[0.4.7] Farming added

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

[0.4.7] Farming added

by PilzAdam » Tue May 21, 2013 22:02

Hello everyone!
Farming is added to the default game.
A short description how it works:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hoes are used to turn dirt or dirt_with_grass into soil
They are crafted like this:
Mat Mat
   stick
   stick
Where Mat is either wood, stone, steel or bronze. The materials differ in the number of uses they have.
Soil turns into wet soil when a water node is nearby.
 
Wheat seeds drop randomly when digging grass (default:grass, not dirt_with_grass).
They can be planted on soil and will grow in 8 growing steps on wet soil.
The more they are grown the higher is the chance to get drops.
4 harvested wheat can be crafted to flour, wich cooks in the furnace to bread. Bread heals 2 hearts.
 
Cotton seeds drop randomly when digging junglegrass.
Cotton grows in 8 growing steps on wet soil.
4 strings can be crafted into 1 white wool node.


Compatibility to old farming mod:
The old farming mod is dropped. To properly convert your maps that have used it, you need to install the updated farming_plus: http://forum.minetest.net/viewtopic.php?id=2787
It contains all parts of the old farming mod that are not included in the new one in minetest_game.
Be sure to delete the old farming mod when upgrading to a Minetest version that has farming.
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Tue May 21, 2013 22:30

cool, but why are there no pumpkins?
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Tue May 21, 2013 22:32

12Me21 wrote:cool, but why are there no pumpkins?

Pumpkins are moved to farming_plus.
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Tue May 21, 2013 22:37

oh
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed May 22, 2013 09:33

What about diamond how's. All the other tools have diamond varients.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed May 22, 2013 16:18

I just finished compiling the latest git with my automatic script. Bash scripting for the win. ^.^
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Wed May 22, 2013 17:10

Evergreen wrote:I just finished compiling the latest git with my automatic script. Bash scripting for the win. ^.^


This has nothing to do with this news. 8)
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed May 22, 2013 17:17

Calinou wrote:
Evergreen wrote:I just finished compiling the latest git with my automatic script. Bash scripting for the win. ^.^


This has nothing to do with this news. 8)

I know. Just saying...
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Wed May 22, 2013 20:01

Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.
A list of my mods can be found here.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Wed May 22, 2013 20:03

Sokomine wrote:Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

Maybe add it as an extra drop to wheat?
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Wed May 22, 2013 21:42

Good to see farming mod added, and a way to craft wool.
Last edited by paramat on Sun Jun 16, 2013 00:25, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed May 22, 2013 22:31

PilzAdam wrote:
Sokomine wrote:Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

Maybe add it as an extra drop to wheat?
what about having one wheat craft 3 straw items and you can make the blocks from there. or it can be reversed
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Sat May 25, 2013 14:02

PilzAdam wrote:
Sokomine wrote:Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

Maybe add it as an extra drop to wheat?

I would use dry shrubs for it :)
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sat May 25, 2013 14:34

Dry shrub is too rare for straw roofs. Harvesting wheat and getting only farming:wheat_harvested (no additional seeds while harvesting) would be more logical. Perhaps the seperation of corn and straw could be done by threshing. In on_use, the wheat stack could be sepearated into corn (used for flour and as seed both) and straw (for roofs etc) withhin the player's inventory. At least if there's enough free space there and if the node the wheat was used on is hard enough.
A list of my mods can be found here.
 

User avatar
kobayashi
Member
 
Posts: 50
Joined: Fri Mar 22, 2013 19:09

by kobayashi » Mon May 27, 2013 19:34

because you can have the wool through a farming you could add beds default
BY ME (KOBAYASHI) FOR YOU =)
 

User avatar
kobayashi
Member
 
Posts: 50
Joined: Fri Mar 22, 2013 19:09

by kobayashi » Tue May 28, 2013 15:26

kobayashi wrote:because you can have the wool through a farming you could add beds default

answer me!!!!
good idea OR bad idea
BY ME (KOBAYASHI) FOR YOU =)
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

by addi » Tue May 28, 2013 16:18

if the bed is breaking a static spawnpoint than its a bad idea, else its a good idea (its only my opinion) but you can install the bed or papyrus bed mod if you want it.
 

User avatar
Zeg9
Member
 
Posts: 608
Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Tue May 28, 2013 16:19

kobayashi wrote:
kobayashi wrote:because you can have the wool through a farming you could add beds default

answer me!!!!
good idea OR bad idea

Good idea, but I'm not sure the beds are ready to be included in the game.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Tue May 28, 2013 17:58

Zeg9 wrote:
kobayashi wrote:
kobayashi wrote:because you can have the wool through a farming you could add beds default

answer me!!!!
good idea OR bad idea

Good idea, but I'm not sure the beds are ready to be included in the game.

Yeah, they are still fairly buggy. I think they should be added at some point though.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
PenguinDad
Member
 
Posts: 122
Joined: Wed Apr 10, 2013 16:46
GitHub: PenguinDad
IRC: PenguinDad GhostDoge
In-game: PenguinDad

by PenguinDad » Mon Jun 03, 2013 18:14

Evergreen wrote:
Zeg9 wrote:
kobayashi wrote:answer me!!!!
good idea OR bad idea

Good idea, but I'm not sure the beds are ready to be included in the game.

Yeah, they are still fairly buggy. I think they should be added at some point though.

Evergreen your so right! Sometimes I go in the bed and then I can't go out of the Bed.
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

User avatar
kobayashi
Member
 
Posts: 50
Joined: Fri Mar 22, 2013 19:09

by kobayashi » Tue Jun 04, 2013 20:27

what about add throwing
BY ME (KOBAYASHI) FOR YOU =)
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Wed Jun 05, 2013 00:37

kobayashi wrote:what about add throwing


Sounds like a good idea, but it must be stable enough first. For starters, the teleportation arrows could require one mese crystal, one diamond crystal, one gold ingot, and two jungle wood sticks.
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Jun 05, 2013 00:43

Inocudom wrote:
kobayashi wrote:what about add throwing


Sounds like a good idea, but it must be stable enough first. For starters, the teleportation arrows could require one mese crystal, one diamond crystal, one gold ingot, and two jungle wood sticks.

and also, one arrow = infinite teleportation. The reason being, the arrow drops when it lands, and when you teleport there, you get the arrow.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Rancon
Member
 
Posts: 240
Joined: Tue Jan 01, 2013 14:59

by Rancon » Sun Jun 09, 2013 18:43

Where do you find j.grass?
Any tips on blender, gimp, or codea?
 

User avatar
kobayashi
Member
 
Posts: 50
Joined: Fri Mar 22, 2013 19:09

by kobayashi » Thu Jun 20, 2013 05:00

How to have coton seed
BY ME (KOBAYASHI) FOR YOU =)
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Thu Jun 20, 2013 06:33

Jungle grass is I believe found in jungles which you need to enable in the config 'mg_flags = v_6 jungles' When broken you get cotton I think
Rancon wrote:Where do you find j.grass?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26

by Mossmanikin » Thu Jun 20, 2013 07:35

kobayashi wrote:How to have coton seed


Dan Duncombe wrote:When broken you get cotton I think


Yes, you can get the seeds from jungle grass.

Noob 4 life!
My stuff
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Thu Jun 20, 2013 14:05

You can also use my jungle grass mod in plantlife, which will cause said grass to re-grow over time in areas that would generate jungles were the map new. Only the tallest size will yield seeds.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
kobayashi
Member
 
Posts: 50
Joined: Fri Mar 22, 2013 19:09

by kobayashi » Fri Jun 21, 2013 21:19

Dan Duncombe wrote:Jungle grass is I believe found in jungles which you need to enable in the config 'mg_flags = v_6 jungles' When broken you get cotton I think
Rancon wrote:Where do you find j.grass?

and where I find mg_flags = v_6 jungles
BY ME (KOBAYASHI) FOR YOU =)
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26

by Mossmanikin » Fri Jun 21, 2013 21:32

kobayashi wrote:and where I find mg_flags = v_6 jungles


You'll have to add this line to the text in your minetest.conf file.
It can be found in the main minetest folder.

Noob 4 life!
My stuff
 

Next

Return to Minetest News

Who is online

Users browsing this forum: No registered users and 6 guests

cron