Minetest 0.4.14

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sfan5
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Minetest 0.4.14

by sfan5 » Sun May 15, 2016 14:49

Minetest 0.4.14 is out!

Changelog: http://dev.minetest.net/Changelog#0.4.13_.E2.86.92_0.4.14
Source code: https://github.com/minetest/minetest/tree/0.4.14

Download:


Note: Android builds are going to be released soon™
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Re: Minetest 0.4.14

by ExeterDad » Sun May 15, 2016 15:24

Congrats team!
I saw the tagged release on github about two minutes after it was tagged. I felt like blabbing the news to the forum but didn't think it my right to deny the devs the honor of a proper announcement.
Thanks for all the hard work!
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Re: Minetest 0.4.14

by benrob0329 » Sun May 15, 2016 15:27

I did as well, thanks to all of the dev team!

I guess I better get started on that MT news episode....
 

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Re: Minetest 0.4.14

by MineYoshi » Sun May 15, 2016 17:21

WOW!

This version in really is very good and awesome!

Good Job!

(Ñe, I'm the third reply :) )
Last edited by MineYoshi on Sun Oct 16, 2016 15:48, edited 1 time in total.
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Re: Minetest 0.4.14

by Onyx » Sun May 15, 2016 17:43

Hi,

Thank you for everything you do, you have all my esteem and my encouragement for the future.
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Re: Minetest 0.4.14

by Napiophelios » Sun May 15, 2016 18:36

You Guys are awesome.
Image
minetest0414.png
minetest0414.png (106.04 KiB) Viewed 7713 times
 

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Re: Minetest 0.4.14

by cHyper » Sun May 15, 2016 19:18

+1 great work ...
 

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Re: Minetest 0.4.14

by KCoombes » Sun May 15, 2016 19:18

Image


+100
 

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Re: Minetest 0.4.14

by StepDevelop » Sun May 15, 2016 19:49

The changelog is incomplete as always ...;)

You added:

- Fences (all woods)
- Fence gates (all woods)
- Aspen
- Flint and Steel
- Mapgen v7, generates lakes, rivers, kanyon, and 3 types of dungeons (mossy cobblestone, desert stone brick, sandstone brick).
- Floating leaves (lily), generated in the lakes;)
- API - New methods? incomplete documentation :(
other new things ...


Guys! You did a great job! Minetest with 0.4.14 version has improved so much! in the next work out:

- Torches lighting (graphic glitch in the blocks, are displayed dark in low light), improved the range of torches lighting (to light a 10x10 room I enter 10 torches lol)

- It would be useful, a new method, which allows you to stack two objects / blocks (eg carpet and table above, I find documentation for doing this)

- Added new doors (acacia, aspen, pine, junglewood).
- Concentrate mainly in the resolution of important bugs (lighting, xpanes to connect well the nodes, Sofar has already solved, I saw on his youtube channel what he achieved, Sofar are a legend !!!)

Thank you all guys! forgive my bad english, and hope not to bore you with my enthusiasm, and love that I feel for this project!
 

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Re: Minetest 0.4.14

by Ferk » Sun May 15, 2016 20:17

StepDevelop wrote:The changelog is incomplete as always ...;)

The changelog is a broad overview of the engine changes alone, not for the MTG game.

There are even more things than what you mentioned added to MTG.
The creative inventory received an overhaul, written books now are divided in pages, steel ladder, steel sign, waterlilies, permanent fire (only in creative inventory for now), regular/mossy/desert cobblestone walls with the same new API used in the fences... also there should be a big performance improvement in several areas (like TNT explosions, and several ABMs that were replaced with the new LBMs or improved).

It's a pretty nice release.

I'm not completely sure.. did the changes for the plant growing using timers make it for this release?

There were some things like the itemstack metadata set/get that didn't make it in this release but that look pretty promising for the next one.
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Re: Minetest 0.4.14

by BBmine » Sun May 15, 2016 21:02

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png

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Re: Minetest 0.4.14

by ExeterDad » Sun May 15, 2016 21:09

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png

Agreed!
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Re: Minetest 0.4.14

by rubenwardy » Sun May 15, 2016 21:52

A Minetest Game changelog has been added to the changelog.
 

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Re: Minetest 0.4.14

by Tom » Sun May 15, 2016 21:55

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png


Thank you all, my thoughts are with the family of RBA.
 

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Re: Minetest 0.4.14

by Fixerol » Sun May 15, 2016 22:27

Nice work!
Last edited by Fixerol on Mon May 16, 2016 14:11, edited 1 time in total.
 

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Re: Minetest 0.4.14

by rubenwardy » Sun May 15, 2016 22:27

Fixerol wrote:As a reminder, please also add to your changelog minetest_game changes.

rubenwardy wrote:A Minetest Game changelog has been added to the changelog.
 

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Re: Minetest 0.4.14

by Wuzzy » Sun May 15, 2016 23:48

I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: Minetest 0.4.14

by tfranko » Mon May 16, 2016 02:05

Congrats on the new release!

I'm using the Ubuntu 14.04 ppa version, which just updated to 0.4.14, to host my server and am looking forward to the ncurses server-side terminal. When I add "--terminal" to the "minetest --server" command I get the following error message:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.

Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?

Thanks for the help!
 

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Re: Minetest 0.4.14

by veriaqa » Mon May 16, 2016 03:05

Great work guys. Thanks for it.
 

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Re: Minetest 0.4.14

by sofar » Mon May 16, 2016 06:25

Wuzzy wrote:Wiki has been updated to include the Minetest Game changes:


Wow, fantastic!
 

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Re: Minetest 0.4.14

by Zeno » Mon May 16, 2016 08:44

tfranko wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.

Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?

Thanks for the help!


Hi tfranko. You might need to contact whoever builds the PPA (there should be a contact link somewhere... probably in the package or where you get it from)
 

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Re: Minetest 0.4.14

by cd2 » Mon May 16, 2016 09:10

Great work!

Beautiful map generators
Choose from three different in-house map generators, v5, v6 and v7, each of them featuring several biomes.



You should update the website...
 

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Re: Minetest 0.4.14

by ErrorNull » Mon May 16, 2016 09:17

yes! very awesome. this release adds and improves many things. thanks for the hard work and dedication guys. my kids and i all love playing this game on multiplayer.
 

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Re: Minetest 0.4.14

by StepDevelop » Mon May 16, 2016 11:28

Ferk wrote:
StepDevelop wrote:The changelog is incomplete as always ...;)

The changelog is a broad overview of the engine changes alone, not for the MTG game.

There are even more things than what you mentioned added to MTG.
The creative inventory received an overhaul, written books now are divided in pages, steel ladder, steel sign, waterlilies, permanent fire (only in creative inventory for now), regular/mossy/desert cobblestone walls with the same new API used in the fences... also there should be a big performance improvement in several areas (like TNT explosions, and several ABMs that were replaced with the new LBMs or improved).

It's a pretty nice release.

I'm not completely sure.. did the changes for the plant growing using timers make it for this release?

There were some things like the itemstack metadata set/get that didn't make it in this release but that look pretty promising for the next one.



You are right! also the new humidity and ambient parameters? I think so! However Minetest 0.4.14 led exponential improvements to the project! Excellent work guys !!!
 

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Re: Minetest 0.4.14

by Marshall_maz » Mon May 16, 2016 11:34

Thank you devs :)
 

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Re: Minetest 0.4.14

by rubenwardy » Mon May 16, 2016 17:46

 

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Re: Minetest 0.4.14

by webdesigner97 » Mon May 16, 2016 21:11

Congratulations, you did some great work for this release!
 

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Re: Minetest 0.4.14

by ever » Tue May 17, 2016 00:29

+10 great work!!!
 

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Re: Minetest 0.4.14

by tfranko » Tue May 17, 2016 02:34

Zeno wrote:
tfranko wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.

Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?

Thanks for the help!


Hi tfranko. You might need to contact whoever builds the PPA (there should be a contact link somewhere... probably in the package or where you get it from)


Ok, thanks. This is the ppa I'm using: ppa:minetestdevs/stable and apparently @est31 uploaded the most recent package for Ubuntu 14.04.

Thank you, @est31, for being so quick to update the PPA!
 

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Re: Minetest 0.4.14

by srifqi » Tue May 17, 2016 14:57

Finally, Minetest reaches 0.4.14!

Thanks for everybody who contribute to Minetest for your hard work. Hope this patch can do much better than 0.4.13.

One thing that's still missing: translation. I mean, after huge change for advanced settings, many strings have to be translated in many languages. In my native language, it already 55% translated last time I see. Also, I found that 2 non-english languages (German and Italian) already 100% translated which is a great news.
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