[0.4.10] NeXt merged / Updated minetest_game
Posted: Sun Jul 06, 2014 15:59
Hello everyone,
Minetest NeXt got merged into the default game (minetest_game) and all further developed will take place at minetest_game (https://github.com/minetest/minetest_game)
To prevent problems with the development like before (see this post) its maintained for now by only three people (sfan5, nore, BlockMen).
The new direction of development is following:
- Ensure balanced gameplay while still adding new and useful items/nodes/etc.
- No changes to the basic concepts (e.g. workbench won't get added)
- No additions that are decided to be too much (e.g. adding homedecor in its entirety)
- Focus on stability and completeness (no half-finished stuff)
- Improve/add API to allow mods to extend the features (e.g. new crops for farming)
Below is a complete Changelog:
New Blocks:
- Dessert Cobblestone, -stairs, -slabs #250
- Desertstonebrickstairs, -slabs
- Sandstonebrickstairs, -slabs
- Glass door, Obsidianglass door, Trapdoor
- Glasspanes, Ironbars
- TNT (freeminer version)
- New soil: Desert Sand
New features:
- Upward digging for papyrus and cactus #223
- Additional mirrored recipes for axes #182
- Bookshelves have an inventory (for books) #180
- Furnace protection
- Commands: /sethome & /home (with privileg)
- Mese- and Diamondhoe
- Jungle is enabled by default
- Farming API (slightly changed behavior too)
Changed behavior:
- Craft output for stairs is 6 (instead of 4) #237
- Punch bones to pickup items, drop them if no space for bones
- Doors have sounds
- Other code tweaks (including #250)
- Tweaked player physics
Changed appearance:
- Cuboid wieldhand (Sam II) #249
- Fancy inventories
- Many new textures
Minetest NeXt got merged into the default game (minetest_game) and all further developed will take place at minetest_game (https://github.com/minetest/minetest_game)
To prevent problems with the development like before (see this post) its maintained for now by only three people (sfan5, nore, BlockMen).
The new direction of development is following:
- Ensure balanced gameplay while still adding new and useful items/nodes/etc.
- No changes to the basic concepts (e.g. workbench won't get added)
- No additions that are decided to be too much (e.g. adding homedecor in its entirety)
- Focus on stability and completeness (no half-finished stuff)
- Improve/add API to allow mods to extend the features (e.g. new crops for farming)
Below is a complete Changelog:
New Blocks:
- Dessert Cobblestone, -stairs, -slabs #250
- Desertstonebrickstairs, -slabs
- Sandstonebrickstairs, -slabs
- Glass door, Obsidianglass door, Trapdoor
- Glasspanes, Ironbars
- TNT (freeminer version)
- New soil: Desert Sand
New features:
- Upward digging for papyrus and cactus #223
- Additional mirrored recipes for axes #182
- Bookshelves have an inventory (for books) #180
- Furnace protection
- Commands: /sethome & /home (with privileg)
- Mese- and Diamondhoe
- Jungle is enabled by default
- Farming API (slightly changed behavior too)
Changed behavior:
- Craft output for stairs is 6 (instead of 4) #237
- Punch bones to pickup items, drop them if no space for bones
- Doors have sounds
- Other code tweaks (including #250)
- Tweaked player physics
Changed appearance:
- Cuboid wieldhand (Sam II) #249
- Fancy inventories
- Many new textures