[0.4.12] Official Android build on Google Play and F-Droid

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Wuzzy
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Re: [0.4.12] Official Android build on Google Play and F-Dro

by Wuzzy » Sat Apr 11, 2015 11:22

I heard Minetest for Android has eliminated the support for other subgames or at least the other subgames are not selectable in the main menu. Either way, if this is true, this sucks hard.

So, is this rumor true?
 

est31
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Re: [0.4.12] Official Android build on Google Play and F-Dro

by est31 » Sat Apr 11, 2015 22:52

Yes, currently it isn't possible to select other subgames than the default.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by maikerumine » Wed Apr 22, 2015 16:54

Is there a way to enable world creation as in to save new maps? I don't see this option there.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by dgm5555 » Mon Apr 27, 2015 22:21

Feature request: Would it be possible to be link the minetest android client to a server which streamed the actual gui for display. I'm just wondering about playing minetest with google Cardboard VR which uses a phone as display, so very cheap (if you have the phone) not much processing power (which would also be true older tablets). The minetest engine already has the 3d views built in, but would need a method of streaming the gui, and receiving input, so not trivial, but would put minetest at the cutting edge of VR...
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by dgm5555 » Tue Apr 28, 2015 07:37

Feature request: Actually wondering if as an intermediate step towards full VR whether would be possible to try and integrate tablet/phone movements to control minetest. This would mean movements tipping/tilting/pointing of the physical tablet or phone would change the view point and actions.
eg
Horizontal/vertical pan (or tilt?) = change view
anticlockwise rotation = dig/punch, clockwise = place/use
You could also put a visual control on the ground or in the sky which had Inventory, Drop, Jump/Climb, Sneak/Duck which you activated by targeting with the cursor for (eg) a second (or the Cardboard has a magnetic switch, so perhaps use this to activate).
Option for walking or running could possibly be started by shaking fast or slow, and stop by shaking side to side.
 

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Wuzzy
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Re: [0.4.12] Official Android build on Google Play and F-Dro

by Wuzzy » Tue May 19, 2015 13:33

I heard someome complain he can't use the sprint mod on a server. The sprint mod required to have the use key (usually [E] on PC) pressed, but somehow this is not possible in Android.

There is another way to sprint, by double-tap, but this depends on a server-side settings and many players hate double-tap.

The real problem is that the use key is not available on Android.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by lag01 » Sat May 30, 2015 18:40

Had not played and tested it much, but already have several things to say.

+Controls are much better, than in unofficial mobile clients.
+Rails are shown without bug.
- GUI scaling factor was first thing i wanted to configure, but is very hard to change it back from wrong settings(see screenshot 3)
-no sound option, even turning phone sound off not helped.
-some inventory image was corrupted (see screenshot 1)
+ Spoiler
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SAMIAMNOT
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Re: [0.4.12] Official Android build on Google Play and F-Dro

by SAMIAMNOT » Wed Jun 03, 2015 23:01

What are the biggest difference between this and the old 0.4.10 build?
I test mines.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by Wayward_One » Sat Jun 06, 2015 00:20

The loading speed at startup has increased dramatically since 0.4.10, the "autojump" feature (increased step height), and there have been several buttons added, as well as numerous other tweaks.
"When life becomes a play and I don't know the role I'm cast..."

Latest Minetest builds for Android
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by jbb » Thu Jun 25, 2015 19:13

I have an old samsung gt young with android 2.3.1. But i see only a lightblue screen after it cheked for textures.
Minetest runs better on Linux. So I'm using Linux.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by Heybye44 » Mon Jun 29, 2015 20:52

Can I put it on 1Mobile Market?
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by lag01 » Mon Jun 29, 2015 21:14

Heybye44 wrote:Can I put it on 1Mobile Market?

Better if some active comunity member, who will update it in future do it. Core developers maybe.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by srifqi » Tue Jun 30, 2015 06:17

jbb wrote:I have an old samsung gt young with android 2.3.1. But i see only a lightblue screen after it cheked for textures.

See viewtopic.php?p=157100#p157100 .
It happened to me too.
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by est31 » Tue Jun 30, 2015 16:34

@Heybye44 its already "uploaded": http://www.1mobile.com/minetest-2671770.html
Seems they are scraping the play store.
 

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Re: [0.4.12] Official Android build on Google Play and F-Dro

by Heybye44 » Sat Jul 04, 2015 21:22

Oh, yeah. 1Mobile has been going down hill, lately.
 

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