Having a problem with jungles... (and wondering if I'm dumb)

rootedphoenix
New member
 
Posts: 2
Joined: Thu Nov 07, 2013 06:13

Having a problem with jungles... (and wondering if I'm dumb)

by rootedphoenix » Thu Nov 07, 2013 06:20

I just got Minetest 0.4.7. It is awesome.

However it is my understanding that I have to put in "v6_jungles, dungeons" in something called "mg_flags" within the conf file. However, that setting doesn't exist, and when I put in "mg_flags = v6_jungles, dungeons", wound up with very odd worlds.

I seem to have set it right again by restoring the original state of that file, but I am very confused now. Are jungles in this version by default? Is there a setting I missed? Ergh.

Anyway. Thanks. :)
Last edited by rootedphoenix on Thu Nov 07, 2013 06:20, edited 1 time in total.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Thu Nov 07, 2013 08:42

rootedphoenix wrote:However it is my understanding that I have to put in "v6_jungles, dungeons" in something called "mg_flags" within the conf file. However, that setting doesn't exist, and when I put in "mg_flags = v6_jungles, dungeons", wound up with very odd worlds.


When minetest starts a v6 game it follows the default map generation. I think the one in minetest.conf.example:
#mg_flags = trees, caves, v6_biome_blend
You don't see it in your minetest.conf.

I guess when you put in your minetest.conf:
mg_flags = v6_jungles, dungeons
It will overwrite the default settings and create a world with only jungles and dungeons

So you'll need to put more settings in that line. You'll probably want something like this
mg_flags = trees, caves, v6_biome_blend, v6_jungles, dungeons


You can copy that line or copy elements from minetest.conf.example:
# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Thu Nov 07, 2013 10:29

Be sure you are editing `minetest.conf' while the game is not running. Otherwise it overwrites the settings.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Fri Nov 08, 2013 19:15

""v6_jungles, dungeons" -> "wound up with very odd worlds." - omg, i just tried it!
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

rootedphoenix
New member
 
Posts: 2
Joined: Thu Nov 07, 2013 06:13

by rootedphoenix » Sat Nov 16, 2013 06:39

It seems to work! Thank you! :)
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 10 guests

cron