jp wrote:coloured chat testing
Nice! So this is possible!
Colored (or just normal/bold) chat API would be good help for servers with intensive chat.
jp wrote:coloured chat testing
Jordach wrote:
indriApollo wrote:I've added a search box to the default creative inventory.
indriApollo wrote:Further rework :
Jordach wrote:
indriApollo wrote:Further rework :
jp wrote:
indriApollo wrote:You can download a somewhat stable version here : https://github.com/indriApollo/minetest ... ree/master
inventory_enhanced depends on creative_enhanced. gamemode is optional but I think it's cool. It allows you to live switch your gamemode with ' /gm 0-1 '. inventory_enhanced will adapt itself accordingly.
Don't use the 3d armor plugin, it's broken (btw I could use some help on that :D )
indriApollo wrote:I'm also adding a recipe interface (WIP)
[image]
Jordach wrote:My render may be related.
paramat wrote:Vox looks so good!
Glünggi wrote:My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
webdesigner97 wrote:These trees look freat!
--if n0.param2 ~= 0 then
--
--print("param2 ~= 0")
--return
--end
Glünggi wrote:webdesigner97 wrote:These trees look freat!
you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
--if n0.param2 ~= 0 then
--
--print("param2 ~= 0")
--return
--end
and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.
Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
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