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[0.4.7] Farming added

PostPosted: Tue May 21, 2013 22:02
by PilzAdam
Hello everyone!
Farming is added to the default game.
A short description how it works:
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Code: Select all
Hoes are used to turn dirt or dirt_with_grass into soil
They are crafted like this:
Mat Mat
   stick
   stick
Where Mat is either wood, stone, steel or bronze. The materials differ in the number of uses they have.
Soil turns into wet soil when a water node is nearby.
 
Wheat seeds drop randomly when digging grass (default:grass, not dirt_with_grass).
They can be planted on soil and will grow in 8 growing steps on wet soil.
The more they are grown the higher is the chance to get drops.
4 harvested wheat can be crafted to flour, wich cooks in the furnace to bread. Bread heals 2 hearts.
 
Cotton seeds drop randomly when digging junglegrass.
Cotton grows in 8 growing steps on wet soil.
4 strings can be crafted into 1 white wool node.


Compatibility to old farming mod:
The old farming mod is dropped. To properly convert your maps that have used it, you need to install the updated farming_plus: http://forum.minetest.net/viewtopic.php?id=2787
It contains all parts of the old farming mod that are not included in the new one in minetest_game.
Be sure to delete the old farming mod when upgrading to a Minetest version that has farming.

PostPosted: Tue May 21, 2013 22:30
by 12Me21
cool, but why are there no pumpkins?

PostPosted: Tue May 21, 2013 22:32
by PilzAdam
12Me21 wrote:cool, but why are there no pumpkins?

Pumpkins are moved to farming_plus.

PostPosted: Tue May 21, 2013 22:37
by 12Me21
oh

PostPosted: Wed May 22, 2013 09:33
by jojoa1997
What about diamond how's. All the other tools have diamond varients.

PostPosted: Wed May 22, 2013 16:18
by Evergreen
I just finished compiling the latest git with my automatic script. Bash scripting for the win. ^.^

PostPosted: Wed May 22, 2013 17:10
by Calinou
Evergreen wrote:I just finished compiling the latest git with my automatic script. Bash scripting for the win. ^.^


This has nothing to do with this news. 8)

PostPosted: Wed May 22, 2013 17:17
by Evergreen
Calinou wrote:
Evergreen wrote:I just finished compiling the latest git with my automatic script. Bash scripting for the win. ^.^


This has nothing to do with this news. 8)

I know. Just saying...

PostPosted: Wed May 22, 2013 20:01
by Sokomine
Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

PostPosted: Wed May 22, 2013 20:03
by PilzAdam
Sokomine wrote:Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

Maybe add it as an extra drop to wheat?

PostPosted: Wed May 22, 2013 21:42
by paramat
Good to see farming mod added, and a way to craft wool.

PostPosted: Wed May 22, 2013 22:31
by jojoa1997
PilzAdam wrote:
Sokomine wrote:Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

Maybe add it as an extra drop to wheat?
what about having one wheat craft 3 straw items and you can make the blocks from there. or it can be reversed

PostPosted: Sat May 25, 2013 14:02
by webdesigner97
PilzAdam wrote:
Sokomine wrote:Farming is a great mod and it's nice that at least the basic version finally made it into the default game. Another item I'd like to see in the default game would be straw(stairs) for roofs. Straw is a natural material which was used for roofings for thousands of years. The darkage mod has such straw roofs, and I used that texture in my cottages mod as well. The only problem is how to craft it in a sensible way.

Maybe add it as an extra drop to wheat?

I would use dry shrubs for it :)

PostPosted: Sat May 25, 2013 14:34
by Sokomine
Dry shrub is too rare for straw roofs. Harvesting wheat and getting only farming:wheat_harvested (no additional seeds while harvesting) would be more logical. Perhaps the seperation of corn and straw could be done by threshing. In on_use, the wheat stack could be sepearated into corn (used for flour and as seed both) and straw (for roofs etc) withhin the player's inventory. At least if there's enough free space there and if the node the wheat was used on is hard enough.

PostPosted: Mon May 27, 2013 19:34
by kobayashi
because you can have the wool through a farming you could add beds default

PostPosted: Tue May 28, 2013 15:26
by kobayashi
kobayashi wrote:because you can have the wool through a farming you could add beds default

answer me!!!!
good idea OR bad idea

PostPosted: Tue May 28, 2013 16:18
by addi
if the bed is breaking a static spawnpoint than its a bad idea, else its a good idea (its only my opinion) but you can install the bed or papyrus bed mod if you want it.

PostPosted: Tue May 28, 2013 16:19
by Zeg9
kobayashi wrote:
kobayashi wrote:because you can have the wool through a farming you could add beds default

answer me!!!!
good idea OR bad idea

Good idea, but I'm not sure the beds are ready to be included in the game.

PostPosted: Tue May 28, 2013 17:58
by Evergreen
Zeg9 wrote:
kobayashi wrote:
kobayashi wrote:because you can have the wool through a farming you could add beds default

answer me!!!!
good idea OR bad idea

Good idea, but I'm not sure the beds are ready to be included in the game.

Yeah, they are still fairly buggy. I think they should be added at some point though.

PostPosted: Mon Jun 03, 2013 18:14
by PenguinDad
Evergreen wrote:
Zeg9 wrote:
kobayashi wrote:answer me!!!!
good idea OR bad idea

Good idea, but I'm not sure the beds are ready to be included in the game.

Yeah, they are still fairly buggy. I think they should be added at some point though.

Evergreen your so right! Sometimes I go in the bed and then I can't go out of the Bed.

PostPosted: Tue Jun 04, 2013 20:27
by kobayashi
what about add throwing

PostPosted: Wed Jun 05, 2013 00:37
by Inocudom
kobayashi wrote:what about add throwing


Sounds like a good idea, but it must be stable enough first. For starters, the teleportation arrows could require one mese crystal, one diamond crystal, one gold ingot, and two jungle wood sticks.

PostPosted: Wed Jun 05, 2013 00:43
by Evergreen
Inocudom wrote:
kobayashi wrote:what about add throwing


Sounds like a good idea, but it must be stable enough first. For starters, the teleportation arrows could require one mese crystal, one diamond crystal, one gold ingot, and two jungle wood sticks.

and also, one arrow = infinite teleportation. The reason being, the arrow drops when it lands, and when you teleport there, you get the arrow.

PostPosted: Sun Jun 09, 2013 18:43
by Rancon
Where do you find j.grass?

PostPosted: Thu Jun 20, 2013 05:00
by kobayashi
How to have coton seed

PostPosted: Thu Jun 20, 2013 06:33
by Dan Duncombe
Jungle grass is I believe found in jungles which you need to enable in the config 'mg_flags = v_6 jungles' When broken you get cotton I think
Rancon wrote:Where do you find j.grass?

PostPosted: Thu Jun 20, 2013 07:35
by Mossmanikin
kobayashi wrote:How to have coton seed


Dan Duncombe wrote:When broken you get cotton I think


Yes, you can get the seeds from jungle grass.

PostPosted: Thu Jun 20, 2013 14:05
by VanessaE
You can also use my jungle grass mod in plantlife, which will cause said grass to re-grow over time in areas that would generate jungles were the map new. Only the tallest size will yield seeds.

PostPosted: Fri Jun 21, 2013 21:19
by kobayashi
Dan Duncombe wrote:Jungle grass is I believe found in jungles which you need to enable in the config 'mg_flags = v_6 jungles' When broken you get cotton I think
Rancon wrote:Where do you find j.grass?

and where I find mg_flags = v_6 jungles

PostPosted: Fri Jun 21, 2013 21:32
by Mossmanikin
kobayashi wrote:and where I find mg_flags = v_6 jungles


You'll have to add this line to the text in your minetest.conf file.
It can be found in the main minetest folder.