Jordach wrote:Sam II and my player capes model just got intergrated into minetest_game!
PilzAdam wrote:The cape inside the player texture will break a lot of player textures. Since this area was not used before many creators of textures just draw something random in it.
PilzAdam wrote:The cape inside the player texture will break a lot of player textures. Since this area was not used before many creators of textures just draw something random in it.
Casimir wrote:So next version will be 0.4.10, not 0.5?
onpon4 wrote:Casimir wrote:So next version will be 0.4.10, not 0.5?
The dot is not a decimal point. Each of the three numbers is completely separate and represents a different level of change. I don't know Minetest's policy for what kinds of changes increment what numbers, but version 0.5.0 (if it happens) should be expected to be significantly more different than the updates we've seen to 0.4.x so far.
Inocudom wrote:We must not let the breaking of textures stop improvements.
mauvebic wrote:Inocudom wrote:We must not let the breaking of textures stop improvements.
I don't see how just adding capes is an improvement. Now, if we could use different player models and have some in-game facility for changing them like we do with skins, i'd call that an improvement :-)
mauvebic wrote:Inocudom wrote:We must not let the breaking of textures stop improvements.
I don't see how just adding capes is an improvement. Now, if we could use different player models and have some in-game facility for changing them like we do with skins, i'd call that an improvement :-)
Novacain wrote:so, here is a question, what if you only want to make a partial cape? how will it behave then?
BlauerEisRegen wrote:I think this looks good, but I also think that it is not important. More important woulb be for example adding new bioms or the possibilities to change the settings ingame!
Hope sombody like my ideas?
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