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Minetest 0.4.9

PostPosted: Thu Jan 02, 2014 07:50
by xyz
Hi, all.

Minetest 0.4.9 is out!

Changelog: http://dev.minetest.net/Changelog#0.4.8_.E2.86.92_0.4.9
Source code: https://github.com/minetest/minetest/tree/0.4.9
Download (Windows builds): MSVC build (recommended), MinGW build.

PostPosted: Thu Jan 02, 2014 09:00
by webdesigner97
Why was this released to fast?

Edit: I really like the improvements in the mod downloader and the text-shadow for the fonts! Great work! I can't say much about the shaders because my laptop is too slow for them ;)

PostPosted: Thu Jan 02, 2014 09:53
by Krock
Wow...yes that was a fast release.
*Downloads*

EDIT:
[spoiler=ERRORS!]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022

...and so on multiple times
Minetest 0.4.9 MSVC build[/spoiler]
EDIT2:
Minetest console does not close itself when exiting gui.
And how to get my loved small font back? :sad:
EDIT3:
I tried MinGW and works much faster but it also crashes more often..wtf

PostPosted: Thu Jan 02, 2014 15:38
by Enke
Well, that was fast. Neat changes guys!

PostPosted: Fri Jan 03, 2014 00:58
by LuxAtheris
I dont know if this is a bug,but whenever I go to the main menu(after playing)minetest always crash

PostPosted: Fri Jan 03, 2014 01:25
by hoodedice
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local minetest_release = 4.8

minetestforum.register_function timer ();
calculate.time (today, 24112013),
end

minetestforum.register_function release_time ();
if minetest_release = 4.9,
       then if timer < 180,
                print "IT'S A LIE! IT'S BUGGY! DON'T FRIGGIN UPGRADE",
       else print " Yaay! New release!!",
else print "nothing to do."

end

minetestforum.register_function  syntax ();
       if user = (PilzAdam, sfan5, kaeza, VanessaE, Jordach),
              then if user.post.content = "Wrong programming code dude That's so wrong you suck at windows blah new",
              print "GTFO",
       else print ".",
end

end




IT'S A LIE! IT'S BUGGY! DON'T FRIGGIN UPGRADE

PostPosted: Fri Jan 03, 2014 01:47
by Mossmanikin
Enke wrote:Well, that was fast. Neat changes guys!

^
LuxAtheris wrote:I dont know if this is a bug,but whenever I go to the main menu(after playing)minetest always crash

I have a similar problem. It doesn't happen every time, but approximately half of the time.
Also the game crashes sometimes while loading a world.

Debug info (level 4):
[spoiler=Crash after playing]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
02:29:55: VERBOSE[ServerThread]: Server::deletingPeer(): peer->id=2, timeout=0
02:29:55: INFO[main]: Audio: Deinitializing...
02:29:55: INFO[main]: Audio: Deinitialized.
02:29:55: INFO[main]: Server destructing
02:29:55: INFO[main]: Server: Saving players
02:29:55: INFO[main]: Server: Saving environment metadata
02:29:55: INFO[main]: Server: Stopping and waiting threads
02:29:55: INFO[main]: Server: Threads stopped
02:29:55: VERBOSE[main]: ServerEnvironment::deactivateFarObjects(): deactivating object id=1 on inactive block (7,1,12)
02:29:55: VERBOSE[main]: ServerEnvironment::deactivateFarObjects(): object id=1 is not known by clients; deleting
02:29:55: VERBOSE[main]: ServerMap::~ServerMap
02:29:55: INFO[main]: ServerMap: Saved map to C:\Games\minetest-0.4.9\bin\..\worlds\Memo
02:29:55: INFO[main]: RollbackManager::~RollbackManager()
02:29:55: INFO[main]: RollbackManager::flush()
02:29:55: INFO[main]: BanManager: saving to C:\Games\minetest-0.4.9\bin\..\worlds\Memo\ipban.txt
02:29:55: INFO[main]: Server: Deinitializing scripting

[/spoiler]
[spoiler=Crash before playing]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
02:17:30: INFO[main]: Audio: Deinitializing...
02:17:31: INFO[main]: Audio: Deinitialized.
02:17:31: INFO[main]: GUIEngine: Deinitializing scripting
02:17:31: INFO[main]: Searching worlds...
02:17:31: INFO[main]:   In C:\Games\minetest-0.4.9\bin\..\worlds:
02:17:31: INFO[main]: Memo MEMO2
02:17:31: INFO[main]: 2 found.
02:17:31: INFO[main]: Selected world: Memo [C:\Games\minetest-0.4.9\bin\..\worlds\Memo]
02:17:31: INFO[main]: Attempting to use OpenAL audio
02:17:31: INFO[main]: Audio: Initializing...
02:17:31: INFO[main]: Audio: Vorbis extension NOT present
02:17:31: INFO[main]: Audio: Initialized: OpenAL 1.1, using Generic Software
02:17:31: INFO[main]: Creating server

[/spoiler]

PostPosted: Fri Jan 03, 2014 01:59
by Josh
Already? Cool!

PostPosted: Fri Jan 03, 2014 05:07
by shaheerziya
How to make a mod?

PostPosted: Fri Jan 03, 2014 18:44
by qwrwed
shaheerziya: There's a tutorial here: http://dev.minetest.net/Intro#Modding_Basics

I get the same error as Krock:
Krock wrote:EDIT:
[spoiler=ERRORS!]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022
10:56:17: ERROR[CurlFetchThread]: select returned error code 10022

...and so on multiple times
Minetest 0.4.9 MSVC build[/spoiler]

PostPosted: Fri Jan 03, 2014 19:08
by grey
Wow, that was quick. Nice work dudes! Thank you so much for your hard work!

PostPosted: Fri Jan 03, 2014 19:43
by Krock
Ehm in my eyes is this the fastest but the one with the most bugs after release.
I'll better wait for 0.4.9-dev or even 0.5.0....

PostPosted: Fri Jan 03, 2014 19:50
by playzooki
pretty cool

PostPosted: Fri Jan 03, 2014 23:57
by BrandonReese
Krock wrote:Ehm in my eyes is this the fastest but the one with the most bugs after release.
I'll better wait for 0.4.9-dev or even 0.5.0....


I'm not having any trouble with it, but I'm running Linux

PostPosted: Sat Jan 04, 2014 00:17
by Linxx
not having much trouble either aside from server list sometimes disapearing but doesn't happen much i'm on windows

PostPosted: Sat Jan 04, 2014 02:02
by TheEpicJames
0.4.8 came out on 2013-11-24, now we have 0.4.9!

PostPosted: Sat Jan 04, 2014 09:53
by BlauerEisRegen
Very cool, but I have many wrong textures in the inventory! and some textures in the inventory are simply blue! I can't really play because of the wrong textures!
-> I mean that for example the dirt with snow node has the dirt with grass texture in the inventory and so on!
Has somebody else this problem?

PostPosted: Sat Jan 04, 2014 12:18
by AMMOnym
ImageShaders error

PostPosted: Sat Jan 04, 2014 12:58
by shaheerziya

PostPosted: Sat Jan 04, 2014 13:00
by AMMOnym
i turn it of but that is red too

PostPosted: Sat Jan 04, 2014 13:04
by Topywo
AMMOnym wrote:i turn it of but that is red too


Did you enable the waving leaves/plants/water? Toggle those, maybe it helps.

PostPosted: Sat Jan 04, 2014 13:10
by AMMOnym
Topywo wrote:
AMMOnym wrote:i turn it of but that is red too


Did you enable the waving leaves/plants/water? Toggle those, maybe it helps.
i try have enablrd only four things :particles,3d clouds,Preload itm visual,smooth lighting but its red too so i delete 0.4.9 and i have 0.4.8 now

PostPosted: Sat Jan 04, 2014 13:19
by Topywo
Only thing I now can think of is to check your minetest.conf, just to be sure the changes in the settings are also in the minetest.conf file.


Edit: as far as I can read it a bit, there were no changes of the shaders when going from 0.4.8-dev to 0.4.9-dev

PostPosted: Sun Jan 05, 2014 19:55
by BrunoMine
He used the "minetest.conf" of desktop.
what are the changes??
minetest is in difficult times

PostPosted: Sun Jan 05, 2014 21:08
by RealBadAngel
AMMOnym wrote:... error


Please pastebin your complete log (delete log file first to have new and clean one).

PostPosted: Sun Jan 05, 2014 22:34
by Mcc457
Does it crash whenever you leave the world for anyone else?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:26:09: ACTION[main]:         .__               __                   __   
17:26:09: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
17:26:09: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
17:26:09: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
17:26:09: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
17:26:09: ACTION[main]:       \/        \/     \/          \/     \/       
17:26:09: ACTION[main]: World at [C:\Documents and Settings\JORDAN & CHRISTOPHER\Desktop\minetest-0.4.9\bin\..\worlds\cgfnhdghbcgd]
17:26:09: ACTION[main]: Server for gameid="minetest" listening on port 64075.
17:26:09: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer
Font size: 8 17
17:27:14: ACTION[ServerThread]: singleplayer leaves game. List of players:

PostPosted: Tue Jan 07, 2014 17:02
by ZacAttack
YAY!!!! XD

PostPosted: Wed Jan 08, 2014 19:28
by PedrinhoBR
Very good Minetest 0.4.9, just thought strange noise it makes when you walk on the sand.

PostPosted: Thu Jan 09, 2014 05:51
by BlauerEisRegen
good job, but what about changes wich are more viewable? I mean something the player can see while playing? for example a new node? or a new biom ( for example snow)? This would be great! Or some nodes could be deleted?
can I find a list with changes which will happens next?
Thanks for your answers!

PostPosted: Thu Jan 09, 2014 11:36
by Pitriss
Nodes, biomes etc this all belongs to modding. This is engine only.