[0.4.13] Release Candidate builds

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BlockMen
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[0.4.13] Release Candidate builds

by BlockMen » Thu Aug 06, 2015 13:11

Hello everyone,

these RC builds are ment for testing and to help us to find bugs before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.

Get them here:
Windows (32-bit): https://www.dropbox.com/s/qtw1lhzciz51m ... C.zip?dl=1
Windows (64-bit): https://www.dropbox.com/s/aishosuq2mgx5 ... C.zip?dl=1
 

Dragonop
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Re: [0.4.13] Release Candidate builds

by Dragonop » Thu Aug 06, 2015 17:24

Tested it out! (32 bit version) It works perfect for me. I think that the minimap lag has been reduced a little for me.
 

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Re: [0.4.13] Release Candidate builds

by benrob0329 » Thu Aug 06, 2015 22:43

Second!

I would have been first, but I hadn't registered yet last night!

I have the latest -dev for Ubuntu, it looks AWESOME!!! But would it be possible to have more colored beds? After all, we do have 15 colors of wool now!

BTW this is my first post!
 

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Re: [0.4.13] Release Candidate builds

by hassage » Fri Aug 07, 2015 15:11

This new version is awesome :D
Good job!
 

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Re: [0.4.13] Release Candidate builds

by cHyper » Fri Aug 07, 2015 17:01

what I have to do to enable the minimap in the game?
 

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Re: [0.4.13] Release Candidate builds

by Napiophelios » Fri Aug 07, 2015 17:27

cHyper wrote:what I have to do to enable the minimap in the game?

I think F9 toggles the map or enable_minimap= true in the settings file
 

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Re: [0.4.13] Release Candidate builds

by benrob0329 » Sat Aug 08, 2015 02:19

Would player markers be a possibility?
 

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Re: [0.4.13] Release Candidate builds

by AnxiousInfusion » Sat Aug 08, 2015 02:55

Not for 0.4.13 as that would be a feature. What exactly do you mean by player markers?
 

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Re: [0.4.13] Release Candidate builds

by benrob0329 » Sat Aug 08, 2015 02:58

I mean having markers for yourself and other players, though that may be difficult as players are entities...
 

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Re: [0.4.13] Release Candidate builds

by rubenwardy » Sun Aug 09, 2015 07:50

What are markers?
 

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Re: [0.4.13] Release Candidate builds

by Napiophelios » Sun Aug 09, 2015 07:55

rubenwardy wrote:What are markers?


I think he means indicators of players' positions on the minimap.
 

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Re: [0.4.13] Release Candidate builds

by benrob0329 » Sun Aug 09, 2015 16:44

Napiophelios wrote:
rubenwardy wrote:What are markers?


I think he means indicators of players' positions on the minimap.
 

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Re: [0.4.13] Release Candidate builds

by hoodedice » Mon Aug 10, 2015 02:38

I like this release, changing the graphics options actually makes the fps drop for the first time. I'm taking this to mean that there might have been changes to the graphics pipeline. Here are a few screenshots of things I found "special"

Image

RBA's glorious shaders are shamed by the pithy torches, something my 10 year old cousin complained about. I'm not going at the torches' original creator - they were good for their time, but are now showing their age. I think a 3D modelled torch model is now necessary for the 0.4.13 release, as the 2D torches just look out of place. Moreover, the wielditem model for the torch is 3D >_>

...which brings me to my original reason for taking the screenshot. If you open the image in a new tab (full resolution), you can see that the wielditem model for the torch has these weird jagged triangles that look crappy, and have been in since a few versions ago (or was it since 0.4.12?). I'm sure a bug report may have already been filed for this issue.

Image

The map updates the fire as well =)

EDIT: Lest I forget my system environment and things:
Intel Celeron 1.9GHz Dual Core with HD 2000 (mobile), 6 GB RAM, Windows 8.1
gfx settings: in settings, everything on left pane including fancy leaves, but except opaque glass, no texture filter, only mipmap, 2x AA, everything on right pane
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: [0.4.13] Release Candidate builds

by Clouds » Mon Aug 10, 2015 03:14

Minimap issue I have found is it allows seeing ores which underground (xray) which in words helpful for players but most server owners including myself would like a way to disable this.
 

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Re: [0.4.13] Release Candidate builds

by AnxiousInfusion » Mon Aug 10, 2015 03:47

Any easy fix for torches could be to follow a cross-2D design such as with grass and placeable items. The only real problem with torches right now is that they are not visible when looking straight at them.
 

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Re: [0.4.13] Release Candidate builds

by Diamond knight » Mon Aug 10, 2015 18:01

could u put it on github
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 

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Re: [0.4.13] Release Candidate builds

by Fixerol » Tue Aug 11, 2015 13:26

Works for me so far, btw, will it be possible to disable minimap on certain servers? (server side)
 

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Re: [0.4.13] Release Candidate builds

by srifqi » Tue Aug 11, 2015 14:44

One word: "Nice!"

Translations are still missing, please suspend the release until translations are done.

About the minimap, this is great!
Just curious, how does the minimap gets the colour of texture? Client-side or server-side?

For shaders, I can not try it. :'(
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

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Re: [0.4.13] Release Candidate builds

by rubenwardy » Tue Aug 11, 2015 20:15

The minimal is entirely client side.
 

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Re: [0.4.13] Release Candidate builds

by Fixerol » Tue Aug 11, 2015 22:03

What I've noticed on minimap is absence of torches on it, not sure if it is intended for performance. Also, in my opinion non-rotating minimap is better as it distracts less, but I guess people like it different.
 

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Re: [0.4.13] Release Candidate builds

by cHyper » Wed Aug 12, 2015 13:12

msvcp100.dll not found when I start the game.
 

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Re: [0.4.13] Release Candidate builds

by Dragonop » Wed Aug 12, 2015 13:17

Fixerol wrote:What I've noticed on minimap is absence of torches on it, not sure if it is intended for performance. Also, in my opinion non-rotating minimap is better as it distracts less, but I guess people like it different.

I would like an option to disable minimap rotation too. It distracts me. I also don't like it being round, but, whatever.
 

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Re: [0.4.13] Release Candidate builds

by Dartmouth » Wed Aug 12, 2015 14:00

If you press Shift+F9, you will get a square minimap with an arrow in the centre inidicating your location and orientation. The map itself doesn't turn anymore.
 

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Re: [0.4.13] Release Candidate builds

by ExeterDad » Wed Aug 12, 2015 14:21

comment removed by me
٩(̾●̮̮̃̾•̃̾)۶

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Re: [0.4.13] Release Candidate builds

by benrob0329 » Wed Aug 12, 2015 14:31

Dartmouth wrote:If you press Shift+F9, you will get a square minimap with an arrow in the centre inidicating your location and orientation. The map itself doesn't turn anymore.

Shouldn't that be the default behavior? Aka just f9?
 

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Re: [0.4.13] Release Candidate builds

by rubenwardy » Wed Aug 12, 2015 14:55

I prefer the round one.
 

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Re: [0.4.13] Release Candidate builds

by benrob0329 » Wed Aug 12, 2015 14:59

It doesn't matter to me if it's square or round, rotating or not, but I do want to have my position marked...
 

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Re: [0.4.13] Release Candidate builds

by ExeterDad » Wed Aug 12, 2015 15:20

I made a round overlay with compass points and a player marker that works well. I'll share when I get home.
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Re: [0.4.13] Release Candidate builds

by DoyleChris » Wed Aug 12, 2015 15:31

How do i move the world im doing to the new version.
 

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Re: [0.4.13] Release Candidate builds

by hoodedice » Wed Aug 12, 2015 15:48

Something needs to be default, if there is an option to change, I don't care what the default is.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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