Minetest 0.4.7 released!

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PilzAdam
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Minetest 0.4.7 released!

by PilzAdam » Thu Jun 06, 2013 22:02

Hello everyone!
Another stable release: 0.4.7!
Many cool features are added (like farming) and many bugs are fixed. The way you install mods is slightly improved and common is dropped. For a full list of what has changed or what is added see the changelog.

Download (windows build): http://minetest.ru/builds/minetest-0.4.7.zip
Changelog: http://dev.minetest.net/Changelog#0.4.6_.E2.86.92_0.4.7
Sourcecode: https://github.com/minetest/minetest/tree/0.4.7
MSVC needs one commit more to build properly, we have set up a tag for that too: https://github.com/minetest/minetest/tree/0.4.7-MSVC

launchpad is done with its builds, so the stable ppa has version 0.4.7, too.
Last edited by PilzAdam on Thu Jun 06, 2013 22:58, edited 1 time in total.
 

meweb
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by meweb » Fri Jun 07, 2013 00:35

YAY!
 

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by webdesigner97 » Fri Jun 07, 2013 05:33

Sounds great! I'll try it out :)
 

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Nascher
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by Nascher » Fri Jun 07, 2013 06:17

Awesome :)
 

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by rubenwardy » Fri Jun 07, 2013 10:47

A 0.4.7 installer is now available.

http://minetest.net/download
 

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by Mossmanikin » Fri Jun 07, 2013 11:50

*Performing a dance of Joy*

Noob 4 life!
My stuff
 

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Casimir
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by Casimir » Fri Jun 07, 2013 17:04

PilzAdam wrote:The way you install mods is slightly improved ...

m(
I wanted to leave a comment on that before 0.4.7 is released, but anyway:
It is stupid. It makes installing mods more complicated. While it is still easy: put them into the folder and enable them, it requires one more step that is not necessary, and it will confuse people - those new and those who are old to minetest. Also, it takes a nice feature for game-mode-support. Until now you could make one folder for every game and use different mods for different games, which is logical, because games can differ much, not every mod works for every game and you don't want every mod in every game. Like minetest_game now has farming, realtest don't. Now you have to manage everything by hand, which is just unnecessary more work.
I recommend one folder named "all" for mods, that works just like the new system, but with all the mods in there enabled by default. And the possibility to make separate folders for the individual games, so the mods in the folder are only enabled for the game.
 

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by meweb » Fri Jun 07, 2013 19:24

How do you install mods in this version?
 

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by PilzAdam » Fri Jun 07, 2013 19:39

meweb wrote:How do you install mods in this version?

http://dev.minetest.net/Installing_Mods
 

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by meweb » Fri Jun 07, 2013 20:01

Thanks. Now, I need the updated Giveme commands. .-.
 

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by Jordach » Fri Jun 07, 2013 20:50

Giveme commands have always been the same since 20120122.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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by Josh » Sat Jun 08, 2013 02:55

Great job! I love the new thing when you weild and object, its like your actually picking up something.
Looking foward to 0.4.8, i wonder what new things with have planned for that version, hmmm, maybe mobs?
 

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by Linxx » Sat Jun 08, 2013 05:48

is the ice and snow for a future snow biome?
 

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by PilzAdam » Sat Jun 08, 2013 10:21

Linxx wrote:is the ice and snow for a future snow biome?

Yes.
 

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by BAGPIPE » Sat Jun 08, 2013 14:55

What ores come with the game?, do I need moreores?
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by Evergreen » Sat Jun 08, 2013 15:13

BAGPIPE wrote:What ores come with the game?, do I need moreores?

The ores that come with the game are: gold, diamond, iron, copper, mese, and bronze. The ones moreores add now is mithril and silver. Some mods still need mroeores (for the mithril and silver) though.
Last edited by Evergreen on Sat Jun 08, 2013 15:17, edited 1 time in total.
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by webdesigner97 » Sat Jun 08, 2013 16:42

In my opinion, Minetest now has enough ores :) And those who still want more, can install moreores.
 

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by Lelix » Sat Jun 08, 2013 18:23

Good Job!
 

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by Mito551 » Sat Jun 08, 2013 21:53

is ice semi-transparent?
 

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by Evergreen » Sat Jun 08, 2013 22:06

Mito551 wrote:is ice semi-transparent?

No, but BlockMen's default_plus mod adds transparent ice, plus a lot of other stuff.
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by PilzAdam » Sat Jun 08, 2013 22:13

Mito551 wrote:is ice semi-transparent?

Its too glitchy currently, someone needs to add proper alpha sorting to the engine.
 

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by Mito551 » Sat Jun 08, 2013 23:00

PilzAdam wrote:
Mito551 wrote:is ice semi-transparent?

Its too glitchy currently, someone needs to add proper alpha sorting to the engine.


yes, someone totally needs to do that..

Evergreen wrote:No, but BlockMen's default_plus mod adds transparent ice, plus a lot of other stuff.


Thanks!
Last edited by Mito551 on Sat Jun 08, 2013 23:01, edited 1 time in total.
 

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by Zeg9 » Sun Jun 09, 2013 13:39

PilzAdam wrote:
Mito551 wrote:is ice semi-transparent?

Its too glitchy currently, someone needs to add proper alpha sorting to the engine.

Doesn't irrlicht implement that?
I mean, that's one of the features most people want from a 3d engine...
And why not doing it like water, I know it's glitchy but still better than the current semi-transparent implementation.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by PilzAdam » Sun Jun 09, 2013 14:37

Zeg9 wrote:
PilzAdam wrote:
Mito551 wrote:is ice semi-transparent?

Its too glitchy currently, someone needs to add proper alpha sorting to the engine.

Doesn't irrlicht implement that?
I mean, that's one of the features most people want from a 3d engine...
And why not doing it like water, I know it's glitchy but still better than the current semi-transparent implementation.

No, Irrlicht doesnt have proper alpha sorting.
 

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by BAGPIPE » Sun Jun 09, 2013 14:52

What do you do with obsidian?
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by PilzAdam » Sun Jun 09, 2013 14:54

BAGPIPE wrote:What do you do with obsidian?

Craft into shards, smelt them in the furnace and you have a different glass type.
So, its mostly decorative.
 

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by webdesigner97 » Sun Jun 09, 2013 15:40

I really like the new content! Now let's see what 0.4.8 will bring ;)
 

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by BAGPIPE » Sun Jun 09, 2013 15:40

Where (if you can) do you find jungle grass?
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by PilzAdam » Sun Jun 09, 2013 15:43

BAGPIPE wrote:Where (if you can) do you find jungle grass?

You need to generate jungles, wich can be done by adding "v6_jungles" to mg_flags in minetest.conf
 

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by AndrOn » Sun Jun 09, 2013 17:44

how do you change the sounds? I used to put my sounds in minetest/games/common/mods/default/ but it doesn't work anymore.
sorry for bad english
 

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