[0.4.11] Node highlighting

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RealBadAngel
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[0.4.11] Node highlighting

by RealBadAngel » Thu Sep 18, 2014 10:39

Minetest has now different way to show node selections: node highlighting.
To use it put:
enable_node_highlighting = true
in your config.
It will replace selection boxes with halo around selected node.
By default halo is white, with some slight color phasing.
To change the color put a file named halo.png filled with color of your choice in your texture pack folder. Resolution 16x16 is enough.
Enjoy!
 

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Evergreen
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Re: [0.4.11] Node highlighting

by Evergreen » Thu Sep 18, 2014 12:09

For those who didn't see RBA's video on it, here is a screenshot:

Image
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Re: [0.4.11] Node highlighting

by Inocudom » Thu Sep 18, 2014 14:31

Evergreen wrote:For those who didn't see RBA's video on it, here is a screenshot:

Image

That feature is in Voxelands (formerly Minetest Classic,) but I would love to see it in Minetest. What an improvement.
 

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Re: [0.4.11] Node highlighting

by srifqi » Thu Sep 18, 2014 14:39

Finally, node highlight!

*make it more transparent
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Re: [0.4.11] Node highlighting

by Evergreen » Thu Sep 18, 2014 14:46

srifqi wrote:Finally, node highlight!

*make it more transparent

Edit the texture yourself if you want it more transparent. He clearly said you could change it.
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Re: [0.4.11] Node highlighting

by Mg » Thu Sep 18, 2014 16:35

Beautiful! Since I started playing minetest, I've always seen lines for node selection, that will be a big change in the gameplay. I'm gonna try it now. Very good work!
 

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Re: [0.4.11] Node highlighting

by Minetestforfun » Thu Sep 18, 2014 23:35

Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
 

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Re: [0.4.11] Node highlighting

by Sol » Fri Sep 19, 2014 04:41

Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Same problem.

UPD: problem solved.
Last edited by Sol on Sat Sep 20, 2014 19:26, edited 1 time in total.
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Re: [0.4.11] Node highlighting

by jojoa1997 » Fri Sep 19, 2014 10:22

Sol wrote:
Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Same problem.

At least you can compile...
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Re: [0.4.11] Node highlighting

by rubenwardy » Fri Sep 19, 2014 10:55

It is a lot easier to compile on Linux than Windows.
 

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Re: [0.4.11] Node highlighting

by Zeno » Fri Sep 19, 2014 11:57

Really nice work RealBadAngel
 

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Re: [0.4.11] Node highlighting

by Minetestforfun » Fri Sep 19, 2014 13:06

For linux users, it's very easy !
and if you want an all-in-one command line => viewtopic.php?f=3&t=3837 (thank you calinou :))
 

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Re: [0.4.11] Node highlighting

by Esteban » Fri Sep 19, 2014 15:51

.
Last edited by Esteban on Fri Mar 18, 2016 14:03, edited 1 time in total.
 

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Re: [0.4.11] Node highlighting

by rubenwardy » Fri Sep 19, 2014 16:22

It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42
 

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Re: [0.4.11] Node highlighting

by jojoa1997 » Fri Sep 19, 2014 16:28

rubenwardy wrote:It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42

Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows
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Re: [0.4.11] Node highlighting

by Krock » Fri Sep 19, 2014 20:16

jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows

Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?

No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.
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Re: [0.4.11] Node highlighting

by Enke » Sat Sep 20, 2014 18:06

Real nice! Can't wait to play with this!
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Re: [0.4.11] Node highlighting

by jojoa1997 » Sat Sep 20, 2014 20:34

Krock wrote:
jojoa1997 wrote:Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows

Esteban wrote:How do you compile on Windows? Or there is another process to obtain the latest features?

No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contains this feature.

Ok well how about if you want to edit the source code to test out different things? And do not say use a VM. My computer is slow enough as it is. :(
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Re: [0.4.11] Node highlighting

by rubenwardy » Sat Sep 20, 2014 21:57

You are stuffed. Windows is painful enough without having to compile CPP code.
 

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Re: [0.4.11] Node highlighting

by greydmiyu » Mon Sep 22, 2014 13:58

rubenwardy wrote:You are stuffed. Windows is painful enough without having to compile CPP code.


Only thing more painful than compiling CPP on Windows is trying to remove it. I swear 8.1 was actively fighting me making a KUbuntu USB stick the other night. >.<
 

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Re: [0.4.11] Node highlighting

by hoodedice » Mon Sep 22, 2014 14:11

8.1 does not agree with my Xubuntu installation. But I kind of like 8.1 more than Xubuntu anyway (partly because Xubuntu's drivers for my wifi card suck, and I need to recompile it everytime there is an update. Now, it won't even boot up because the dang drivers got corrupted or something)
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Re: [0.4.11] Node highlighting

by varnayskiy » Thu Oct 09, 2014 14:06

Can anyone tell me, how I can get coordinates of, or pointer to highlighted block?
 


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