paramat wrote:Celeron55 wants v5 back in Minetest, and a while back stated he wants to do that himself, whether he will get around to it i'm not sure. I recently considered making a simplified lua version. For a c++ version we could add mgv6 caves and biomes, mudflow etc. to mgv5 (because mgv7 has no biomes), so could be quite simple. If i can get my head around c++ mapgen i might have a go myself.
Inocudom wrote:Have you ever seen the caves in a mapgen v5 world? They are quite interesting.
Vazon wrote:I agree as well, v6 is quite dull in mapgen wise, nothing really to explore. and v7 the only way to use it is add a mod and a lot of lag :(
paramat wrote:
I just now managed to get the mgv7 biome API working in mgv5.
https://github.com/paramat/minetest/commits/mgv5
oleastre wrote:Maybe you forgot to switch to the mgv5 branch ?
=> git checkout -b mgv5
paramat wrote:
I just now managed to get the mgv7 biome API working in mgv5.
https://github.com/paramat/minetest/commits/mgv5
RHR wrote:Great work paramat! But is mapgen v5 much slower than mapgen v6 ??
paramat wrote:I'm stuck ... new noise is in, it runs but is all very low very smooth hills, and the cave threshold isn't acting as expected.
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