twoelk wrote:http://i.imgur.com/AgDx7OE.png
The livingroom in my sandstone house accros the road from the Northern Inn
Whoa, that's nice! I rarely see such well decorated rooms, well done.
twoelk wrote:http://i.imgur.com/AgDx7OE.png
The livingroom in my sandstone house accros the road from the Northern Inn
Linuxdirk wrote:Any ideas for the flower pots? Anything I put in there does not fit at all or looks disappointing tiny :(
VanessaE wrote:If you attach your image to your post as if it's a regular file, tell the forum to actually process the upload, and then right-click the filename and get its URL link, you can paste and enclose that link in [img][/img] tags to get it to display.
For example, I corrected the wayward image link in your earlier post to read:
[img]https://forum.minetest.net/download/file.php?id=2360[/img]
twoelk wrote:Sometimes on VanessaE's creative server only a few blocks load
rubberduck wrote:my giant minetest logo is ready
<snip>
every "pixel" is made out of a 2x2 area
Dopium wrote:Leads me to think when cloud is used on servers for spawn areas TNT will still destroy them? Is immortal really true?
Dopium wrote:The default cloud can obviously be generated in Lua, however some of it's definitions change. The cloud becomes walkable but still can't dig.
12Me21 wrote:Dopium wrote:The default cloud can obviously be generated in Lua, however some of it's definitions change. The cloud becomes walkable but still can't dig.
Cloud is always like that. default:cloud is not the same as the clouds you see in the sky.
paramat wrote:147 > minetest.set_mapgen_params({mgname="singlenode"})
should be:
> minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
212 > vm:set_data(data)
213> vm:write_to_map()
should be:
> vm:set_data(data)
> vm:calc_lighting()
> vm:write_to_map(data)
> vm:update_liquids()
paramat wrote:^ That has a beautiful modern look.
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