Minetest 0.4.5 released!

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RabbiBob
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by RabbiBob » Tue Mar 12, 2013 00:40

Are there specific instructions for installing the server component from git anywhere? Whenever I compile from git this evening I get "ERROR[main]: Subgame [] could not be found." which I understand to be due to the repo split.

I've never had any issues using the stable releases and I see earlier in the thread that these are not going to be continued.

Thanks,
Bob
 

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0gb.us
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by 0gb.us » Tue Mar 12, 2013 01:17

RabbiBob wrote:Are there specific instructions for installing the server component from git anywhere? Whenever I compile from git this evening I get "ERROR[main]: Subgame [] could not be found." which I understand to be due to the repo split.

I've never had any issues using the stable releases and I see earlier in the thread that these are not going to be continued.

Thanks,
Bob


Yeah, that sucks. I think the people running the show in Celeron55's place have something against decent operating systems, or something.

Download minetest_game and put it in the games directory. That should fix the issue.

EDIT: Also, in instructions are in Minetest's README.txt file.
Last edited by 0gb.us on Tue Mar 12, 2013 01:19, edited 1 time in total.
 

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RabbiBob
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by RabbiBob » Tue Mar 12, 2013 09:20

Thanks, found it after the post and poking around. Just a little frustrating after getting to a point with the game where it's not a chore to keep it running and something changes. I will say that now that I know how to do this, I can see where this is easier than using the stable release package repository.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cd <install directory>
git clone git://github.com/minetest/minetest.git
cd minetest
cmake . -DRUN_IN_PLACE=1
make -j2
cd games
git clone git://github.com/minetest/minetest_game.git
cd ../bin
./minetestserver
 

chamweisheng
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by chamweisheng » Sat Mar 16, 2013 08:11

my testshader1and2 fail to load?
WHY?!
 

chamweisheng
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by chamweisheng » Sat Mar 16, 2013 08:12

my testshader1and2 fail to load?
WHY?!
 

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PilzAdam
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by PilzAdam » Sat Mar 16, 2013 10:25

chamweisheng wrote:my testshader1and2 fail to load?
WHY?!

If you are using windows with directx you have turn them off because they are written in GLSL and only OpenGL supports this language.
 

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by PilzAdam » Sat Mar 16, 2013 16:27

cHyper wrote:maybe the fire mod of minetest vanilla do not function yet.
why??

The fire mod works fine (its the same as the one from 0.4.4, 0.4.3, ...) but there are problems with sending many changed nodes from the server to the client in the latest dev version of minetest.
 

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cHyper
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by cHyper » Sat Mar 16, 2013 16:47

PilzAdam wrote:The fire mod works fine (its the same as the one from 0.4.4, 0.4.3, ...) but there are problems with sending many changed nodes from the server to the client in the latest dev version of minetest.


fire mod and minetest 0.4.5 vanilla works fine.. but not with the latest dev-build from PilzAdam... !!!
maybe a bug?
--------------------------------------------------------
 

mat8913
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by mat8913 » Sun Mar 17, 2013 01:37

Hey guys, I was working on a Debian package but unfortunately, I haven't had much time to update it to 0.4.5 recently due to school work. Anyway, I'll upload it to https://mentors.debian.net/package/minetest when its done.
 

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by 0gb.us » Sun Mar 17, 2013 10:31

I'm sorry to drop the ball like this, but I'm not going to be able to put out the package I was planning. Things have been quite hectic lately, and quite frankly, I need a break.

Of course, I can't actually have the break I need, but I can drop a few of my activities for a while. I'm probably going to step away from Minetest for about a week at least.
 

chamweisheng
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by chamweisheng » Fri Mar 22, 2013 16:10

PilzAdam wrote:
chamweisheng wrote:my testshader1and2 fail to load?
WHY?!

If you are using windows with directx you have turn them off because they are written in GLSL and only OpenGL supports this language.

How do I do it?
 

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PilzAdam
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by PilzAdam » Fri Mar 22, 2013 16:11

chamweisheng wrote:
PilzAdam wrote:
chamweisheng wrote:my testshader1and2 fail to load?
WHY?!

If you are using windows with directx you have turn them off because they are written in GLSL and only OpenGL supports this language.

How do I do it?

Either in the settings menu disable "Shaders" or in minetest.conf set enable_shaders = 0
 

chamweisheng
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by chamweisheng » Sat Mar 23, 2013 17:30

PilzAdam wrote:
chamweisheng wrote:
PilzAdam wrote:If you are using windows with directx you have turn them off because they are written in GLSL and only OpenGL supports this language.

How do I do it?

Either in the settings menu disable "Shaders" or in minetest.conf set enable_shaders = 0

Thank you very much now can you tell me what server you always go to?
 

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PilzAdam
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by PilzAdam » Sat Mar 23, 2013 17:45

chamweisheng wrote:
PilzAdam wrote:
chamweisheng wrote:How do I do it?

Either in the settings menu disable "Shaders" or in minetest.conf set enable_shaders = 0

Thank you very much now can you tell me what server you always go to?

I dont play on servers.
 

chamweisheng
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by chamweisheng » Sat Mar 23, 2013 17:50

PilzAdam wrote:
chamweisheng wrote:
PilzAdam wrote:Either in the settings menu disable "Shaders" or in minetest.conf set enable_shaders = 0

Thank you very much now can you tell me what server you always go to?

I dont play on servers.

Why?
 

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kobayashi
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by kobayashi » Sat Mar 23, 2013 18:03

In minetest 0.4.5 the doors can not be opened
BY ME (KOBAYASHI) FOR YOU =)
 

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0gb.us
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by 0gb.us » Sat Mar 23, 2013 18:11

kobayashi wrote:In minetest 0.4.5 the doors can not be opened


People were complaining that it was too hard to take down doors, because when you start mining them, they flip open or closed. So now you use right click to open doors. No more issues.
 

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kobayashi
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by kobayashi » Sun Mar 24, 2013 05:55

Ok thanks you
BY ME (KOBAYASHI) FOR YOU =)
 

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