Minetest 0.4.11

leeminer
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Re: Minetest 0.4.11

by leeminer » Wed Dec 31, 2014 00:35

I love the changes. My only small criticism is the texture for the hand. For me it looks worse than the previous version.

I love the particles that appear when chopping things.
 

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rubenwardy
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Re: Minetest 0.4.11

by rubenwardy » Wed Dec 31, 2014 07:42

leeminer wrote:I love the changes. My only small criticism is the texture for the hand. For me it looks worse than the previous version.

I love the particles that appear when chopping things.


That may be a bug, see 'odd wield items in 0.4.11' topic.
 

fjlv9000
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Re: Minetest 0.4.11

by fjlv9000 » Fri Jan 02, 2015 21:20

when i use all mi mods it says the fire mod on default cant run(failed to open init.lua)
 

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Re: Minetest 0.4.11

by CraigyDavi » Fri Jan 02, 2015 21:22

fjlv9000 wrote:when i use all mi mods it says the fire mod on default cant run(failed to open init.lua)

What's the full error? (check the debug.txt file)
 

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Re: Minetest 0.4.11

by fjlv9000 » Fri Jan 02, 2015 21:30

17:02:28: ERROR[main]: ========== ERROR FROM LUA ===========
17:02:28: ERROR[main]: Failed to load and run script from
17:02:28: ERROR[main]: D:\Users\VIT2600\Desktop\minetest-0.4.11-win32\bin\..\games\minetest_game\mods\fire\init.lua:
17:02:28: ERROR[main]: ...p\minetest-0.4.11-win32\bin\..\builtin\common\strict.lua:18: attempt to index global 'debug' (a boolean value)
17:02:28: ERROR[main]: ======= END OF ERROR FROM LUA ========
17:02:28: ERROR[main]: Server: Failed to load and run D:\Users\VIT2600\Desktop\minetest-0.4.11-win32\bin\..\games\minetest_game\mods\fire\init.lua
17:02:28: ERROR[main]: ModError: ModError: Failed to load and run D:\Users\VIT2600\Desktop\minetest-0.4.11-win32\bin\..\games\minetest_game\mods\fire\init.lua

this happens when i activate all mi mods
 

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Re: Minetest 0.4.11

by rubenwardy » Fri Jan 02, 2015 21:35

Please provide a list of all your mods. Also, where did you download Minetest from? (Please link to the page.)
 

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Re: Minetest 0.4.11

by ShadowNinja » Mon Jan 05, 2015 01:38

fjlv9000 wrote:attempt to index global 'debug' (a boolean value)

This happens when I enable all of my mods.

One of your mods is nuking the Lua debug library. Look for a line like "debug = false" or "debug = true" in one of your mods and notify the mod maker of the issue. They should be using locals and even then they shouldn't shadow a builtin Lua library ("local DEBUG = true/false" should do).

EDIT: You can find the offending mod by setting WARN_INIT to true at the top of "builtin/common/strict.lua". Look for a line like "WARNING: Global variable 'debug' created at path/to/some/mod/init.lua:123" before the error message and report the issue with that mod.
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Re: Minetest 0.4.11

by Marshall_maz » Mon Jan 05, 2015 07:50

Thank you for updating the Ubuntu ppa :) Just one question , why did the package name change again ? This will make it tricky for people who don't know how to go and look for the package name and wonder why their minetest is not updating.

For info sake Ubuntu peeps , the 0.4.10 version package name was minetestc55. Now it is just minetest again. So after you added your correct ppa you will need to remove minetestc55 first and then install minetest. It won't update normally.

So finally I can play on my Ubuntu box , and I must say guys , great work to all who works on this. Using 0.4.11 stable on my Ubuntu 14.04 and it's has MUCH better fps than 0.4.10 did. Super smooth. Great work guys and thank you very much !!! :)
 

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Re: Minetest 0.4.11

by BlauerEisRegen » Wed Jan 07, 2015 15:36

Hi, I wanted to play minetest on ubuntu 14.10, but there is only minetest 0.4.10.. when comes the update for ubuntu 14.10? :(
 

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Re: Minetest 0.4.11

by Calinou » Wed Jan 07, 2015 17:35

BlauerEisRegen wrote:Hi, I wanted to play minetest on ubuntu 14.10, but there is only minetest 0.4.10.. when comes the update for ubuntu 14.10? :(


If you are using the packages, it will come when you upgrade to Ubuntu 15.04, which is not released yet.

Please use this script to use the latest version on Ubuntu 14.10.
 

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jp
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Re: Minetest 0.4.11

by jp » Wed Jan 07, 2015 17:58

Simpler solutions...

Copy-paste that in your console for update to 0.4.11 stable (only for >= ubuntu 14.04) :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get update && sudo apt-get upgrade


For 0.4.11-dev (daily newest but unstable, that works both for >= ubuntu 14.04 and 12.04 only) :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo add-apt-repository ppa:minetestdevs/daily-builds && sudo apt-get update && sudo apt-get upgrade
 

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Re: Minetest 0.4.11

by Linuxdirk » Thu Jan 08, 2015 18:23

BlauerEisRegen wrote:when comes the update for ubuntu 14.10? :(

As far as I understand Canonical’s release cycles: Never.
 

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Re: Minetest 0.4.11

by dgm5555 » Sun Feb 01, 2015 10:37

Using ubuntu 14.04: I removed minetest 0.0.10 with:-
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get remove minetestc55

Then attempted to reinstall with:-
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get update && sudo apt-get upgrade

Unfortunately although it adds the ppa key, it didn't actually install
I had to install it from the terminal with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get install minetest


However WAY WORTH THE EFFORT of figuring what to do it's much smoother!!!

Unfortunately I get errors which seems to be with the core code when attempting to change config settings on any worlds (even a brand new one)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:40:47: ERROR[main]: MAINMENU ERROR: Invalid sequence found in setting parameters
10:40:47: ERROR[main]: stack traceback:
10:40:47: ERROR[main]:    [C]: in function 'set'
10:40:47: ERROR[main]:    /usr/share/minetest/builtin/mainmenu/dlg_config_world.lua:192: in function 'handle_buttons'
10:40:47: ERROR[main]:    /usr/share/minetest/builtin/fstk/ui.lua:118: in function 'handle_buttons'
10:40:47: ERROR[main]:    /usr/share/minetest/builtin/fstk/ui.lua:155: in function </usr/share/minetest/builtin/fstk/ui.lua:148>

And gedit complains when opening the debug.txt file:-
"The file you opened has some invalid characters. If you continue editing this file you could corrupt this document."
Last edited by dgm5555 on Sun Feb 01, 2015 10:44, edited 1 time in total.
 

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Re: Minetest 0.4.11

by Marshall_maz » Sun Feb 01, 2015 10:44

dgm5555 wrote:Using ubuntu 14.04: I removed minetest 0.0.10 with:-
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get remove minetestc55

Then attempted to reinstall with:-
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get update && sudo apt-get upgrade

Unfortunately although it adds the ppa key, it didn't actually install
I had to install it from the terminal with
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get install minetest


The upgrade command didn't work because there was no package with the same name but older version already
installed at that moment. Removing and re-installing is required due to the package name change. The upgrade command will only update a package with the same name already installed that have a newer version available.
 

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Re: Minetest 0.4.11

by dgm5555 » Sun Feb 01, 2015 10:46

@Marshall_maz I don't quite understand. I would have thought the apt-get remove minetestc55 would have removed it. Was there something else I should have done. Is this why I'm getting the config fault?
This is going to be pretty confusing for 99% of ubuntu users...
 

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Re: Minetest 0.4.11

by dgm5555 » Sun Feb 01, 2015 10:53

And I may have spoken too soon about the smoothness, I just managed to fly into a non-loaded hole in the ground and fly around underneath the world. Cool, but not quite what should be possible.
Would be a really fun idea for a mod though, if you could temporarily stop loading and/or mapgen, and just fly around what was already there...
 

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Re: Minetest 0.4.11

by Marshall_maz » Sun Feb 01, 2015 10:58

dgm5555 wrote:@Marshall_maz I don't quite understand. I would have thought the apt-get remove minetestc55 would have removed it. Was there something else I should have done. Is this why I'm getting the config fault?
This is going to be pretty confusing for 99% of ubuntu users...


You removed minetestc55 , which you had to do because the new one has a different package name.
So at that point there was no minetest installed on your system at all anymore. So there is nothing for the upgrade command
to upgrade. Hence you had to manually install it again. The upgrade command only upgrades packages already installed on your system. It doesn't automatically install every package from a PPA you added , as this will cause
chaos as you can imagine. Upgrade command is not an install command , it simply upgrades packages already installed on your system. Hope I explained good enough ?

If the package name wasn't changed , then you wouldn't need to remove it and neither would have to manually
install it again. The upgrade command would have upgraded it cos there would have been a package with the same name already installed with newer version available. This is the way apt works and has nothing to do with minetest. The problem is caused though by mintest devs changing the package name.

The same thing happend from 0.4.9 to 0.4.10. Then it changed from minetest to minetestc55.
That's why I asked the question a few posts up why they are doing this cos it is definitely causing confusion
for users who don't know how to check the package name and what to do when it changed.
 

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Re: Minetest 0.4.11

by dgm5555 » Mon Feb 02, 2015 20:13

Duh. I usually run install and update as separate lines, and this time copied @jp's line which didn't have an install. I guess it should have been:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get remove minetestc55 && sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get install minetest && sudo apt-get update

Next question is there an easy way to get the application shortcut back in the application list (which worked brilliantly for .10), or do I have to keep executing .11 from a terminal?

BTW another couple of bugs:-
1. The server/admin player is white with no head.
If you change the texture (eg with [mod] Wardrobe) the player gets a head back (both with F7 and viewing from client version). However after a little while the texture is forgotten and goes back to the white headless thing. Steve has a head, but display of new texture is also dropped after a little while (again both for F7 and viewing from server).
Previously (at least for single player mode) the texture remained until changed or game exit.
2. Masses of 'warnings' from lua are displayed in the chat text (eg warnings about assignment to undeclared global variables), which weren't displayed in .10. I've turned off chat completely just to get rid of them, but is there a way to keep chat working without all the warnings and error messages (I'm happy with looking for them in debug.txt if I want to)?
3. Some of the mods fail to function in .11 when they worked fine in .10

PS Sorry, as I'm sure a lot of hard work has gone into it, but I'll probably only give .11 another few days trial and will most likely be going back to .10 for the moment since it doesn't seem to like my Ubuntu 14.04
 

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Re: Minetest 0.4.11

by dgm5555 » Mon Feb 02, 2015 22:26

Just a thought, is there any way of installing .10 and .11 on the same Ubuntu system, that way I can have the stable version to play with and still test .11
[EDIT] I just had a really horrible thought, I have no idea how to get back to .10 Can anyone please help with this?
 

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Re: Minetest 0.4.11

by TenPlus1 » Tue Feb 03, 2015 09:30

best way is to uninstall the latest daily version and re-install the stable...
 

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Re: Minetest 0.4.11

by Topywo » Tue Feb 03, 2015 09:34

dgm5555 wrote:Just a thought, is there any way of installing .10 and .11 on the same Ubuntu system, that way I can have the stable version to play with and still test .11
[EDIT] I just had a really horrible thought, I have no idea how to get back to .10 Can anyone please help with this?



I'm sorry if I misunderstood the question (didn't read the entire topic). If I did understood it correctly:

Most of the time I have multiple builds, because I use run in place (not system wide). It's very easy that way to try out different things. (I also use copies of the same build (after renaming)).


I use the instructions under Github, readme.txt, "Compiling on GNU/Linux:" https://github.com/minetest/minetest

The minetest games are then placed in my home directory and have names like:
minetest-minetest-48fa893
minetest-minetest-3f83ca2

Maybe not the 'best or easiest' way, but it works for me.

To use an older version of minetest, I take a little different approach:

1.) I go to GitHub, minetest. Then click the tab branch:master, then I click the tab Tags and choose 0.4.10, then press the tab 'download zip'.

2.) I go to GitHub, minetest_game and do exactly the same

3.) I extract minetest-4.10.zip in my home/topywo folder

4.) I extract minetest_game-0.4.10.zip in the folder home/topywo/minetest-4.10/games

5.) Then I go to the folder /home/topywo/minetest-0.4.10, press 'Tools' of the file manager and choose 'Open Current Folder in Terminal':

6.) Then I repeat the last 2 steps from the readme.txt:
- cmake . -DRUN_IN_PLACE=1
- make -j2

And it works (for me :-) ) (I have the feeling there are smarter, more efficient, technical more polished ways, but it works)




Edit: Typo's
 

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Re: Minetest 0.4.11

by dgm5555 » Tue Feb 03, 2015 22:20

Brilliant Thanks
@TenPlus1 I was running the stable version .11. But because of the bugs I want to go back from the stable .11 to the .10, but the base ppa reference is exactly the same. I only upgraded the other day but have found it really doesn't agree with my system, so wish to go back.

However on the offchance I tried to install the daily with:-
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get remove minetest && sudo add-apt-repository ppa:minetestdevs/daily-builds && sudo apt-get install minetest && sudo apt-get update

Unfortunately it still has the same bugs (the most major of which is no ability to configure mods due to the above error.

I thought that because .10 had a different name, there might be a quick way of installing it from the ppa.

EDIT:
I've tried Calinou's one line script to install from the git, but also has same error (no surprise there).
https://forum.minetest.net/viewtopic.php?f=42&t=3837
I'm not sure how to redirect the git call in the script to 0.4.10 as it wasn't listed as an actual branch, so I've decided I've spent enough time on it and will wait until the bug is fixed. Thanks for all your help and advice.
 

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Re: Minetest 0.4.11

by rubenwardy » Wed Feb 04, 2015 08:35

The errors about unassigned warning can just be ignored (it shouldn't be in the chat console any more, just in the terminal). Try updating the mods mentioned or report them.
 

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Re: Minetest 0.4.11

by dgm5555 » Wed Feb 04, 2015 09:38

Perhaps they're not supposed to be, but they are.
Oh yeah, and I've just notice the moon has a different texture than normal. Presumably because a .png in one of the mods is called moon.png. In other words every texture name in minetest must now be unique. How buggy is that!!!
I really want .10 back :-(
Image
Last edited by dgm5555 on Wed Feb 04, 2015 13:04, edited 1 time in total.
 

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Re: Minetest 0.4.11

by Krock » Wed Feb 04, 2015 10:03

dgm5555 wrote:Perhaps they're not supposed to be, but they are.
Oh yeah, and I've just notice the moon has a different texture than normal. How buggy is that!!!
I really want .10 back :-(

Just remove a single line from the init.lua file in builtin\
https://gist.github.com/SmallJoker/1e3186392508b4176df2
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Re: Minetest 0.4.11

by dgm5555 » Wed Feb 04, 2015 10:21

YAY. Figured out how to reinstall .10
Found the archive:-
https://github.com/minetest/minetest/releases
extracted to ~
The old minetest_game is availabe in same way: https://github.com/minetest/minetest_game/releases
and extracted to minetest/games
Deleted the bit from the one line install which downloads current versions
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; cd minetest/games; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo); sudo make install; minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by typing \"minetest\" in a terminal or selecting it in an applications menu.\nYou can install mods in ~/.minetest/mods, too.\e[0m"


All that stress and it was so easy all along!!
 

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Re: Minetest 0.4.11

by twoelk » Wed Feb 04, 2015 16:31

you have a map as moon? cool, I see oceans on your moon :D
I only have a saturn pacing the skies. Where was that map residing in that it over ruled the default texture?
 

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Re: Minetest 0.4.11

by dgm5555 » Thu Feb 05, 2015 21:21

twoelk wrote:you have a map as moon? cool, I see oceans on your moon :D
I only have a saturn pacing the skies. Where was that map residing in that it over ruled the default texture?

a .png in my mapit mod is called moon.png after I created a world called moon which got mapped automatically. On my 0.4.10 it doesn't override though looks like it probably should have: https://forum.minetest.net/viewtopic.php?f=18&t=9140.
 

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Re: Minetest 0.4.11

by twoelk » Mon Feb 09, 2015 12:00

dgm5555 wrote:
twoelk wrote:you have a map as moon? cool, I see oceans on your moon :D
I only have a saturn pacing the skies. Where was that map residing in that it over ruled the default texture?

a .png in my mapit mod is called moon.png after I created a world called moon which got mapped automatically. On my 0.4.10 it doesn't override though looks like it probably should have: https://forum.minetest.net/viewtopic.php?f=18&t=9140.


hehe, scroll a little up to see my saturn contribution to that thread.
Yet I still wonder how minetest got them files mixed. This should only happen if your map was in some texture path, which makes me presume you have an automatic mapper that saves to some texture folder.
 

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Re: Minetest 0.4.11

by dgm5555 » Mon Feb 09, 2015 20:55

twoelk wrote:Yet I still wonder how minetest got them files mixed. This should only happen if your map was in some texture path, which makes me presume you have an automatic mapper that saves to some texture folder.

The mod saves the file using the name of the current world, so the path was /home/david/.minetest/mods/mapit/textures/moon.png
 

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