Minetest 0.4.6 released!

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PilzAdam
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Minetest 0.4.6 released!

by PilzAdam » Wed Apr 03, 2013 21:09

Hello everyone!
We have a new release: Minetest 0.4.6! Many nice things were added to the default game. Or should I say games? Yes, we have 3 official games now: (the old) "minetest_game", "Survival" and "Build". Also with the new system were games can load mods from "common" its a lot easier to create your own game.
Some of the features that were added to the default games are new ores (like copper and gold), lavacooling near water, obsidian and diamonds. See the changelog for a complete list.
Also the engine has developed: dungeons and jungles are added back, the mapgen speed was increased a lot and many bugs were fixed. Again, see the changelog for a complete list.
Umm... I think thats enough for now. Have fun playing it!

Download (Windows build): http://minetest.ru/builds/minetest-0.4.6.zip
Source: https://github.com/minetest
Changelog: http://dev.minetest.net/Changelog#0.4.5_.E2.86.92_0.4.6

freebsd port will probably be updated in the next week.
Last edited by PilzAdam on Sat Apr 06, 2013 13:33, edited 1 time in total.
 

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by Likwid H-Craft » Wed Apr 03, 2013 21:16

YEAH ABOUT TIME!

was the minetest.net runing on xyz server? or is that the forum?
Anyways now I can make my city more complex :) thank you Adam :) And maybe some time in the, falling days I will, start making builds but I will need you make them run like, how they are when finish don't have the files everywhere and have the bin, since I don't know how I will do that.
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by 0gb.us » Wed Apr 03, 2013 21:22



Maybe it would make more sense to label that as "Download for WIndows", as it's the Windows version, not every version.
 

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by jojoa1997 » Wed Apr 03, 2013 21:28

Yay 0gb can update to the current game on his server
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by 0gb.us » Wed Apr 03, 2013 21:35

jojoa1997 wrote:Yay 0gb can update to the current game on his server


minetest/minetest is compiled.
minetest/common is installed.
0gb-us/0gb.us_game still needs some work done before updating.

I need to make fire less devastating, in addition to adding some fixes related to the new lava/obsidian mechanics.

Edit; never mind, I'll do a partial update for you. It should give you what you're after, but be careful with fire and lava.
Last edited by 0gb.us on Wed Apr 03, 2013 21:39, edited 1 time in total.
 

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by Likwid H-Craft » Wed Apr 03, 2013 21:41

Hey Adam what is that thing we can make, boats you sayed the Vox thing.
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by PilzAdam » Wed Apr 03, 2013 21:49

Hybrid Dog wrote:What happened to the minimal game?

Oh, yea, thats still there.
 

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by Likwid H-Craft » Wed Apr 03, 2013 22:03

ADAM WHY THE mg_flags not making my, map flat?
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by ungali » Wed Apr 03, 2013 22:25

sorry, I compiled the latest git version, but it still gives a version number of 0.4.5 on linux.
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by PilzAdam » Wed Apr 03, 2013 22:45

Likwid H-Craft wrote:ADAM WHY THE mg_flags not making my, map flat?

Because you do something wrong :-)
Make sure the line is in minetest.conf and not minetest.conf.example and that there is no # at the beginning of the line.
Also make sure that you have create a new map after setting it and that minetest wasnt running when you edited the file.
 

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by VanessaE » Wed Apr 03, 2013 22:49

Then you didn't actually compile the latest git. I run Linux and my build shows 0.4.6, and was updated less than an hour ago.
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by Likwid H-Craft » Wed Apr 03, 2013 22:52

I found my problem it, was the wrong spot I was using the old one, not new one.

Edit:Ok now how do I make it have just dirt_with_grass flat Adam?

Never Mind about How change the flat I know how now :)
Last edited by Likwid H-Craft on Wed Apr 03, 2013 22:59, edited 1 time in total.
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by ungali » Wed Apr 03, 2013 22:53

whoops. I must have messed up at some point. worked on the second try.
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by Likwid H-Craft » Wed Apr 03, 2013 23:19

Ok so I replaced everything with stone on mapgen.lua and made ores spawn around dirt(That, will never happen since dirt is now stone) and I tested it out works but now the map has this:
Image
What is that? I can't think on what it can be, in a flat map.

And I didn't do it if you say you may, have place the stone like that.

Edit:900 Post!

Found my Problem I added something I should not have.
Last edited by Likwid H-Craft on Wed Apr 03, 2013 23:53, edited 1 time in total.
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by Inocudom » Wed Apr 03, 2013 23:42

The server list doesn't work in this build, but the build works well otherwise.
 

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by 0gb.us » Thu Apr 04, 2013 01:06

Inocudom wrote:The server list doesn't work in this build, but the build works well otherwise.


From what I hear from PilzAdam, that's because Windows uses non-standard line endings. Windows uses \r\n, where most operating systems (as far as I know, ALL operating systems besides Windows and Mac OS versions older than X) use \n. It makes it difficult for the server list file to be read by the game.
 

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by jojoa1997 » Thu Apr 04, 2013 01:27

have it check for windows. if so then have it use \r\n
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by Inocudom » Thu Apr 04, 2013 01:30

0gb.us wrote:
Inocudom wrote:The server list doesn't work in this build, but the build works well otherwise.


From what I hear from PilzAdam, that's because Windows uses non-standard line endings. Windows uses \r\n, where most operating systems (as far as I know, ALL operating systems besides Windows and Mac OS versions older than X) use \n. It makes it difficult for the server list file to be read by the game.


This I know, but even the list of available servers does not show (the server list that uses cURL.)
 

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by webdesigner97 » Thu Apr 04, 2013 06:01

Wow, that was a fast release! Downloading it now ;)
 

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by xavier108 » Thu Apr 04, 2013 15:58

Wow
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by 0gb.us » Thu Apr 04, 2013 16:48

jojoa1997 wrote:have it check for windows. if so then have it use \r\n


Better idea: Have it check for Windows, and if so, have it instal an operating system that actually works.
 

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by jojoa1997 » Thu Apr 04, 2013 16:55

Or you can get rid of a grudge
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by 0gb.us » Thu Apr 04, 2013 17:01

Here is a perfect example of Windows making things difficult. It's not a grudge. Windows is legitimately a problem.
 

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by jojoa1997 » Thu Apr 04, 2013 18:55

0gb's new signature "I HATE WINDOWS"
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by onpon4 » Thu Apr 04, 2013 21:24

I encountered two annoyances compiling this version on GNU/Linux:

First, on the download page, there are no direct links to common, survival, or build. I had to go to GitHub to download them. If the readme is telling the truth about common being necessary for minetest_game to work, that's a pretty big deal. On this note, why isn't there just a source download that has everything in it? I really don't see the point in making people have to download them separately, and it's even worse when there are four separate things to download now.

Second, when I did "sudo make install", survival and build did not get copied from the games folder of the source directory to /usr/local/share/minetest/games. I had to do this manually.
 

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by Inocudom » Fri Apr 05, 2013 02:28

It appears that CPU and RAM usage were dropped to a more reasonable level in 0.4.6 stable.
Last edited by Inocudom on Fri Apr 05, 2013 02:28, edited 1 time in total.
 

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by mauvebic » Fri Apr 05, 2013 06:04

compiled this in a separate folder (not system wide) from git tonight.

weird light spots (no light sources):
Image


And the map_meta.txt from a map i copied over was overwritten, i figured that its because these two lines were missing from the old map_meta.txt (from 045):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mgv6_np_apple_trees = 0.000000, 1.000000, (100.000000, 100.000000, 100.000000), 342902, 3, 0.450000
mgv6_np_humidity = 0.500000, 0.500000, (500.000000, 500.000000, 500.000000), 72384, 4, 0.660000


So anyone that wishes to hold onto their map should copy those two lines into their map_meta.txt before starting their world in the 0.46 client, otherwise a new map_meta.txt will be generated.
Last edited by mauvebic on Fri Apr 05, 2013 06:39, edited 1 time in total.
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by jojoa1997 » Fri Apr 05, 2013 09:55

mauvebic wrote:compiled this in a separate folder (not system wide) from git tonight.

weird light spots (no light sources):
Image


And the map_meta.txt from a map i copied over was overwritten, i figured that its because these two lines were missing from the old map_meta.txt (from 045):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mgv6_np_apple_trees = 0.000000, 1.000000, (100.000000, 100.000000, 100.000000), 342902, 3, 0.450000
mgv6_np_humidity = 0.500000, 0.500000, (500.000000, 500.000000, 500.000000), 72384, 4, 0.660000


So anyone that wishes to hold onto their map should copy those two lines into their map_meta.txt before starting their world in the 0.46 client, otherwise a new map_meta.txt will be generated.
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by PilzAdam » Sat Apr 06, 2013 13:37

I have updated the launchpad builds to include common, survival and build games. The stable and daily packages should be available now.
However, the stable build doesnt contain the games survival and build. You can get them manually from here and place them in ~/.minetest/games/ (you have to create the folder).
 

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by dove_g » Mon Apr 08, 2013 16:15

PilzAdam wrote:
Likwid H-Craft wrote:ADAM WHY THE mg_flags not making my, map flat?

Also make sure that you have create a new map after setting it and that minetest wasnt running when you edited the file.


Anyway, I do have 0.4.6 version.

1. My question is after upgrade from 0.4.5 to 0.4.6, do I need to create new world to get diamond and lava cooling etc?
2. Can i somehow regenerate old world into new version (not to lose all buildings)?
3. In 0.4.6 using old world generated from 0.4.5 I discover that can't create mese pick?! Nothing happens.

Tnx for reply.
 

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