I have noticed alot of new comers do this in the first 3 month or so, treating their post numbers like an achievement. Dead give away is when they brag about having made 500 posts or so.
Also the fake troll account 176433428000blah blah blah should be removed as it only encourages the behavior. That account is just a in-direct stab towards new comers that actually just want to share their mods with others.
I suggest removing the ability for regular users to view ones post count, only admins should have access to that information. Almost willing to bet 50% of nonsense comments would then diminish as they have no goal or objective to meet
hoodedice wrote: Apart from the text under the avatar which says 'Member', 'Moderator', or 'Core Developer', the only other factor that shows a person that a certain user is credible is the post count.
hoodedice wrote:1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
the problem with this is that you are now collecting personal information. Bit of a turn off.hoodedice wrote:4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
hoodedice wrote:6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
Dopium wrote:This is the point i was trying to make, how is a member with more posts then another more 'credible'? The rest is neither here nor there. Just because someone has spammed their post count does not mean they are more credible, some seem to believe this. Only way to know if someone is 'credible' is to sit back listen and observe their work.
1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
and what about requests for help with mod development? I personally have very little in the way of programming skills right now, but I do have some unique ideas, and need to find help.
4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
the problem with this is that you are now collecting personal information. Bit of a turn off.
6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
I like this idea. question is, what to call them?
hoodedice wrote:You gave us your email while registering. Enough to find out your home address, the school to went to/ go to, and the phone number of your last girlfriend. Your age is just the number of times you went round the sun. Nothing big about that.
hoodedice wrote:2. Questions MUST be put in the respective discussion thread for it. NO ONE is allowed to create a question topic unless in Feature Discussion, or in the topic for Modding under Modding General.
hoodedice wrote:3. FAQ's shall be locked with a link posted to a thread with the answer and deleted within a short span of time.
hoodedice wrote:4. Age should be asked upon registration. No one should be barred, but this will be very helpful.
hoodedice wrote:5. Every one should be recommended to post in an introductory thread, which has yet to be created. The language of the newbie will help us determine if he's a pest or not.
hoodedice wrote:6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
hoodedice wrote:Well meaning, non-nooby members like Enke do it as well. I see no problem with this. None of the spammy members have been spotted doing this.
hoodedice wrote:Those guys are kids. They aren't doing anything technically wrong. This is a game oriented towards kids and we can't really help it if we get a bunch of 8 year olds wishing for Herobrine or a dragon mod. IMO, those are kids whose parents did not buy them MC and they found out about the free MT instead. They don't know or care about free as in freedom software and do not care about schist as long as they get their fairies, gnomes or whatever.
hoodedice wrote:Sometimes, as in the case of AMMOnym, a member can actually become productive after staying on the site for a bit.
I suggest removing the ability for regular users to view ones post count, only admins should have access to that information. Almost willing to bet 50% of nonsense comments would then diminish as they have no goal or objective to meet
hoodedice wrote: Apart from the text under the avatar which says 'Member', 'Moderator', or 'Core Developer', the only other factor that shows a person that a certain user is credible is the post count. No one can and has spammed to that level. I did on an average spam about 15-20% of my posts, but most of them were in the proper place (Offtopic).
hoodedice wrote: 1. Posts in 'Modding General', 'Texture Packs', 'Maps' and 'Minetest Games' MUST have 1 screenshot and 1 download link. Even for alpha and beta. Screenies can be linked - No need to put it in an img tag.
hoodedice wrote: 2. Questions MUST be put in the respective discussion thread for it. NO ONE is allowed to create a question topic unless in Feature Discussion, or in the topic for Modding under Modding General.
hoodedice wrote: 5. Every one should be recommended to post in an introductory thread, which has yet to be created. The language of the newbie will help us determine if he's a pest or not.
hoodedice wrote: 6. Well-known helpers, mod devs and artists must be given special designations as semi-mods (Special members with no mod powers) and must be made responsible for answering questions within entire sub forums.
I disagree with the topic in modding general.
Firstly, what is supposed to go in modding general other than questions?
Mods go in modding releases, after moderator vetting. Libraries are rare.
Secondly, that topic is hard to follow in structure. Things are much clearer in their own threads.
Finally, asking questions in their own topic means that you can choose a title that is meaningful. For example, I will look at a question entitled "Formspec problem: everything in the wrong place", and not a question entitled: "Entities: changing their textures at runtime", because I know more about them
Do you mean the real FAQ (wiki or forum), or a FAQ that a person has asked?
How?
And what would you do if (s)he is? Ban them?
Uhhh, is that a compliment, or an insult?
It seems good in concept, however, my thought is a thread where you can post a notice that you are working on a mod.
Allow me to ask: How would you determine someone's a pest or not from a single post? These things take time.
I object to this idea. One of the things that I liked about this community was that if someone had a question, and I had an answer, I could help them. The suggestion your are making sounds like only certain people will be allowed to help because they've been here longer.
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