Hybrid Dog wrote:but it affects the performance if chunks are loading or someone places nodes near youPilzAdam wrote:1) The server doesnt affect the performance of clients when it comes to rendering.
The caching isn't very good. You can leave an area of the map, come back, have absolutely nothing change in the few seconds you were gone, and the server is strained to resend those exact same chunks back to you.twoelk wrote:Clients do keep the parts of the map in memory that are relevant to the player.
I've seen people talk about this in other contexts and the general consensus is that miencraft can easily host 50+ players while minetest starts running into lag issues at less than 10 players. You can always tell when it's bandwidth related because that's when it starts taking extra time for the server to send you chunks.twoelk wrote:Games such as Minetest are totally different.
Hybrid Dog wrote:ok, the client's minetest affects this while chunkloading and other things which change the mapsfan5 wrote:Hybrid Dog wrote:but it affects the performance if chunks are loading or someone places nodes near you
Wrong, the server affects zero of the rendering performance on the client.
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