[0.4.14] Spring release, announcing feature freeze

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Re: [0.4.14] Spring Equinox release

by Mainpage » Wed Mar 02, 2016 17:51

I know tenplus1 asked something similar but I didn't see a satisfying answers ( I hope I didn't miss anything) so I'll ask anyways. I was wondering when the official minetest build on google play is going to be updated to 4.14. I read somewhere that the singleplayer mode is still 4.12 on G-play but 4.13 on F-droid (I think that's what it was called) but the multiplayer clients are both 4.13, is this true?
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Re: [0.4.14] Spring Equinox release

by paramat » Thu Mar 03, 2016 03:16

> What, has this ancient bug still not been fixed yet?

Spawning has recently been much improved, with dedicated spawn functions for each mapgen. However i wrote that just because when you use custom parameters any mapgen can possibly become so extreme that the spawn method fails.
As always, when experimenting, you should be prepared for a failed spawn. Then later, if setting up a world for other players or your own use, you can shift or adjust the terrain to make sure spawn works.

Mainpage, no idea, remember 0.4.14 is still in development.
 

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Re: [0.4.14] Spring Equinox release

by stu » Wed Mar 09, 2016 16:29

Not sure if this is the right place to post this but here are a few long-standing and annoying entity related bugs that I would like to see added to the 0.4.14 milestone.

#2813 Attachments experience movement delays, triggered randomly

#3681 After set_attach attached model may disappear

#2738 Make the player collisionbox settable

And yes, I consider #2738 a bug, since the object definition field is named 'collisionbox' but only the selection box changes for players. This behaviour should at very least be documented.

Other than that 0.4.14 looks like a very promising release, I have already seen some significant performance increases in recent dev builds and it looks like there is still more to come. Keep up the good work :-)
 

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Re: [0.4.14] Spring Equinox release

by Wuzzy » Fri Mar 11, 2016 22:16

Is there any chance that Minetest 0.4.14 includes the Tutorial subgame?
https://github.com/minetest/minetest/issues/3778

BTW, tomorrow I will release a tutorial update.
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Re: [0.4.14] Spring Equinox release

by BBmine » Fri Mar 18, 2016 03:54

Maybe it's too late for this, but can we please have obisidian glass panes?
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Re: [0.4.14] Spring Equinox release

by sofar » Fri Mar 18, 2016 19:28

BBmine wrote:Maybe it's too late for this, but can we please have obisidian glass panes?


file it as an issue. I'm currently redoing xpanes, so at least we can track it.
 

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Re: [0.4.14] Spring Equinox release

by EthanD57 » Sat Mar 19, 2016 09:36

Tomorrow, tomorrow, I'll love Minetest tomorrow!
 

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Some problems about the glacier biome settings

by IntelLovesApple » Sat Mar 19, 2016 13:43

I would like to make a few requests:
Snowblock as seabed of glacier biome
Extending the ice until Y=-113
Make ice appear under the seabed of glaciers

First of all, the sandstone grassland biome has sandstone all the way through -113 and so does desert stone in desert biome. Ice is the glacier equivalent of stone in Forests.

Secondly, the seabed of all biomes are sand which is boring but gravel is too ugly to be a seabed. Therefore snowblock should be used as the seabed of glacier biome. (Snowblock as seabed of glaciers can also indicate the biome border)

At last, sandstone can be found beneath the sand in sandstone grassland oceans. So should the ice.

Which is something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   minetest.register_biome({
      name = "glacier_ocean",
      node_dust = "default:snowblock",
      node_top = "default:snowblock",
      depth_top = 1,
      node_filler = "default:snowblock",
      depth_filler = 3,
      node_stone = "default:ice",
      --node_water_top = "",
      --depth_water_top = ,
      --node_water = "",
      --node_river_water = "",
      y_min = -112,
      y_max = -9,
      heat_point = 0,
      humidity_point = 50,
   })
Last edited by IntelLovesApple on Sun Mar 20, 2016 03:23, edited 1 time in total.
 

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Re: [0.4.14] Spring Equinox release

by paramat » Sat Mar 19, 2016 18:18

Feature freeze is on 23 March and will be roughly 2 weeks.
 

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Re: [0.4.14] Spring Equinox release

by EthanD57 » Sat Mar 19, 2016 20:16

Does that mean it will be released on 23 March instead of 20 March?
 

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Re: [0.4.14] Spring Equinox release

by rubenwardy » Sat Mar 19, 2016 20:20

Before a version is released, we need to check it for bugs. The method we use is a feature freeze. This is a time period before a release where no new features are added, the only thing added are bug fixes. So minetest will be released two weeks after the 23Rd. At least that's the plan.
 

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Re: [0.4.14] Spring Equinox release

by TheReaperKing » Sat Mar 19, 2016 21:40

Awesome! I am super excited about this upcoming release! Thank you for all of the awesome work you have done, my students and I are absolutely loving Minetest. :)
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Re: [0.4.14] Spring Equinox release

by ErrorNull » Sat Mar 19, 2016 22:17

can't wait. minetest is awesome!
 

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Re: [0.4.14] Spring Equinox release

by Wuzzy » Sun Mar 20, 2016 02:10

Yes, testing is important, I already found some serious bugs in Minetest Game in the last few days (already reported, of course).
Are there some features we should test more intensely because they are new?
I also want to invite everyone else who isn't afraid of compiling source code to test.
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Re: [0.4.14] Spring Equinox release

by benrob0329 » Sun Mar 20, 2016 02:13

I've got the latest GIT on my private server, so far seems pretty good (just need an inventory tab API :-P)
 

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Re: [0.4.14] Spring Equinox release

by Prot » Sun Mar 20, 2016 09:27

I download the latest git master branch, and immediately rushed into the eyes of the new foliage Shader. The swaying of the foliage is too much, half a block on the Z-axis. Looks terrible. What did not suit the old foliage Shader?
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Re: [0.4.14] Spring Equinox release

by Don » Sun Mar 20, 2016 14:56

Prot - I believe this pr addresses that.

https://github.com/minetest/minetest/pull/3887
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Re: [0.4.14] Spring Equinox release

by garywhite » Mon Mar 21, 2016 16:45

So we're looking at April 5/6 now?
 

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Re: [0.4.14] Spring Equinox release

by prof-turbo » Mon Mar 21, 2016 18:19

Don't forget to check tone mapping if you're new to this release ;)
 

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Re: [0.4.14] Spring Equinox release

by BBmine » Mon Mar 21, 2016 22:48

I updated xpanes adding obsidian glass panes.
Attachments
xpanes.tar.gz
(2.75 KiB) Downloaded 196 times
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Re: [0.4.14] Spring Equinox release

by afflatus » Mon Mar 21, 2016 23:10

One of the big issues for me atm is the controls and general user experience of the android client. By the looks of things this isn't going to be fixed in 0.4.14, so I'm still going to have to put up with players using multicraft on my server. I'm sort of grateful to multicraft for bringing more players in, but there are usability problems with that too. Anyway I'm going to start lobbying hard on this issue because it's causing me real headaches as a sub-game developer.

Please PM me any links if this is already being discussed somewhere.
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Re: [0.4.14] Spring Equinox release

by MineYoshi » Mon Mar 21, 2016 23:10

BBmine wrote:I updated xpanes adding obsidian glass panes.


uhmmmm

Impressive!
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Re: [0.4.14] Spring Equinox release

by sofar » Mon Mar 21, 2016 23:58

BBmine wrote:I updated xpanes adding obsidian glass panes.


For contributions to be considered, they need to be submitted as a PR through github.
 

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Re: [0.4.14] Spring Equinox release

by BBmine » Tue Mar 22, 2016 01:39

--deleted post--
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Re: [0.4.14] Spring Equinox release

by sofar » Tue Mar 22, 2016 04:27

BBmine wrote:--deleted post--


If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.
 

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Re: [0.4.14] Spring Equinox release

by maikerumine » Tue Mar 22, 2016 04:32

sofar wrote:
BBmine wrote:--deleted post--


If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.

I would love the help.
I am scared to interact with y'all's projects so they all end up forks in my git. Really wish I had a better grasp on pr's because there have been bugs and fixes stuck in my git that could be merged with existing code.
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Re: [0.4.14] Spring Equinox release

by sofar » Tue Mar 22, 2016 05:19

maikerumine wrote:I would love the help.

I am scared to interact with y'all's projects so they all end up forks in my git. Really wish I had a better grasp on pr's because there have been bugs and fixes stuck in my git that could be merged with existing code.
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Go post in this thread: The big git thread
 

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Re: [0.4.14] Spring Equinox release

by Prot » Tue Mar 22, 2016 16:14

prof-turbo wrote:Don't forget to check tone mapping if you're new to this release ;)

What this shader do?
Btw water now is just awesome! In 0.4.13 water has been terrible square-glitch..
 

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Re: [0.4.14] Spring Equinox release

by firefox » Tue Mar 22, 2016 16:21

Prot wrote:
prof-turbo wrote:Don't forget to check tone mapping if you're new to this release ;)

What this shader do?


it greatly increases contrast and colour brightness, resulting in very interesting lighting effects.
light is brighter, which makes snowy fields blinding (very realistic), but it also makes the night and dark places darker.
(also very realistic. especially at beaches - did you ever wander at the ocean at night? the sea is dark and the rest of the world too, only the stars shine bright and the sand faintly reflects the light, taking a pale colour.)
on certain textures, this also increases visual detail, making cobble actually look good as good as it is supposed to be ;)
 

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Re: [0.4.14] Spring Equinox release

by paramat » Tue Mar 22, 2016 17:06

> The swaying of the foliage is too much

Agreed, trying to fix this now.
 

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