Post your screenshots!

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Casimir
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Re: Post your screenshots!

by Casimir » Tue Aug 12, 2014 09:33

Some screenshots i found in my folder.
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Floating dungeons.
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Cave realms mod.
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Floating dungeon again.
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/pos1 <--- This
//pos2
//set dirt
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Glacier.
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The most minimal subgame. Only one node.
 

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rubberduck
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Re: Post your screenshots!

by rubberduck » Tue Aug 12, 2014 12:41

here what i made some time ago (older minetest version)
i did not finish it, i planned to make it bigger

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and here a "cube" full of ores (still older version):

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now it is empty

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and what i got:

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and now the TNT chainreaction
here the download link (you can find the link and the images in the "maps" section of this forum too)

http://platen-software.de/sebastian/minetest/MineTNTest.zip

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Image
Image
Image
 

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Jordach
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Re: Post your screenshots!

by Jordach » Tue Aug 12, 2014 23:36

Gotta dig deep Jordach!

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Legit too! (Vanessa's Survival Dreambuilder server)

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Wed Aug 13, 2014 00:34

Jordach, those drills... @.@

Also, got a desired canyon:
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Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

nsd
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Re: Post your screenshots!

by nsd » Wed Aug 13, 2014 01:29

Stairs on water. This is on singleplayer, part of a vast road and path network.
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paramat
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Re: Post your screenshots!

by paramat » Wed Aug 13, 2014 05:01

Beautiful mesa and canyon.
 

Glünggi
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Re: Post your screenshots!

by Glünggi » Wed Aug 13, 2014 07:13

Image
Wath you think abouth the design off the menue? Is it ok or should i take an other design?
The faces at the header are from a wallpaper that have no copyrigths and i have modified it
http://www.scenicreflections.com/media/ ... Wallpaper/
That should give no licensesproblems?
 

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Calinou
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Re: Post your screenshots!

by Calinou » Wed Aug 13, 2014 08:15

Glünggi wrote:Image
Wath you think abouth the design off the menue? Is it ok or should i take an other design?
The faces at the header are from a wallpaper that have no copyrigths and i have modified it
http://www.scenicreflections.com/media/ ... Wallpaper/
That should give no licensesproblems?


It doesn't work like that. If no copyright information is present, then you have no right to modify and distribute. On top of that, it looks just bad. I'd suggest applying some filter to the Minetest logo, then adding the game name below it.
 

Glünggi
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Re: Post your screenshots!

by Glünggi » Wed Aug 13, 2014 09:23

@Calinou
ok... thank you.. i think i understand.. good that i had ask before i post the game.
This licenses makes my confusing... i just wanna have some fun :D
The reason for this design is because my game is a terraformingame ..and there is a figth with water against lava... so this images should symbolise this figth.


"On top of that, it looks just bad. I'd suggest applying some filter to the Minetest logo, then adding the game name below it."

Do you mine like this?
Image
 

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hassage
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Re: Post your screenshots!

by hassage » Wed Aug 13, 2014 09:32

A map of a old french server (Battle Kube):
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AMMOnym
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Re: Post your screenshots!

by AMMOnym » Wed Aug 13, 2014 09:50

HeroOfTheWinds wrote:Jordach, those drills... @.@

Also, got a desired canyon:
Image

This is like route to Orgrimar in wow
 

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Thu Aug 14, 2014 04:03

Further development has occurred:
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Treeline at which pines start to appear on slopes, followed by snow-capped pines a short ways higher.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Re: Post your screenshots!

by rubberduck » Fri Aug 15, 2014 05:50

my first building on vanessaE's creative server, close to the spawn area (position = -150, 35)

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AMMOnym
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Re: Post your screenshots!

by AMMOnym » Sat Aug 16, 2014 16:03

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Brothers house after "Tree War". (I am won)
 

spin
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Caramel Cake!

by spin » Mon Aug 18, 2014 10:26

Blender + Cycles from Minetest export!

First ever I believe :)

Image

In case someone is not following, viewtopic.php?f=3&t=9923 has given us 3 independent tools to export from Minetest to mesh!

sfan5's mt2obj converter (used on screenshot, preserves material data): https://github.com/sfan5/mt2obj
prestidigitator's converter (please try!): viewtopic.php?t=9948
aldobr's converter (please try!): viewtopic.php?f=9&t=9949

POST YOUR RENDERS!
The process is tedious due to amount of object data software has to push through. This scene weights 192 MB, and pushing that data back and forth in program takes considerable amount of time. Fortunately it does not influence viewport performance much, so performing operations on the mesh is possible, but operations such as save or preparation for rendering take considerable amounts of time (i72550K, 16GB RAM, GF9500GT)
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srifqi
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Re: Post your screenshots!

by srifqi » Mon Aug 18, 2014 12:52

Last edited by srifqi on Sat Aug 23, 2014 06:44, edited 1 time in total.
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

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rubberduck
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Re: Post your screenshots!

by rubberduck » Mon Aug 18, 2014 16:47

i made something with pipeworks and mesecons on vanessaE's survivial surver.

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these three water-outlets go on and off by time.
the blue lights go off on day, made with solar panel and not - gate
the order is (view seen like in the screenshot):
off off on
off on off
on off off
on on on
on on off
on off on
off on on
off off off

and here the inner side of this (on/off order made with luacontroller)

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Image
Image
 

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Minetestforfun
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Re: Post your screenshots!

by Minetestforfun » Fri Aug 22, 2014 13:06

-200 tree :p
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Krock
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Re: Post your screenshots!

by Krock » Fri Aug 22, 2014 19:03

Testing yappy on multiplayer... carts were more interesting than the view
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Inocudom
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Re: Post your screenshots!

by Inocudom » Fri Aug 22, 2014 23:56

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Proller fixed the LuaVoxelManip in the latest GitHub version of Freeminer, so I took four screenshots to celebrate that. Each screen shows a different mapgen mod. Tell me, who among you can identify all four of them (even though the PixelBOX texture pack was used?)
 

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Sat Aug 23, 2014 03:35

Inocudom wrote:--four mapgen screenies--
Proller fixed the LuaVoxelManip in the latest GitHub version of Freeminer, so I took four screenshots to celebrate that. Each screen shows a different mapgen mod. Tell me, who among you can identify all four of them (even though the PixelBOX texture pack was used?)

Clockwise from upper-left:
1: Yappy (by Krock)
2: Watershed (by paramat)
3: ...maybe it's Gail de Salle's Forests? My second guess would be Ethereal.
4: SkyLands. ;)
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Inocudom
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Re: Post your screenshots!

by Inocudom » Sat Aug 23, 2014 13:35

HeroOfTheWinds wrote:
Inocudom wrote:--four mapgen screenies--
Proller fixed the LuaVoxelManip in the latest GitHub version of Freeminer, so I took four screenshots to celebrate that. Each screen shows a different mapgen mod. Tell me, who among you can identify all four of them (even though the PixelBOX texture pack was used?)

Clockwise from upper-left:
1: Yappy (by Krock)
2: Watershed (by paramat)
3: ...maybe it's Gail de Salle's Forests? My second guess would be Ethereal.
4: SkyLands. ;)

You guessed correctly.
 

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Krock
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Re: Post your screenshots!

by Krock » Sat Aug 23, 2014 18:35

Luckily, they disappear after punching...

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Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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rubenwardy
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Re: Post your screenshots!

by rubenwardy » Sun Aug 24, 2014 14:49

Why do you use blurry texture filtering?
 

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Krock
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Re: Post your screenshots!

by Krock » Sun Aug 24, 2014 16:58

rubenwardy wrote:Why do you use blurry texture filtering?

Because it looks nicer this way. (Only for >= 32px textures)

EDIT: Some edits... and one picture more of this program:
Image
Newest Win32 builds - Find a mod - All my mods
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New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: Post your screenshots!

by Inocudom » Mon Aug 25, 2014 16:27

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I built this in my mapgen v5 world in Freeminer.
 

Sokomine
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Re: Post your screenshots!

by Sokomine » Mon Aug 25, 2014 20:46

Saturn rising over Landrush (hosted by OldCoder):
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A list of my mods can be found here.
 

twoelk
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Re: Post your screenshots!

by twoelk » Mon Aug 25, 2014 21:36

Sokomine wrote:Saturn rising over Landrush (hosted by OldCoder):
Image


:-)
 

paramat
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Re: Post your screenshots!

by paramat » Tue Aug 26, 2014 00:35

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I went as far as adding generated streetlamps to my 'noisegrid' mapgen before realising i had gone too far and removed them. The lags from lighting updates to the lamps were horrible, still they make a nice screenshot.


Image
 

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Re: Post your screenshots!

by philipbenr » Fri Aug 29, 2014 19:27

I am corrected (again)
Last edited by philipbenr on Fri Aug 29, 2014 20:35, edited 1 time in total.
 

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