[0.4.7] Mod System
Hello everyone!
The mod system has changed a bit. User installed mods are not per game anymore. Install them in:
For windows builds and run_in_place linux version that is:
and for globally installed linux versions (create if needed):
The mods are enabled per world (disabled by default to not screw up already existing worlds). So, if you install a mod you need to go to the "Configure" window for the world in the singleplayer tab and enable it there, or, write this to world.mt:
This system will be used in 0.4.7, so if you update make sure to move all your mods from mods/<minetest, survival, build, whatever gameid>/ to mods/
Games are not affected by this change.
The mod system has changed a bit. User installed mods are not per game anymore. Install them in:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
$path_user/mods
For windows builds and run_in_place linux version that is:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
<your_minetest_folder>/mods/
and for globally installed linux versions (create if needed):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
~/.minetest/mods/
The mods are enabled per world (disabled by default to not screw up already existing worlds). So, if you install a mod you need to go to the "Configure" window for the world in the singleplayer tab and enable it there, or, write this to world.mt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
load_mod_<modname> = true
This system will be used in 0.4.7, so if you update make sure to move all your mods from mods/<minetest, survival, build, whatever gameid>/ to mods/
Games are not affected by this change.