[0.4.8] Texture pack selection

Nore
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[0.4.8] Texture pack selection

by Nore » Sun Aug 04, 2013 15:20

For 0.4.8, there will be texture pack selection in the main menu. Texture pack folders should be put in the textures/ folder, and the main menu allows to choose the texture pack.

Moreover, the "all" folder is removed, and will be shown as a texture pack. The "server" folder (and texture pack) are textures that the server will send to client.

Example structure:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
textures/
├── HDX/
│ ├── info.txt
│ ├── screenshot.png
│ ├── default_wood.png
│ └── ...
└── Misa/
  ├── info.txt
  ├── screenshot.png
  ├── default_brick.png
  └── ...


For texture pack creators:
- there should be a "info.txt" file in the texture pack folder, that will hold information on the texture pack that will be displayed
- there should be a "screenshot.png" that will be a screenshot of the TP. Its format must be 4:3 (at least 160×120).
Last edited by Nore on Sun Aug 04, 2013 15:26, edited 1 time in total.
 

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Evergreen
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by Evergreen » Sun Aug 04, 2013 15:41

Awesome! More updates for mt-faithful are coming because of this. :D
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rubenwardy
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by rubenwardy » Sun Aug 04, 2013 15:57

Wow! Very nice!

Now all we need is sound packs, and we will be pack-ed up!
 

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Inocudom
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by Inocudom » Sun Aug 04, 2013 16:28

This is a good idea, but so is sound packs support.
 

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webdesigner97
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by webdesigner97 » Sun Aug 04, 2013 16:44

Yep, this is a great improvement!
 

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Casimir
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by Casimir » Sun Aug 04, 2013 17:23

Very nice.
Now info.txt for games and mods too, please.
Also you don't need a big red text "no screenshot available", just don't show it.
Last edited by Casimir on Sun Aug 04, 2013 17:30, edited 1 time in total.
 

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Mossmanikin
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by Mossmanikin » Sun Aug 04, 2013 18:42

Absolutely great.
I've been waiting for this. :)

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My stuff
 

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Evergreen
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by Evergreen » Sun Aug 04, 2013 18:58

Also, why isn't the mod manager more like this? Making an image for a mod + an explanation isn't a bad idea.
Last edited by Evergreen on Sun Aug 04, 2013 18:58, edited 1 time in total.
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andressonpaullo
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by andressonpaullo » Sun Aug 04, 2013 20:34

ai dentro
 

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Mito551
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by Mito551 » Sun Aug 04, 2013 23:17

great!
 

Josh
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by Josh » Mon Aug 05, 2013 02:53

Great Texture Pack new system you got going there, +1
Last edited by Josh on Mon Aug 05, 2013 02:53, edited 1 time in total.
 

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by cHyper » Mon Aug 05, 2013 10:20

awesome feature...

+1
Last edited by cHyper on Thu Aug 15, 2013 08:01, edited 1 time in total.
--------------------------------------------------------
 

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BlauerEisRegen
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by BlauerEisRegen » Thu Aug 08, 2013 14:57

I simply like that! Good job!
Will there be a feauture where you can change the textures in the running game?
 

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by Gambit » Thu Aug 15, 2013 00:20

Is there a limit on how many letters can be in the info.txt? Will the summery be cutoff or spill out of it's boundaries?
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by Jordach » Thu Aug 15, 2013 09:49

Gambit wrote:Is there a limit on how many letters can be in the info.txt? Will the summery be cutoff or spill out of it's boundaries?
Try it and find out. (To be fair, nobody has actually done this test.)

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Gambit
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by Gambit » Fri Aug 16, 2013 22:06

Jordach wrote:
Gambit wrote:Is there a limit on how many letters can be in the info.txt? Will the summery be cutoff or spill out of it's boundaries?
Try it and find out. (To be fair, nobody has actually done this test.)


Eww... yeah you might need to fix it... X_x
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PilzAdam
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by PilzAdam » Fri Aug 16, 2013 22:16

Gambit wrote:
Jordach wrote:
Gambit wrote:Is there a limit on how many letters can be in the info.txt? Will the summery be cutoff or spill out of it's boundaries?
Try it and find out. (To be fair, nobody has actually done this test.)


Eww... yeah you might need to fix it... X_x

Image
info.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
This is an epicly long Texture Pack description to show how long a description can be.
Z

Thats about 80 characters for the first line.

I wonder why you cant test this yourself, though.
Last edited by PilzAdam on Fri Aug 16, 2013 22:16, edited 1 time in total.
 

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Mito551
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by Mito551 » Sat Aug 17, 2013 14:24

PilzAdam wrote:
Gambit wrote:
Jordach wrote:Try it and find out. (To be fair, nobody has actually done this test.)


Eww... yeah you might need to fix it... X_x

http://mg.viewskew.com/mgoblin_media/media_entries/323/TPInfo.png
info.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
This is an epicly long Texture Pack description to show how long a description can be.
Z

Thats about 80 characters for the first line.

I wonder why you cant test this yourself, though.


it looks like he did. and that's his reaction to the result of his little test.
 

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Gambit
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by Gambit » Sun Aug 18, 2013 04:29

Mito551 wrote:
PilzAdam wrote:
Gambit wrote:
Eww... yeah you might need to fix it... X_x

http://mg.viewskew.com/mgoblin_media/media_entries/323/TPInfo.png
info.txt:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
This is an epicly long Texture Pack description to show how long a description can be.
Z

Thats about 80 characters for the first line.

I wonder why you cant test this yourself, though.


it looks like he did. and that's his reaction to the result of his little test.


I did test it. so Yep.
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by Prestotron562 » Thu Sep 05, 2013 21:41

Yeah Sfan5 had that in his builds
 

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Gambit
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by Gambit » Fri Sep 20, 2013 23:24

I wish there was a slideshow feature for the preview images that way we can show multiple shots of the texture pack.
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by Prestotron562 » Sun Sep 29, 2013 19:53

Yeah sfan5 has a build of Minetest with this feature.
 


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