aldobr wrote:Abstract currency has no real intrinsic value. […] money is abstract and has no real root in the game world.
I think this is not completely abstract, because for Casimir and DanDuncombe's mod, we get 5 MineGeld per Minetest day.
Oddly, it's written 1 MG/day
here. I think it's an error because I've studied the code and it is 5/day.
income.lua from line 19 :
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earn_income = function(player)
if not player then return end
local name = player:get_player_name()
if players_income[name] == nil then
players_income[name] = 0
end
if players_income[name] > 0 then
count = players_income[name]
local inv = player:get_inventory()
inv:add_item("main", {name="currency:minegeld_5", count=count})
players_income[name] = 0
print("[Currency] added basic income for "..name.." to inventory")
end
end
But your ideas are interesting. I've not read all of these 3 replies, because i'm not very good in English.
aldobr wrote:My mod makes coins from gold ingots
Interesting, because gold is rare and precious, but it is nearly useless in the vanilla game.
Sokomine wrote:I'd love to see *silver* beeing used as a base for currency instead of gold. Gold blocks are relativly nice and distinct blocks and may be part of a building, while silver does not look that intresting and could easily be replaced by other materials with a similar texture (i.e. steel). Plus gold is used to a tiny degree by mods (especially technic), while silver has no usage I'm aware of.
If silver is less utile than gold, why not ?
But it require to have Calinou's Moreores, while gold exists in the vanilla minetest_game.
It is a choice to make.