Minetest 0.4.14

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BrunoMine
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Re: Minetest 0.4.14

by BrunoMine » Wed May 18, 2016 15:36

Congratulations for the good work.
This version is incredible, with important fixes and improvements pleasant.
 

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Re: Minetest 0.4.14

by sofar » Wed May 18, 2016 20:12

Ferk wrote:I'm not completely sure.. did the changes for the plant growing using timers make it for this release?


Nope: https://github.com/minetest/minetest_game/pull/870 - still open.
 

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Re: Minetest 0.4.14

by azekill_DIABLO » Thu May 19, 2016 10:21

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png


thank you guys really
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Re: Minetest 0.4.14

by Dopium » Fri May 20, 2016 08:00

Good to see the development is still going strong, great work guys. Still been around just havent posted on the formus in a long time . Great build and keep up the good work
 

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Re: Minetest 0.4.14

by Sick-D!! » Fri May 20, 2016 14:07

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png


Awesome Work!
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Re: Minetest 0.4.14

by AiTechEye » Sat May 21, 2016 16:44

It crashing next to always when i looking in full rage where its much to see.
Win64 build

i got a crash with this error today, im sure its about ram usage:

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2016-05-21 16:22:53: ERROR[Emerge-0]: An unhandled exception occurred: std::bad_alloc
2016-05-21 16:22:53: ERROR[Emerge-0]: In thread 2784:
2016-05-21 16:22:53: ERROR[Emerge-0]: /home/stefan/mt-build/build/minetest/minetest/src/emerge.cpp:2d4: run: A fatal error occured: std::bad_alloc
2016-05-21 16:22:53: ERROR[Emerge-0]: Debug stacks:
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 858:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 16c0:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
2016-05-21 16:22:53: ERROR[Emerge-0]: #1  AsyncRunStep
2016-05-21 16:22:53: ERROR[Emerge-0]: #2  SendBlocks
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 21b4:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 2574:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  main
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 2784:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run


but anyways: good work!
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Re: Minetest 0.4.14

by PlasmaHam » Sat May 21, 2016 20:20

Good work devs! I like the update, I thought it would never come out.
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Re: Minetest 0.4.14

by wilkgr76 » Wed May 25, 2016 01:33

PlasmaHam wrote:Good work devs! I like the update, I thought it would never come out.

Didn't we all?

Ok, that's a bit unfair.

Great job, anyways!!
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Re: Minetest 0.4.14

by swordpaint12 » Wed May 25, 2016 12:30

Yes, finally! Just finished downloading. Now let's see what this can do!
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Re: Minetest 0.4.14

by TumeniNodes » Thu May 26, 2016 19:23

I love the addition of tone mapping... it's really nice, and I love the way it..... (wait a second...., what the....??)
Ohhhhhhh crrrrap..... now I have to tweak my texture pack..... haha

Thank you all for the hard work
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Re: Minetest 0.4.14

by Fixerol » Sun Jun 05, 2016 18:50

News

People who download and use daily minetest builds from Ubuntu/Mint ppa repository can now download debug symbols when backtrace is needed (for debugging with gdb).

To access it you need to edit your file in `Software Sources` to something like this:
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deb http://ppa.launchpad.net/minetestdevs/daily-builds/ubuntu YOUR_UBUNTU_VERSION_HERE main debug

After that do usual:
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sudo apt-get update
sudo apt-get install minetest-dbgsym

Now you are ready to debug with gdb (if you are running server):
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gdb --args /usr/bin/minetest --server --verbose

or if you are running minetest client
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gdb --args /usr/bin/minetest --verbose

then
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(gdb) set logging on
(gdb) set logging file gdb-mt-debug.txt
(gdb) run

at program crash (or after ctrl+c) do:
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(gdb) bt full

copy results from console or debug.org file to pastebin or whatever you like (don't forget to press `return` multiple times to have all backtrace output from gdb), minetest's debug.txt can be useful too.
 

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Re: Minetest 0.4.14

by ARCHLINUX » Thu Jul 14, 2016 10:58

Minetest is Realy better than minecraft.

Do you plan to add redstone mechanics, without mod ?
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Re: Minetest 0.4.14

by maikerumine » Thu Jul 14, 2016 16:28

ARCHLINUX wrote:Minetest is Realy better than minecraft.

Do you plan to add redstone mechanics, without mod ?

Hey! Welcome! check out mesecons mod or rnd's basic_machines, and also technic, pipeworks... anything is possible with imagination.
 

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Re: Minetest 0.4.14

by Fixerol » Mon Jul 25, 2016 23:31

Minetest 0.4.14 has something interesting for you builders: reworked dirt transform depending on neighbouring blocks, original commit message explains it more:
This changes how dirt blocks turn to dirt_with -grass, -dry_grass
or -snow.

Previously, dirt that was sunlit would turn to dirt_with_grass no
matter what, but this happened without any context, so you could
get green patches of dirt_with_grass in the middle of a savannah or
even desert.

Dirt no longer turns to covered dirt unless it's within 1 node from
another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow.
This makes dirt_with_grass "growback" a lot slower, since it now only
happens on the edges, but it retains the context nicely now.

If there is any dirt with a grass or dry grass plant, or snow on top,
and enough light, we'll convert it sporadically to dirt_with_grass
or dirt_with_dry_grass or dirt_with_snow.

This allows us to plant grass of our choice in a large dirt patch,
or in a region where otherwise that type of grass is not present.


With this you can finally make dirt roads of various kinds that stay unaltered, here is my example of dirt road in savannah. Key part is not letting dirt touching other kinds of dirts or it will slowly transform.:

lJR6nLC.png
dirt road in savannah
lJR6nLC.png (439.8 KiB) Viewed 5873 times
 

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Re: Minetest 0.4.14

by azekill_DIABLO » Tue Jul 26, 2016 09:37

very nice screenshot.
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Re: Minetest 0.4.14

by Fixerol » Tue Jul 26, 2016 12:32

Also, IIRC if you have problems with broken doors on old worlds, there is known bug related to door lbm conversion - when at first it converts the world but later stops converting. Issue on github: https://github.com/minetest/minetest/issues/4050
 

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Re: Minetest 0.4.14

by ABJ » Thu Aug 11, 2016 14:39

Nice release, I like a lot of new features here, also, how do I get the indev version?
 

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Re: Minetest 0.4.14

by azekill_DIABLO » Fri Aug 12, 2016 09:28

go in builds and take the one that you like
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Re: Minetest 0.4.14

by milyorevel » Sun Oct 16, 2016 05:49

when minetest 0.4.15 is release ?
 

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Re: Minetest 0.4.14

by LNJ » Sun Oct 16, 2016 12:32

milyorevel wrote:when minetest 0.4.15 is release ?

It will (probably) be released on Christmas.
See: https://github.com/minetest/minetest/milestone/7
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Re: Minetest 0.4.14

by MineYoshi » Sun Oct 16, 2016 13:40

LNJ wrote:
milyorevel wrote:when minetest 0.4.15 is release ?

It will (probably) be released on Christmas.

Then will it be likely a Christmas gift to the community?
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Re: Minetest 0.4.14

by azekill_DIABLO » Sun Oct 16, 2016 15:30

Yeah for epic present!
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Re: Minetest 0.4.14

by kaeza » Sun Oct 16, 2016 17:33

"It's done when it's done" is the deadline, as always.

Also, judging from previous releases, the "christmas gift" is either a seriously broken thing, or given around April next year (the "or" is not necessarily exclusive) :P
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