A world built with different minetest builds.

nsd
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A world built with different minetest builds.

by nsd » Fri Aug 08, 2014 02:22

What happens if you have a world from one build and you place it into another build? How would new chunks load? How could you change the identity of blocks from one build so they are recognizable by the other? (I tried WorldEdit, it didn't work.) Please give me advice. I can provide further details if necessary. Thank you!
 

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Krock
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Re: A world built with different minetest builds.

by Krock » Fri Aug 08, 2014 09:05

There should be no problems while changing the build since the world data is handled the same way.
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nsd
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Re: A world built with different minetest builds.

by nsd » Fri Aug 08, 2014 14:55

The problem is that in one of the builds the mods torches and conifers are in default. In the other build, they are simply mods.
 

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Re: A world built with different minetest builds.

by Krock » Fri Aug 08, 2014 14:56

nsd wrote:The problem is that in one of the builds the mods torches and conifers are in default. In the other build, they are simply mods.

This is a problem of (sub)games, copy your games folder to the new build and the problem has been solved.
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nsd
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Re: A world built with different minetest builds.

by nsd » Fri Aug 08, 2014 15:01

OK.Thanks
 

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Re: A world built with different minetest builds.

by nsd » Fri Aug 08, 2014 15:02

Could I also change the master lua to have these mods in default?
 

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Re: A world built with different minetest builds.

by srifqi » Fri Aug 08, 2014 17:02

nsd wrote:Could I also change the master lua to have these mods in default?


Yes.
It's okay to modify your own file :)
Because, if you are playing on a server, you will use the server's game not yours.
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