BlockMen wrote: No additions that are decided to be too much (e.g. adding homedecor in its entirety)
PilzAdam wrote:What direction is planned for the gameplay?
Sokomine wrote:A big problem, howevre, is jungletree wood. While I do like the new texture a lot, it is just too *diffrent* from the previous one. Can't you just add another tree that provides the new wood?
PilzAdam wrote:PilzAdam wrote:What direction is planned for the gameplay?
So.... no gameplay direction? Just random additions like in "the old" minetest_game?
BlockMen wrote:PilzAdam wrote:PilzAdam wrote:What direction is planned for the gameplay?
So.... no gameplay direction? Just random additions like in "the old" minetest_game?
If you can't read theres nothing we can do, the direction is listed above.
But now you mentioning, it lacks one point:
- No PilzAdam that blocks new features randomly (like it was before)
BlockMen wrote:- Ensure balanced gameplay while still adding new and useful items/nodes/etc.
BlockMen wrote:- No changes to the basic concepts (e.g. workbench won't get added)
BlockMen wrote:- No additions that are decided to be too much (e.g. adding homedecor in its entirety)
BlockMen wrote:- Focus on stability and completeness (no half-finished stuff)
BlockMen wrote:- Improve/add API to allow mods to extend the features (e.g. new crops for farming)
Wuzzy wrote:BlockMen wrote:PilzAdam wrote:So.... no gameplay direction? Just random additions like in "the old" minetest_game?
If you can't read theres nothing we can do, the direction is listed above.
But now you mentioning, it lacks one point:
- No PilzAdam that blocks new features randomly (like it was before)
Yes!!! Start the flame war! Here, have some molotov cocktails. I wanna see blooooooood!
But seriously, let’s talk about goals.BlockMen wrote:- No changes to the basic concepts (e.g. workbench won't get added)
But what are the basic concepts?
Wuzzy wrote:BlockMen wrote:- No additions that are decided to be too much (e.g. adding homedecor in its entirety)
But when do we know if something is too much?
BlockMen wrote:...For all ppl that want use the old textures, you can easily make a texture pack with the old ones (and use it)...
Wuzzy wrote:BlockMen wrote:- Focus on stability and completeness (no half-finished stuff)
OK, this goal is actually useful, so I can reply usefully to it. Here’s some half-finished stuff:
- There are rails but no carts,
- swords but no enemies to use them on (OK, there are players, but swords are useless in singleplayer)
- Vessels but no stuff to store and
- there’s gold but nearly no use of it (just a gold block).
This would imply the addition of carts and mobs and maybe some golden (decoration?) items. And contents for vessels unless they are intended as pure decorational items.
Wuzzy wrote:This would imply the addition of carts and mobs and maybe some golden (decoration?) items. And contents for vessels unless they are intended as pure decorational items.
Wuzzy wrote:What is clearly not stated in are concrete goals in the direction of gameplay, which is, I think, what PilzAdam wanted to hear.
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