Mese and Shaders

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GingerHunter797
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Mese and Shaders

by GingerHunter797 » Sun Oct 20, 2013 01:58

I have 2 questions!
1. What are Mese shards used for???
2. Are there any shaders for Minetest? Because I want it to look BEUTIFUL!(I think I misspelled beutiful)
http://i.imgur.com/gqXXUaI.png

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Evergreen
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by Evergreen » Sun Oct 20, 2013 02:00

GingerHunter797 wrote:I have 2 questions!
1. What are Mese shards used for???
2. Are there any shaders for Minetest? Because I want it to look BEUTIFUL!(I think I misspelled beutiful)
1. Nothing in the default game. 2. Yes, there can be shaders. It's just that no one has made any. Except Bump Mapping by RealBadAngel (which is in default)
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GingerHunter797
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by GingerHunter797 » Sun Oct 20, 2013 02:08

Wow! Thank you for such a fast reply!

I hope someone will make a shaders mod for Minetest one day.
http://i.imgur.com/gqXXUaI.png

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by Jordach » Sun Oct 20, 2013 02:25

GingerHunter79 wrote:I hope someone will make a shaders mod for Minetest one day.
1) shaders are not mods and are infact gpu instructions on how to make the world look better.

2) only opengl users will get access to the shaders, users who are using direct3d are out of luck.

3) shaders create a noticible performance hit, as people the latest gpus maybe only able to use them without losing performance. (Not entirely sure on how NEW they need to be...)

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by BlockMen » Sun Oct 20, 2013 10:09

Jordach wrote:
GingerHunter79 wrote:I hope someone will make a shaders mod for Minetest one day.
1) shaders are not mods and are infact gpu instructions on how to make the world look better.

2) only opengl users will get access to the shaders, users who are using direct3d are out of luck.

3) shaders create a noticible performance hit, as people the latest gpus maybe only able to use them without losing performance. (Not entirely sure on how NEW they need to be...)



2) No, users of direct3d are not in general "out of luck", but we need someone to write HLSL shaders while opengl uses GLSL shaders. (the default shaders atm)
 

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by Jordach » Sun Oct 20, 2013 10:14

BlockMen wrote:
Jordach wrote:
GingerHunter79 wrote:I hope someone will make a shaders mod for Minetest one day.
1) shaders are not mods and are infact gpu instructions on how to make the world look better.

2) only opengl users will get access to the shaders, users who are using direct3d are out of luck.

3) shaders create a noticible performance hit, as people the latest gpus maybe only able to use them without losing performance. (Not entirely sure on how NEW they need to be...)



2) No, users of direct3d are not in general "out of luck", but we need someone to write HLSL shaders while opengl uses GLSL shaders. (the default shaders atm)
Out of luck referred to the current state of shaders

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by PilzAdam » Sun Oct 20, 2013 15:03

Evergreen wrote:It's just that no one has made any. Except Bump Mapping by RealBadAngel (which is in default)

No, that is wrong.
The shaders that are currently used control daylight (which gives a smooth day-night cycle), fog, brighten the topside of nodes, and (as you already said) allow to use normalmaps.
 

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by Wuzzy » Sun Oct 20, 2013 15:37

Q: Why do people continue asking questions which are already answered in the community wiki?
A: Because there is no sticky thread linking to it in this forum.
Last edited by Wuzzy on Sun Oct 20, 2013 15:37, edited 1 time in total.
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by Inocudom » Sun Oct 20, 2013 16:08

I think the song in the YouTube video below gives a feel of what some of the developers' lives are like right now. For example, RealBadAngel is very busy with work lately, so be very patient when it comes to the new shaders.
http://youtu.be/A2qPY1E8rIA
Last edited by Inocudom on Mon Oct 21, 2013 00:21, edited 1 time in total.
 


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