I don't know of a way to do this without recompiling. If you are compiling the game, open game.cpp and find the lines at 863 and 864:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if{time_counter >= timeout)
break;
Disable them like so:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
//if{time_counter >= timeout)
// break;
Then of course recompile. Then the counter will simply reach 0, then continue counting down into negative numbers without stopping until all textures are received.