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Minetest 0.4.15
Posted:
Thu Dec 22, 2016 22:36
by sfan5
Minetest 0.4.15 is released.
Changelog: <not done yet>
Source code: https://github.com/minetest/minetest/tree/0.4.15Download:Note: Android builds will be added on GitHub in the following days
Re: Minetest 0.4.15
Posted:
Thu Dec 22, 2016 22:44
by ExeterDad
Woo Hooo!
wtg Developers!
Re: Minetest 0.4.15
Posted:
Thu Dec 22, 2016 22:44
by TumeniNodes
: o
Well that was fast.... Thank you everyone!
Re: Minetest 0.4.15
Posted:
Thu Dec 22, 2016 23:39
by Spaghetti Developer
Surprise! I did not expect the exit now! fantastic! thanks for the nice gift!
The cart has two bugs:
1> Do not stop if I left click.
2> has no collisions with the player ??? I thought it was resolved?!?
I look Changelog. I'm curious to find out all the news. I noticed that this version has many more MB. Good job guys!
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 00:16
by taikedz
Woo! Congrats chaps! *applause*
:-D
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 00:36
by GreenDimond
PROBLEM:
I can't get it D:
I have Xubuntu 16.04.
The window says Minetest 0.4.15 but the game itself is not.
I used sudo apt-get upgrade minetest and yes I have the devs/stable ppa. When I installed 0.4.14 it worked...
help! :((
EDIT: SOLVED!
See:
https://forum.minetest.net/viewtopic.php?f=6&t=16218
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 00:37
by Tom
Congratulations to all!
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 00:42
by cHyper
Thank you for the new release!
A great release, keep up the good work!
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 01:29
by Wuzzy
Very, very brief and horribly incomplete summary of Minetest Game updates- Corals in warm and shallow ocean water
- Keys to share access with other players to locked chests, steel doors, steel trapdoors and other locked things.
- Carts which run on rails
- Powered rail, brake rail
- Bushes with bush leaves and bush stems
- Silver sand, represents cold desert
- Complete rework of fuel times with many new fuels added
- Stone Block, Sandstone Block, Desert Stone Block, Obsidian Block (+ slabs and stairs)
- Some new updates to flint and steel and igniting stuff. I guess you can light a permanent fire on coal blocks
- Simple Fast Inventory: Provides Lua API for mods to add more tabs into inventory
See
http://wiki.minetest.net/Smelting for the updated list of fuel times.
Minetest Game documentationI am too lazy to update the other parts of the wiki to explain the new items in-depth, sorry. :P This means, I have mostly broken with my past tradition to work like crazy on the wiki after every Minetest release.
Reason: I focus my documentation work now on the Help modpack.
If you use the
Help modpack together with
doc_minetest_game, you will get help texts for all new items. doc_minetest_game is not complete, especially not for 0.4.15, so expect to see updates.
If you're a wiki editor, feel free to copy anything you like from these mods (license: MIT).
Edit: doc_minetest_game is now updated and should contain contain pretty much up-to-date information by now.
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 03:47
by taikedz
GreenDimond wrote:PROBLEM:
I can't get it D:
I have Xubuntu 16.04.
The window says Minetest 0.4.15 but the game itself is not.
I used sudo apt-get upgrade minetest and yes I have the devs/stable ppa. When I installed 0.4.14 it worked...
help! :((
I'm on Ubuntu MATE 16.04, with PPAs my default install upgraded as well as minetest_game
An alternative would be simply to
git clone http://github.com/minetest/minetest_game ~/.minetest/games/minetest_game ?
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 08:53
by Alcyone
Hi ! Really fantastic Christmas gift ! Thank you everyone :D Hope to read the changelog soon !
On little question : I French and as a lot of French, I use an azerty keboard, wich means basically that I don't use WASD to move but ZQSD, but the Z is supposed to be used to Zoom, is there a possibility to change the zoom's default control ?
It works and zoom in the same time I walk...I really need to change the zoom control x) it's impossible to play like this.
EDIT : I solved my own problem, the minetest.conf file had added the line keymap_zoom = KEY_KEY_Z, we can change the control there.
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 11:03
by BirgitLachner
@alcyone ... you can use any keys you want. Do ESC from inside a world and (in the last version) there is a button to change keys.
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 12:01
by Alcyone
BirgitLachner wrote:@alcyone ... you can use any keys you want. Do ESC from inside a world and (in the last version) there is a button to change keys.
You're right, I didn't notice first. I guess I checked before activate the zoom privilege, the button in the menu appeared after I did it and I didn't check after because for example you don't need fly privilege to choose a control.
Thank you :)
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 15:34
by Codesound
MANY THANKS FOR THIS NEW RELEASE, Congratulations!!!!
req: it's possible to insert the "Find Latest Update" button/voice menu?
Many THANKS AGAIN for all your work... ;-)
R
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 19:39
by D00Med
Great! (only saw this today)
Thanks to all the devs!
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 20:43
by Spaghetti Developer
Take the cart - Left shift + left mouse button
If someone did not understand ^___^
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 20:55
by KCoombes
Congrats and Happy Holidays!
Re: Minetest 0.4.15
Posted:
Fri Dec 23, 2016 23:58
by MineYoshi
Yay! Justly two day before Christmas! I'm so grateful devs! :D
Great work there! +100
Re: Minetest 0.4.15
Posted:
Sat Dec 24, 2016 01:26
by Nathan.S
Nice work everybody that did dev work on this, now when can we expect 0.4.16? ;)
Re: Minetest 0.4.15
Posted:
Sat Dec 24, 2016 10:05
by addi
Thanks to all that made this release possible!
And merry Christmas to all :)
Re: Minetest 0.4.15
Posted:
Sat Dec 24, 2016 15:21
by SaKeL
Thanks for a new release ...where i can find release log or change log please ?
Re: Minetest 0.4.15
Posted:
Sat Dec 24, 2016 19:12
by Chibi ghost
interesting changes some I like some I don't, minecarts but I don't like them anyway (I get motion sickness)
and others are plain meh
but as a whole it's pretty good
https://www.youtube.com/watch?v=diubaOKUzLs&t=1338sbut for a massive change when I updated I somehow managed to save my world so unless I cheat and go onto creative or generate more world a fair whack of the environment changes don't apply to me yet
Re: Minetest 0.4.15
Posted:
Sat Dec 24, 2016 19:18
by BBmine
I heard someone talking about it, but didn't know it happened this fast!
Re: Minetest 0.4.15
Posted:
Sun Dec 25, 2016 02:49
by benrob0329
Thanks to all the devs!
Re: Minetest 0.4.15
Posted:
Sun Dec 25, 2016 10:30
by ErrorNull
awesome. great job devs!
Re: Minetest 0.4.15
Posted:
Sun Dec 25, 2016 13:42
by Fixerol
Here is my
Minetest 0.4.15 changelog featuring interesting parts (from older to newer)
Some interesting bits on engine:Some Minetest Game changes:- Convert plants and saplings to use node timers / 25 May 2016 / IIRC this should be a big thing for everyone, now plants will grow even when player is not around, allowing you to harvest more.
- Enable ignition of tnt, gunpowder and permanent flame above coalblock using flint and steel / 4 Jun 2016 / now flint and steel has some more use! also, for people who like permanent fires... rejoice, by using flint and still on coal block you can light permanent fire on it for use in decorations (be safe with fire though).
Pic of eternal flame enclosed in obsidian structure: https://cloud.githubusercontent.com/ass ... 31d9e5.png - Add mossy cobble slab and stair / 15 Jun 2016 / welcome addition, to have it in survival you need to create cobblestone stair/slabs and put them near water to convert into mossy variants.
- Make brick and plank nodes rotatable / 29 May 2016 / finally you can rotate them to align with full block counterparts.
- Remove mortar from stone brick, desert stone brick / 22 Jun 2016 / this one is lighten ups the look of brick blocks, easier on eyes
Pic: https://cloud.githubusercontent.com/ass ... 1ecbda.png - Stair recipe returns 8 stairs not 6 / 22 Jun 2016 / now, when you craft some stairs, you will have 8 stairs (+2 stairs)
- Add stone / desert stone / sandstone / obsidian blocks / 25 Jun 2016 / wanted polished stones in Minetest? Arrived!
Pics of new polished blocks:
https://cloud.githubusercontent.com/ass ... 2024fc.png
https://cloud.githubusercontent.com/ass ... 7293fc.png
https://cloud.githubusercontent.com/ass ... 27fade.png
https://cloud.githubusercontent.com/ass ... 599437.png
https://cloud.githubusercontent.com/ass ... 9712a6.png - Craft locked chest from chest plus steel ingot / 27 Jun 2016 / finally you can convert all your simple chests to locked ones
- Enable crafting of mese crystal fragments into mese crystal / 27 Jun 2016 / have lots of mese crystal fragments? Now they can be crafted back into a full crystal, less trash lying around.
- Ore spawn rework / 5 Jul 2016 / some prominent changes in ore spawning: iron spawning up to Y=0, closer to the surface copper spawn, ore spawn above Y=1024 for other realms, etc.
- Save respawn position when entering bed, only read bed spawns once / 13 Jul 2016 / welcome rework of bed spawning, should be more robust now.
- Move nyancats into a separate mod / 18 Jul 2016 / nyans are now separate mod
- New bone and mese textures
Pics of few new textures:
Bone:
https://cloud.githubusercontent.com/ass ... 83bdc1.png
Surprisingly, this new block allows you to build roads or other neat things (0.4.15 will be year of polished stone and asphalt roads):
https://i.imgur.com/gcjZYbS.png
Mese block:
https://cloud.githubusercontent.com/ass ... 5ff8ef.png - Prevent placing sapling if grown tree intersects protection / Jul 27 2016 / prevents griefing via saplings
- Changed snow nodebox to 'walkable = false' / Aug 9 2016 / you can walk in snow now
- Add labels to ABMs / Aug 9 2016 / Now modmakers can add their abm's a proper name to see in new profiler output.
- Optimise and simplify leafdecay ABM, remove cache / Aug 15, 2016 / Leaf decay should be way easier on RAM now.
- Vary wood burn times according to wood density / Sep 4 2016 / Burn time is unchanged for applewood, and increases in the order: aspen, pine, apple, acacia, jungle which is also the order of wood colour darkness.
- Convert xpanes to connected nodeboxes / Sep 10 2016 / Glass panes and iron bars are working differently now.
- Big simplification of slabs combination / Sep 14, 2016 / Helps slab builders a lot, now you can place identical slabs muuuch faster, no more screwdriver pains.
- 'Silver sand' added for cold desert biome / Oct 6, 2016 / new variety of sand for cold desert biomes
- Added coral nodes and death ABM / Oct 13, 2016 / new blocks in works for tropical sees
- Add damage and falling damage sounds / Oct 24, 2016 / New sounds
- Add flint and steel sound Oct 24, 2016 / New sounds
- Change many metal nodes to use default metal sounds / Oct 25, 2016 / New sounds on metal nodes
- Make flammable: Flowers, grasses and several crafitems / Oct 25, 2016 / They burn
- Add bush stem and leaves nodes / Oct 27, 2016 / Bushes will be introduced soon
- Allow buckets to trigger the on_punch of entities and nodes / Nov 2, 2016 / Useful for modders
- Flammable TNT and gunpowder that activates when burnt / Nov 2, 2016 / Fire can activate gunpowder and TNT
- Add and edit fuel registrations / Nov 2, 2016 / Various wooden stuff can be used in furnace now
- Make flint-and-steel use node on_ignite functions / Nov 7, 2016 / You can figure it on your own
- Don't auto-grant home priv to singleplayer / Nov 7, 2016 / No more cheating in singleplayer, use bed
- Make snowblock change / Nov 10, 2016 / Putting snowblock over dirt will turn it into dirt with snow
- Make snow walkable again / Nov 10, 2016 / Snow is walkable again, instead pine trees will be more taller later
- Make nyancat and rainbow light sources / Nov 10, 2016 / Nyancat glows!
- Add tool breaking sounds / Nov 18, 2016 / You can hear new tool breaking sounds
- Add 'group:cools_lava' for lavacooling by snowblock and ice / Nov 18, 2016 / Snowblock and ice cools lava to stone
- Use player yaw on place, align player yaw with boat on enter / Nov 20, 2016 / Long awaited fix for boats
- Merge boost_cart as "carts" mod / Nov 21, 2016 / Historic day for minetest - we have carts, power and brake rails, you can punch cart when riding it to move forward and change your direction with A,D keys, or slow down with S. Use power rails to achieve maximum speed.
- Add water footstep sounds / Nov 21, 2016 / C.O.
- Merge 'torches' mod as default:torch / Nov 24, 2016 / 3D torches are finally here! No more ugliness.
- Keys: Allow easy sharing of access without commands / Nov 25, 2016 / Currently supported lockable items are the Steel Door, the Steel Trapdoor, and the Locked Chest. You can make a key to your door/chest/etc and give it to someone else. Warning: keys are not labelled at the moment $)
- Add sfinv to allow tabs to be added to the inventory / Nov 27, 2016 / Mod makers can add tabs to inventory for easier access.
- Various cart fixes / Nov 27, 2016
- Avoid "leaking" creative inventories to other players / Nov 28, 2016 / Important fix, some servers experienced spawning at 0 0 0 and very long wait times before teleport to actual position and playability. Fixed, most major mods also fixed this.
- Add Cobble Walls to Moss Growth ABM / Dec 1, 2016 / You can now generate mossy cobble walls with water
- New biomes. Limit dirt blobs. Add corals, bushes / Dec 3, 2016 / Very important. Added 'sandstone desert', 'cold desert', 'snowy grassland', some renamed, some removed, bushes and corals introduced into the world and other changes
- Rewrite fire sound code / Dec 7, 2016 / Old buggy code was rewritten with pretty simple code that supports fire for now
- Make furnaces work when unloaded / Dec 7, 2016 / Makes the furnace work as if it was loaded all the time even when no one is around.
- Carts: Stronger handbrake / Dec 7, 2016 / Faster breaking
- Furnace exploit fixes / Dec 17, 2016 / Important furnace bugs were fixed introduced by new changes.
- Avoid crash if boat pos over limit / Dec 21, 2016 / Game should no longer crash when boat cross map limit.
Merry Christmas
Re: Minetest 0.4.15
Posted:
Mon Dec 26, 2016 13:40
by stu
I see no mention of minetest.close_formspec() or the changes to the player model, I'd say those were fairly interesting too.
Re: Minetest 0.4.15
Posted:
Mon Dec 26, 2016 15:17
by Wayward_One
Great job and thank you to everyone involved! :)
Re: Minetest 0.4.15
Posted:
Mon Dec 26, 2016 18:42
by GreenDimond
LOL. Making roads out of peoples dead remains. Very respectful dontchyathink? People walk on those you know :P
Re: Minetest 0.4.15
Posted:
Mon Dec 26, 2016 19:18
by ManElevation
Thanks to all developers. What is the difference. appart from the new textures and the mod menu, oh i found the errors to be read ;)