Casimir wrote:This topic is to express what recent changes to minetest make you happy (and those that make you very happy).
I'll start! So first thing is that spawning particles is now possible with the API. And the flolands, and the dungeons, and the jungles, and over all that the game develops so fast.
rarkenin wrote:LuaJit. And the game type split
Sokomine wrote:Even the new cobble texture is good because it provides more building options. The only issue I have with that one is that the new texture changes exsisting buildings.
Sokomine wrote: And the 6d facedir will be very intresting as well.
That is hat i have beenwaiting for a long time. When i relized how far we cane within a couple weeks it felt lie i got a birthday presentVanessaE wrote:What makes me happy about Minetest is that there have been great strides being made in the past few weeks to improve the engine, especially its performance, and add new features that we all can use in some way.
That would be awesome. I know others dont like hunger but think about how you could have upgrades to weapons not enchanting but taking tools to the forge to upgrade or maybe make sharper.Traxie21 wrote:Well, really love all of these changes, but none of them really appeal to me as something I can mess with.
Someone hurry up and implemnt a HUD api and make chat handled by lua!
kthxbai
minetest.override_item(name, redefinition)
^ Overrides fields of an item registered with register_node/tool/craftitem.
^ Note: Item must already be defined, (opt)depend on the mod defining it.
^ Example: minetest.override_item("default:mese", {light_source=LIGHT_MAX})
Casimir wrote:https://github.com/minetest/minetest/commit/574ed6a363328dcfa477b1779f3d9491322d96b7Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.override_item(name, redefinition)
^ Overrides fields of an item registered with register_node/tool/craftitem.
^ Note: Item must already be defined, (opt)depend on the mod defining it.
^ Example: minetest.override_item("default:mese", {light_source=LIGHT_MAX})
Hurray!
minetest.rotate_node(itemstack, placer, pointed_thing)
^ calls rotate_and_place() with infinitestacks set according to the state of
the creative mode setting, and checks for "sneak" to set the invert_wall
parameter.
Misty wrote:A few things I love about Minetest:
1.I love that Minetest exists, and I get to play it once in a while.
2. I love that the player/development community is so open, generous and friendly.
griefing is comparatively rare, and almost no one ever says "read the wiki ...NOOB!"
when you ask about something.
3. I love that new features are constantly appearing and making the game more fun and interesting.
4. I love that I can add simple nodes with my own mod, if I can just figure out how to make them work.
5. logs that can be placed directionally are nice.
Things I dont love:
1. drowning
2. The framerate counter recently disappeared from my game window, I hate that.
I found it helpful.
3. My npcs and animals are constantly being deleted.
4. sometimes I manage to break things, and then cant figure out how I went wrong so that I can fix it. :P
rubenwardy wrote:That's just a lua function: you could have done that before.
Topic wrote:[Fun] What makes you happy?
Users browsing this forum: No registered users and 9 guests