/clearobjects - Clears all objects (removes all dropped items and mobs). Note this may crash the server or slow it down insanely for about 30 seconds. This can only be done by the user called 'name' in configuration, or, in 0.4, the 'server' privilege.
lundi 25 juin 2012, 20:55:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mardi 26 juin 2012, 19:31:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mercredi 27 juin 2012, 09:51:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mercredi 27 juin 2012, 22:56:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mercredi 27 juin 2012, 23:36:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 00:00:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 10:10:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 17:45:02 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 20:56:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
turbogus wrote:bande de petits polissons : ;-)lundi 25 juin 2012, 20:55:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mardi 26 juin 2012, 19:31:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mercredi 27 juin 2012, 09:51:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mercredi 27 juin 2012, 22:56:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
mercredi 27 juin 2012, 23:36:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 00:00:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 10:10:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 17:45:02 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
jeudi 28 juin 2012, 20:56:01 (UTC+0200) MEDOR: not running...WOUF WOUF... Restarting
Jat wrote:Tu fera un tableaux en html aprés :p
Moi jai pas envie de les aidé ^^
Fait marché votre cerveaux car ce n'est que le commencement :p
A tout le monde le serveur peu étre redemarre tout les minute donc pu de plantage comme avant. Et la pluspart des mods sont stable.
@turbogus: tu pourrait pas faire un script qui compile automatiquement minetest pour simplifier la vie des jeunes.
ville de Jat = MineStein
16:00:01: ACTION[ServerThread]: prof-chocolate digs madblocks:dye_yellow at (-116,24,63)
16:00:03: ACTION[ServerThread]: prof-chocolate digs madblocks:dye_yellow at (-117,23,63)
16:04:36: ACTION[ServerThread]: prof-chocolate places node madblocks:dye_cyan at (-117,23,62)
16:04:34: ACTION[ServerThread]: prof-chocolate places node madblocks:dye_cyan at (-118,22,62)
16:13:51: ACTION[ServerThread]: Monster digs madblocks:dye_cyan at (-118,22,62)
16:04:34: ACTION[ServerThread]: prof-chocolate places node madblocks:dye_cyan at (-119,21,62)
16:07:08: ACTION[ServerThread]: prof-chocolate places node default:cobble at (-127,20,61)
16:07:07: ACTION[ServerThread]: prof-chocolate places node default:cobble at (-126,20,61)
16:07:05: ACTION[ServerThread]: prof-chocolate places node default:cobble at (-126,20,62)
16:07:06: ACTION[ServerThread]: prof-chocolate places node default:cobble at (-126,20,63)
13:43:52: ACTION[ServerThread]: prof-turbo digs bobblocks:trap_grass at (-126,20,64)
16:07:04: ACTION[ServerThread]: prof-chocolate places node default:cobble at (-126,20,64)
##################################################################
13:11:24: ACTION[ServerThread]: Roddy places node bobblocks:orangeblock at (-315,24,130)
13:54:51: ACTION[ServerThread]: Jat digs bobblocks:orangeblock_off at (-315,24,130)
13:55:26: ACTION[ServerThread]: Jat places node bobblocks:orangeblock at (-315,24,130)
13:11:20: ACTION[ServerThread]: Roddy places node bobblocks:orangeblock at (-315,24,132)
13:56:42: ACTION[ServerThread]: Jat digs bobblocks:orangeblock_off at (-315,24,132)
nofreeze_ALPHA = 160
nofreeze_VISC = 1
minetest.register_node("nofreeze:water_flowing", {
description = "Water (flowing) nofreeze",
inventory_image = minetest.inventorycube("nofreeze_water.png"),
drawtype = "flowingliquid",
tiles ={"nofreeze_water.png"},
special_tiles = {
{name="nofreeze_water.png", backface_culling=false},
{name="nofreeze_water.png", backface_culling=true},
},
alpha = nofreeze_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "nofreeze:water_flowing",
liquid_alternative_source = "nofreeze:water_source",
liquid_viscosity = nofreeze_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3},
})
minetest.register_node("nofreeze:water_source", {
description = "Water nofreeze",
inventory_image = minetest.inventorycube("nofreeze_water.png"),
drawtype = "liquid",
tiles ={"nofreeze_water.png"},
special_tiles = {
-- New-style water source material (mostly unused)
{name="nofreeze_water.png", backface_culling=false},
},
alpha = nofreeze_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "nofreeze:water_flowing",
liquid_alternative_source = "nofreeze:water_source",
liquid_viscosity = nofreeze_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3},
})
22:11:18: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activated static object pos=(-899.149,25.77,265.079) type=7
22:11:18: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=32; there are now 32 active objects.
22:11:18: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=32 name="__builtin:item"
22:11:18: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=32
22:11:18: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
22:11:18: INFO[ServerThread]: LuaEntitySAO::create(name="__builtin:item" state="default:sapling")
22:11:18: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activated static object pos=(-899.803,26.77,266.536) type=7
22:11:18: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=33; there are now 33 active objects.
22:11:18: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=33 name="__builtin:item"
22:11:18: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=33
22:11:18: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
22:11:18: INFO[ServerThread]: LuaEntitySAO::create(name="__builtin:item" state="default:sapling")
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