[0.4.14] Spring release, announcing feature freeze

paramat
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Re: [0.4.14] Spring Equinox release

by paramat » Tue Mar 22, 2016 17:06

Freeze is being delayed, still much work to be done.
 

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Don
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Re: [0.4.14] Spring Equinox release

by Don » Tue Mar 22, 2016 17:36

paramat wrote:Freeze is being delayed, still much work to be done.

Good call. No need to rush it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [0.4.14] Spring Equinox release

by BBmine » Tue Mar 22, 2016 21:16

sofar wrote:If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.

You can help. :)

MT-Modder on github wrote:Yeah...too many unrelated/unneeded changes relative to just adding the new pane. Try to keep pull requests to 1 commit, unless it's such a big change it's worth splitting up, which is rare. Either learn to squish your commits or open a new PR, although the latter isn't really recommended if you know how to squish.

I like the idea though.
Best of luck to you.

Edit: Also you might want to wait for this #946 PR to be merged otherwise you'll have to rebase/redo it again.

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Re: [0.4.14] Spring Equinox release

by afflatus » Wed Mar 23, 2016 10:17

paramat wrote:Freeze is being delayed, still much work to be done.


Yeah I've been watching how much you have added to the 0.4.14 milestone in the last few.
I did consider putting out distress signals (Mayday .. mayday!!!)

Seriously, better to put out a well crafted release than to rush it. The most important thing is stability, so we will have to accept that some features won't make it in this time. Any new features not in good shape by the weekend are really going to have to be held over in favour of bug squashing or the release date will have to be pushed back further.

(^ the above is for the benefit of anyone who hasn't been watching recent developments rather than any of the devs ^)
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Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Fri Mar 25, 2016 11:35

Minetest features are semi-frozen as there is still much work to do on PRs essential for 0.4.14.
Devs are very busy with this work and are having to prioritise their time, as you may know we are understaffed.
Non-essential features will probably not be merged and less important PRs may have to wait for reviews.
No idea yet when feature freeze will be fully in effect, once it is it will be 2 weeks or more of bug hunting and fixing before release.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Fri Mar 25, 2016 16:16

Once the feature freeze is officially in effect, remember to update the strings in Weblate (https://hosted.weblate.org/projects/minetest/minetest) and announce it for translators.
Currently, only German and Chinese (Taiwan) are at 100% right now.
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Re: [0.4.14] Spring release, announcing feature freeze

by SuperPantsofDoom » Sat Mar 26, 2016 21:23

i hope is got the ability to mod in linked worlds. for portals to another dimension
 

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Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Sat Mar 26, 2016 21:29

SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

Nope, this is not in 0.4.14.
I'm creating MineClone 2, a Minecraft clone for Minetest.
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Re: [0.4.14] Spring release, announcing feature freeze

by Dragonop » Sat Mar 26, 2016 22:00

SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)
 

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Re: [0.4.14] Spring release, announcing feature freeze

by JingoJagget » Wed Mar 30, 2016 00:22

Wait, how do some people already have 4.14? .o.
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Re: [0.4.14] Spring release, announcing feature freeze

by afflatus » Wed Mar 30, 2016 00:40

JingoJagget wrote:Wait, how do some people already have 4.14? .o.


No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...
Grailtest is sleeping ...
 

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Re: [0.4.14] Spring release, announcing feature freeze

by JingoJagget » Wed Mar 30, 2016 01:54

afflatus wrote:
JingoJagget wrote:Wait, how do some people already have 4.14? .o.


No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...


Ohhhh. But how did people get the development version? Or do only people working on it have that version?
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Re: [0.4.14] Spring release, announcing feature freeze

by sofar » Wed Mar 30, 2016 02:25

JingoJagget wrote:Ohhhh. But how did people get the development version? Or do only people working on it have that version?


Everything we do is available through github. Anyone can compile it and see what is being changed.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by firefox » Wed Mar 30, 2016 08:30

in linux, you can add the PPA for the dayly builds to your software sources.
then you get a new minetest every day and are always up to date.
only the default minetest_game has to be updated manually ;)
 

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Re: [0.4.14] Spring release, announcing feature freeze

by ufa » Wed Mar 30, 2016 12:11

firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)
 

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Re: [0.4.14] Spring release, announcing feature freeze

by BBmine » Wed Mar 30, 2016 13:22

Dragonop wrote:
SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)

You could create a link.
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Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Wed Mar 30, 2016 13:41

For Ubuntu (I also have ported it to Fedora 23)
viewtopic.php?f=42&t=3837

For Windows:
viewtopic.php?p=210798#p210798
 

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Re: [0.4.14] Spring release, announcing feature freeze

by Dragonop » Wed Mar 30, 2016 16:27

BBmine wrote:
Dragonop wrote:
SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)

You could create a link.

There's no point in doing it manually, just play in different servers if you want that. Automatization is better.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by Fixerol » Wed Mar 30, 2016 16:40

Note about fps: default view range was increased to 100, so you can see more now, if that will bring lower fps to you, you can change view distance by pressing + or - keys on keyboards numpad.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by afflatus » Thu Mar 31, 2016 15:36

ufa wrote:
firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)


Thank you ...

Compiling from source on Linux *based* distros is not that difficult once you get used to it. There are also recent development builds available for Windows and Android systems if you search these forums. See benrob0329's links above.
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Re: [0.4.14] Spring release, announcing feature freeze

by rubenwardy » Thu Mar 31, 2016 16:11

ufa wrote:
firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)


He means a PPA for aptitude in Debian, a distro of GNU/Linux which Ubuntu is based on.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Thu Mar 31, 2016 16:23

Does Debian support PPAs? Or is that an Ubuntu only thing?
 

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Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Thu Mar 31, 2016 23:57

As a physicist i should know that semi-frozen is not possible.
We are 'chilled', concentrating on stuff essential or desirable for release.
Last edited by paramat on Sat Apr 09, 2016 22:45, edited 1 time in total.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by lightonflux » Fri Apr 01, 2016 06:31

benrob0329 wrote:Does Debian support PPAs? Or is that an Ubuntu only thing?


You can add PPAs do Debian. But because the packages are usually built for Ubuntu you can get dependencies problems. Shouldn't be a problem with MT, but compiling is really easy so…
 

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Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Sat Apr 09, 2016 22:49

Some are asking for a new date to be set for feature freeze, this is not really possible as there is still work to be done on features and bugs essential for the release, and we don't know when these will be completed.
Essentially, feature freeze will automatically begin when these 'milestones' are completed, so the lack of a date does not mean relax, the release is wanted soon and is waiting for these milestones, so we are working hard.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Sun Apr 10, 2016 02:07

Well if there is something anyone wants tested, I'm happy to test it!
 

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Re: [0.4.14] Spring release, announcing feature freeze

by rubenwardy » Sun Apr 10, 2016 02:27

The best way to test is to use the latest version and report any bugs. The more you use it the better.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Sun Apr 10, 2016 05:20

I rebuild my local and server installs rather often, and I can't say that I have run into any bugs not already known (the kind you forget about after a while) so everything seems good so far.
 

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Re: [0.4.14] Spring release, announcing feature freeze

by Star_Gamer » Tue Apr 12, 2016 05:20

translate items the Russian language!
And then more people will be pulled!
PLEASE!
Sorry for the warped English!
 

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Re: [0.4.14] Spring release, announcing feature freeze

by srifqi » Tue Apr 12, 2016 15:39

Star_Gamer wrote:translate items the Russian language!
And then more people will be pulled!
PLEASE!
Sorry for the warped English!

Sorry, but for now Minetest Game doesn't support translation. Maybe you want to edit those codes and use intlib mod or vortoj mod. So, only main interface that can be translated by using Minetest's hosted Weblate.
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