;:doors:replace_my_cottage_doors_door1_locked~0;:doors:replace_my_cottage_doors_door2~0;:doors:replace_my_default_doors_door1_locked~0;:doors:replace_my_default_doors_door2_locked~0;:doors:replace_my_default_doors_door3_locked~0;:doors:replace_my_default_doors_door4_locked~0;:doors:replace_my_default_doors_door5_locked~0;:doors:replace_my_fancy_doors_door1_locked~0;:doors:replace_my_fancy_doors_door2~0;:doors:replace_my_fancy_doors_door3~0;:doors:replace_my_fancy_doors_door4_locked~0;:doors:replace_my_fancy_doors_door5_locked~0;:doors:replace_my_fancy_doors_door6_locked~0;:doors:replace_my_fancy_doors_door7_locked~0;:doors:replace_my_fancy_doors_door8_locked~0;:doors:replace_my_hidden_doors_hidden_door_grey~0;:doors:replace_my_hidden_doors_hidden_doorbookshelf~0;:doors:replace_my_hidden_doors_hidden_doorbrick~0;:doors:replace_my_hidden_doors_hidden_doorchest~0;:doors:replace_my_hidden_doors_hidden_doorcobble~0;:doors:replace_my_hidden_doors_hidden_doordesert_cobble~0;:doors:replace_my_hidden_doors_hidden_doorfurnace~0;:doors:replace_my_hidden_doors_hidden_doorstone~0;:doors:replace_my_hidden_doors_hidden_doorstone_brick~0;:doors:replace_my_hidden_doors_hidden_doorwood~0;:doors:replace_my_misc_doors_door1~0;:doors:replace_my_misc_doors_door2~0;:doors:replace_my_misc_doors_door3_locked~0;:doors:replace_my_misc_doors_door4_locked~0;:doors:replace_my_misc_doors_door5~0;:doors:replace_my_old_doors_door1_locked~0;:doors:replace_my_old_doors_door2_locked~0;:doors:replace_my_old_doors_door3_locked~0;:doors:replace_my_old_doors_door4_locked~0;:doors:replace_doors_japanese_door~6153;:doors:replace_doors_prison_door~6153;:doors:replace_doors_rusty_prison_door~6153;:doors:replace_doors_screen_door~6153;:doors:replace_doors_slide_door~6153;:doors:replace_doors_woodglass_door~6153;fishing:remove_sandy~33115;:farming:start_nodetimer_cotton~81964;:farming:start_nodetimer_wheat~81964;default:3dtorch~81964;default:convert_saplings_to_node_timer~81964;xpanes:gen2~81964;:doors:replace_castle_jail_door~163850;:doors:replace_castle_oak_door~163850;moretrees:convert_existing_cocos_palms_to_regrow_coconuts~163850;moretrees:restart_coconut_regrow_timer~163850;moretrees:restart_dates_regrow_timer~163850;:agriculture:start_nodetimer_carrot~165258;:agriculture:start_nodetimer_corn~165258;:agriculture:start_nodetimer_strawberry~165258;:agriculture:start_nodetimer_sugar_beet~165258;:agriculture:start_nodetimer_tomato~165258;
lbm_introduction_times_version = 1
time_of_day = 8333
EnvArgsEnd
Chibi ghost wrote:sofar wrote:If plants are not growing at all (e.g. a whole day without going through a growth phase) then you can try re-arming the nodetimers for all plants:
1) shutdown the server
2) on the server, edit `env_meta.txt`, and remove the entire line that starts with `lbm_introduction_times = `
3) start the server again
okay I have some learning issues so please bear with me I think this is the file so please high light the area in bold for me to delete thank youday_count = 176
game_time = 172768
last_clear_objects_time = 0
lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:doors:replace_my_castle_doors_door10~0;:doors:replace_my_castle_doors_door11~0;:doors:replace_my_castle_doors_door12~0;:doors:replace_my_castle_doors_door13~0;:doors:replace_my_castle_doors_door1_locked~0;:doors:replace_my_castle_doors_door2_locked~0;:doors:replace_my_castle_doors_door3~0;:doors:replace_my_castle_doors_door4~0;:doors:replace_my_castle_doors_door5~0;:doors:replace_my_castle_doors_door6_locked~0;:doors:replace_my_castle_doors_door7_locked~0;:doors:replace_my_castle_doors_door8_locked~0;:doors:replace_my_castle_doors_door9~0;:doors:replace_my_cottage_doors_door1_locked~0;:doors:replace_my_cottage_doors_door2~0;:doors:replace_my_default_doors_door1_locked~0;:doors:replace_my_default_doors_door2_locked~0;:doors:replace_my_default_doors_door3_locked~0;:doors:replace_my_default_doors_door4_locked~0;:doors:replace_my_default_doors_door5_locked~0;:doors:replace_my_fancy_doors_door1_locked~0;:doors:replace_my_fancy_doors_door2~0;:doors:replace_my_fancy_doors_door3~0;:doors:replace_my_fancy_doors_door4_locked~0;:doors:replace_my_fancy_doors_door5_locked~0;:doors:replace_my_fancy_doors_door6_locked~0;:doors:replace_my_fancy_doors_door7_locked~0;:doors:replace_my_fancy_doors_door8_locked~0;:doors:replace_my_hidden_doors_hidden_door_grey~0;:doors:replace_my_hidden_doors_hidden_doorbookshelf~0;:doors:replace_my_hidden_doors_hidden_doorbrick~0;:doors:replace_my_hidden_doors_hidden_doorchest~0;:doors:replace_my_hidden_doors_hidden_doorcobble~0;:doors:replace_my_hidden_doors_hidden_doordesert_cobble~0;:doors:replace_my_hidden_doors_hidden_doorfurnace~0;:doors:replace_my_hidden_doors_hidden_doorstone~0;:doors:replace_my_hidden_doors_hidden_doorstone_brick~0;:doors:replace_my_hidden_doors_hidden_doorwood~0;:doors:replace_my_misc_doors_door1~0;:doors:replace_my_misc_doors_door2~0;:doors:replace_my_misc_doors_door3_locked~0;:doors:replace_my_misc_doors_door4_locked~0;:doors:replace_my_misc_doors_door5~0;:doors:replace_my_old_doors_door1_locked~0;:doors:replace_my_old_doors_door2_locked~0;:doors:replace_my_old_doors_door3_locked~0;:doors:replace_my_old_doors_door4_locked~0;:doors:replace_doors_japanese_door~6153;:doors:replace_doors_prison_door~6153;:doors:replace_doors_rusty_prison_door~6153;:doors:replace_doors_screen_door~6153;:doors:replace_doors_slide_door~6153;:doors:replace_doors_woodglass_door~6153;fishing:remove_sandy~33115;:farming:start_nodetimer_cotton~81964;:farming:start_nodetimer_wheat~81964;default:3dtorch~81964;default:convert_saplings_to_node_timer~81964;xpanes:gen2~81964;:doors:replace_castle_jail_door~163850;:doors:replace_castle_oak_door~163850;moretrees:convert_existing_cocos_palms_to_regrow_coconuts~163850;moretrees:restart_coconut_regrow_timer~163850;moretrees:restart_dates_regrow_timer~163850;:agriculture:start_nodetimer_carrot~165258;:agriculture:start_nodetimer_corn~165258;:agriculture:start_nodetimer_strawberry~165258;:agriculture:start_nodetimer_sugar_beet~165258;:agriculture:start_nodetimer_tomato~165258;
lbm_introduction_times_version = 1
time_of_day = 8333
EnvArgsEnd
taikedz wrote:Alcyone wrote: wonder if it would be possible to create a king of lauchncher letting the player choosing the Minetest version he wants to play to keep compatibility when it is needed (yes like Minecraft). Sure it raises some other problem like for mod versions too.
On Linux, you can already choose your version of MT to be run -- by compiling it yourself. (On WIndows, just download the corresponding "portable" ZIP for each version). The instructions are fairly straightforward for compiling, you'll just need to git-clone a copy and git-branch to the state from around 15th of May 2016 to get 0.4.14. You can git-branch to stable-0.4 to get the latest of the series I think (currently 0.4.15)
If you want to create a way to automate all this, and slap a handy picker in front of it, that would be interesting too.
I wouldn't encourage/ask trying to make minetest installable in different versions on the same Linux via package management.
KCoombes wrote:Chibi ghost wrote:sofar wrote:If plants are not growing at all (e.g. a whole day without going through a growth phase) then you can try re-arming the nodetimers for all plants:
1) shutdown the server
2) on the server, edit `env_meta.txt`, and remove the entire line that starts with `lbm_introduction_times = `
3) start the server again
okay I have some learning issues so please bear with me I think this is the file so please high light the area in bold for me to delete thank youday_count = 176
game_time = 172768
last_clear_objects_time = 0
lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:doors:replace_my_castle_doors_door10~0;:doors:replace_my_castle_doors_door11~0;:doors:replace_my_castle_doors_door12~0;:doors:replace_my_castle_doors_door13~0;:doors:replace_my_castle_doors_door1_locked~0;:doors:replace_my_castle_doors_door2_locked~0;:doors:replace_my_castle_doors_door3~0;:doors:replace_my_castle_doors_door4~0;:doors:replace_my_castle_doors_door5~0;:doors:replace_my_castle_doors_door6_locked~0;:doors:replace_my_castle_doors_door7_locked~0;:doors:replace_my_castle_doors_door8_locked~0;:doors:replace_my_castle_doors_door9~0;:doors:replace_my_cottage_doors_door1_locked~0;:doors:replace_my_cottage_doors_door2~0;:doors:replace_my_default_doors_door1_locked~0;:doors:replace_my_default_doors_door2_locked~0;:doors:replace_my_default_doors_door3_locked~0;:doors:replace_my_default_doors_door4_locked~0;:doors:replace_my_default_doors_door5_locked~0;:doors:replace_my_fancy_doors_door1_locked~0;:doors:replace_my_fancy_doors_door2~0;:doors:replace_my_fancy_doors_door3~0;:doors:replace_my_fancy_doors_door4_locked~0;:doors:replace_my_fancy_doors_door5_locked~0;:doors:replace_my_fancy_doors_door6_locked~0;:doors:replace_my_fancy_doors_door7_locked~0;:doors:replace_my_fancy_doors_door8_locked~0;:doors:replace_my_hidden_doors_hidden_door_grey~0;:doors:replace_my_hidden_doors_hidden_doorbookshelf~0;:doors:replace_my_hidden_doors_hidden_doorbrick~0;:doors:replace_my_hidden_doors_hidden_doorchest~0;:doors:replace_my_hidden_doors_hidden_doorcobble~0;:doors:replace_my_hidden_doors_hidden_doordesert_cobble~0;:doors:replace_my_hidden_doors_hidden_doorfurnace~0;:doors:replace_my_hidden_doors_hidden_doorstone~0;:doors:replace_my_hidden_doors_hidden_doorstone_brick~0;:doors:replace_my_hidden_doors_hidden_doorwood~0;:doors:replace_my_misc_doors_door1~0;:doors:replace_my_misc_doors_door2~0;:doors:replace_my_misc_doors_door3_locked~0;:doors:replace_my_misc_doors_door4_locked~0;:doors:replace_my_misc_doors_door5~0;:doors:replace_my_old_doors_door1_locked~0;:doors:replace_my_old_doors_door2_locked~0;:doors:replace_my_old_doors_door3_locked~0;:doors:replace_my_old_doors_door4_locked~0;:doors:replace_doors_japanese_door~6153;:doors:replace_doors_prison_door~6153;:doors:replace_doors_rusty_prison_door~6153;:doors:replace_doors_screen_door~6153;:doors:replace_doors_slide_door~6153;:doors:replace_doors_woodglass_door~6153;fishing:remove_sandy~33115;:farming:start_nodetimer_cotton~81964;:farming:start_nodetimer_wheat~81964;default:3dtorch~81964;default:convert_saplings_to_node_timer~81964;xpanes:gen2~81964;:doors:replace_castle_jail_door~163850;:doors:replace_castle_oak_door~163850;moretrees:convert_existing_cocos_palms_to_regrow_coconuts~163850;moretrees:restart_coconut_regrow_timer~163850;moretrees:restart_dates_regrow_timer~163850;:agriculture:start_nodetimer_carrot~165258;:agriculture:start_nodetimer_corn~165258;:agriculture:start_nodetimer_strawberry~165258;:agriculture:start_nodetimer_sugar_beet~165258;:agriculture:start_nodetimer_tomato~165258;
lbm_introduction_times_version = 1
time_of_day = 8333
EnvArgsEnd
taikedz wrote:Not sure who packages minetest for snappy (if anyone at all) - havent seen any mention before. So if it didnt work then probably no, not ok yet.
The supported ways to get the latest is to use the PPA or to compile it yourself
Punk wrote:taikedz wrote:Not sure who packages minetest for snappy (if anyone at all) - havent seen any mention before. So if it didnt work then probably no, not ok yet.
The supported ways to get the latest is to use the PPA or to compile it yourself
Oh, I forgot to say.... I saw it here:
viewtopic.php?f=42&t=16088
BBmine wrote:Nice! When will it be ready for download in the Debian packaging system? Right now it's still at 0.4.14.
BirgitLachner wrote:1.) Bush-Stems should not be used to produce planks. It makes more sense to make sticks out of them.
BirgitLachner wrote:2.) The Bush-Leaves do not disappear when the stem is taken away. Shouldn't it behave like with the tree that the leaves disappear?
BirgitLachner wrote:4.) In cold areas the water is frozen, that's okay. But it is then frozen from the water surface to the ground. So you can have single stone ice pillars with liquid water around.
I do remember that on an older world, there was a layer of ice over the sea in cold areas and under it the water was still liquid. This looks a bit better in my opinion.
BirgitLachner wrote:5.) I understand, that some things only happen, if the player is close to it (the ABM things). May be that's the reason why water, that flows down in caves or dungeon, starts flowing down when I came close to the caves. That's a bit strange that the water starts suddenly, when I come close to it. May be, water needs to react earlier, if a player comes close to it. I know that flowing water needs more calculation power but may be it could be connected to the view range. Longer view range, bigger range to ABMs to act, too!?
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# type: int
# active_block_range = 3
paramat wrote:Water is not by ABM. It reacts as fast as it can, but liquids processing is very intensive so sometimes it takes a while to start reflowing.
paramat wrote:The bush leaves don't decay because the nodes are intended to also be usable for hedges, ornamental hedges or hedge mazes. It also reduces load on the already intensive leafdecay ABM.
paramat wrote:Optional mobs are intended, but these require a huge amount of work, we never said they will be ready for 0.4.15, i expect more than a year away.
Wuzzy wrote:Very, very brief and horribly incomplete summary of Minetest Game updates
[list]
[*]Stone Block, Sandstone Block, Desert Stone Block, Obsidian Block (+ slabs and stairs)
Punk wrote:Wuzzy wrote:Very, very brief and horribly incomplete summary of Minetest Game updates
[list]
[*]Stone Block, Sandstone Block, Desert Stone Block, Obsidian Block (+ slabs and stairs)
I did not quite understand the purpose. Are they just decorative?
Why can not I turn a block of stone into stones?
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