minetest.conf and furnaces

D0431791
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minetest.conf and furnaces

by D0431791 » Mon Jan 06, 2014 04:41

In singleplayer mode.
I am standing at (0,0,0) and there is a furnace at (0,99,0).
What parameters should I set in minetest.conf so that the furnace does not suspend working?
I think max_block_send_distance and max_block_generate_distance are the most suspicious two.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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PilzAdam
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by PilzAdam » Mon Jan 06, 2014 17:11

Its active_block_range, but the performance of the server would be too low if you set it to 7.
 

D0431791
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Posts: 19
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by D0431791 » Wed Jan 08, 2014 00:41

Thanks for your time.
I think this performance problem may be a barrier for mods that need prepare before a player reaches.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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LionsDen
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by LionsDen » Wed Jan 08, 2014 05:33

There is a furnace mod out there that uses the clock for it's cooking instead of an abm. Plus I think there may be a request to merge such a mechanism into the basic minetest game mode. It's been a while since I have seen them but they are there.

Here is a link to the Time Based Furnace mod and the conversation that mentions the merge.

https://forum.minetest.net/viewtopic.php?id=7530
 


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