I like to compare everything that goes into the engine for how well it suits a gravitation-less space game without ground surface. If everything is either disableable or suitable for such, then it gives much more freedom for people to experiment and create interesting things, even in ground-based worlds.
It’s starting to seem to me that we need to change the Minetest distribution to contain a bunch of different subgames instead of trying to have one main game. New ideas or thumbs ups for this?
mauvebic wrote:I like the idea of stacked realms (tried it) but the pure lua approach even with vmanip, is too slow for servers. We need more options with the mapgen and the ability to reuse it in different places.
Aditya Raj Bhatt wrote:But splitting minetest itself into subgames (I mean branches with completely different focuses rather than current minetest style playing) would be detrimental to development - overextension of resources, everyone going their own way, lack of focus.
It’s starting to seem to me that we need to change the Minetest distribution to contain a bunch of different subgames instead of trying to have one main game. New ideas or thumbs ups for this?
paramat wrote:MGV7 will be amazing because it will have lua-defined biomes and realms generated by core at any altitude, of 3 types: surface, underworld, float lands (this was Hmmmm's intention the last time he expressed it on minetest-dev IRC). Per-realm skydomes would be ideal.
paramat wrote:Custom sky news: https://github.com/minetest/minetest/pull/960 Looks like it may be per player too. Thanks celeron55!
mauvebic wrote:Not sure if i understand, do you mean one could have 3 different realms at any height, or any number of realms of the 3 different types at any height?
mauvebic wrote:I like the idea of stacked realms (tried it) but the pure lua approach even with vmanip, is too slow for servers.
paramat wrote:Ha not too sure myself, i read it a few months ago on IRC dev logs. Hopefully any number of any realm type at any height, since i would certainly want the option of additional surface realms instead of being stuck with floating island type realms high up.
paramat wrote:But have you tested paragenv7 LVM? (Although it is untested and probably buggy) That was written using the new perlin map functions which will speed up generation even more. The earlier moonrealm LVM you tried used the older slower perlin functions.
mauvebic wrote:Game-wise, players could harvest materials in space that you can't find on earth, survival would be harsher, and they could bring the rare stuff back to earth or build up a colony in space bringing resources from earth.
celeron55 wrote:
I like to compare everything that goes into the engine for how well it suits a gravitation-less space game without ground surface. If everything is either disableable or suitable for such, then it gives much more freedom for people to experiment and create interesting things, even in ground-based worlds.
mauvebic:
I've been annoying various people for two years now as to what is needed for a genuine space game and/or alien worlds :P Chiefly, the ability to change the sky (sun, moon, the background and/or colour).
Nore wrote:About Lua mapgen, you should try mg (with a recent version of Minetest). It is very fast, almost as fast as normal mapgen, so that shows it is possible to create stacked realms with Lua without too much slowness.
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