ManElevation wrote:Thanks to all developers. What is the difference. appart from the new textures and the mod menu
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ManElevation wrote:Thanks to all developers. What is the difference. appart from the new textures and the mod menu
taikedz wrote:ManElevation wrote:Thanks to all developers. What is the difference. appart from the new textures and the mod menu
viewtopic.php?p=243949#p243949
has there been any changes to the time it takes wheat to grow I'm having problems growing it and I want to know if it's a me problem or feature of the new minetest
Andrey01 wrote:Hurray!0.4.15 is released!I hope have you added new mobs, e.g from mobs_redo or animals modpack?
Wuzzy wrote:Explanation of the new Minetest Game stuff
Carts
- Crafted from steel ingots (“U” shape like boat)
- Place on rails
..- mese crystal fragment .. is used to craft powered rails
Fixerol wrote: -snip-
Some Minetest Game changes: -snip-
[*]Add sfinv to allow tabs to be added to the inventory / Nov 27, 2016 / Mod makers can add tabs to inventory for easier access.
KCoombes wrote:Fixerol wrote: -snip-
Some Minetest Game changes: -snip-
[*]Add sfinv to allow tabs to be added to the inventory / Nov 27, 2016 / Mod makers can add tabs to inventory for easier access.
Anyone else notice that sfinv is now the default inventory, even if Unified_Inventory is enabled? Major bug, IMO.
KCoombes wrote:Fixerol wrote: -snip-
Some Minetest Game changes: -snip-
[*]Add sfinv to allow tabs to be added to the inventory / Nov 27, 2016 / Mod makers can add tabs to inventory for easier access.
Anyone else notice that sfinv is now the default inventory, even if Unified_Inventory is enabled? Major bug, IMO.
KCoombes wrote:Anyone else notice that sfinv is now the default inventory, even if Unified_Inventory is enabled? Major bug, IMO.
Wuzzy wrote:has there been any changes to the time it takes wheat to grow I'm having problems growing it and I want to know if it's a me problem or feature of the new minetest
Yes, the farming plant growth mechanic has been completely reworked (see Minetest Game commit 70ef7864c1533cc50ef1da95985ff6b741778066).
According to the commit description, the growth should be now slightly shorter. A fully-grown wheat or cotton plant will now take 2-3 game days or ca. 1 h in real time, if I can believe the description. There's still an element of chance involved, so not all plants grow equally fast.
If your plants don't grow at all then you either found a very embarrassing bug in Minetest Game or you forget something. But the farming gameplay mechanic hasn't changed at all, only the code for growth; this is mostly only an internal change. See also: http://wiki.minetest.net/Wheat_(plant)
even if Unified_Inventory is enabled
Punk wrote:Very good! Very fast version!
In Ubuntu 16.04 I tried sudo apt-get install minetest and install 0.4.13. How should I do?
GreenDimond wrote:Punk wrote:Very good! Very fast version!
In Ubuntu 16.04 I tried sudo apt-get install minetest and install 0.4.13. How should I do?
Make sure you add the ppa (sudo add-apt-repository ppa:minetestdevs/stable) and then run the command.
Chibi ghost wrote:Wuzzy wrote:has there been any changes to the time it takes wheat to grow I'm having problems growing it and I want to know if it's a me problem or feature of the new minetest
Yes, the farming plant growth mechanic has been completely reworked (see Minetest Game commit 70ef7864c1533cc50ef1da95985ff6b741778066).
According to the commit description, the growth should be now slightly shorter. A fully-grown wheat or cotton plant will now take 2-3 game days or ca. 1 h in real time, if I can believe the description. There's still an element of chance involved, so not all plants grow equally fast.
If your plants don't grow at all then you either found a very embarrassing bug in Minetest Game or you forget something. But the farming gameplay mechanic hasn't changed at all, only the code for growth; this is mostly only an internal change. See also: http://wiki.minetest.net/Wheat_(plant)
I planted the wheat over 2 minetest weeks ago and still no crop I have deleted the game first saving planet ghost in a separate file and am going to re-download minetest and see if it works and I can farm properly
Chibi ghost wrote:problem sort of solved I can't use my 14.14 game and move it to 14.15 this is irritating is there anyway of making minetest backwards compatible to maps created on previous versions of minetest or at least to the last update
Chibi ghost wrote:problem sort of solved I can't use my 14.14 game and move it to 14.15 this is irritating is there anyway of making minetest backwards compatible to maps created on previous versions of minetest or at least to the last update
Alcyone wrote: wonder if it would be possible to create a king of lauchncher letting the player choosing the Minetest version he wants to play to keep compatibility when it is needed (yes like Minecraft). Sure it raises some other problem like for mod versions too.
Chibi ghost wrote:I moved my world from 04.14 on which it was created to 04.15 then found out the wheat and cotton didn't grow
to fix the problem I moved the world back from 15 to 14 which I re-downloaded
and I run minetest from windows 10 and I am not that technical about program management
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