thomasthespacefox wrote:true... but the great thing about free open scource software is that it's alot easier to get trivial things like lighting done!
thomasthespacefox wrote:true... but the great thing about free open scource software is that it's alot easier to get trivial things like lighting done!
jojoa1997 wrote:thomasthespacefox wrote:true... but the great thing about free open scource software is that it's alot easier to get trivial things like lighting done!
Yeah but I have also seen people get pushed away because their code which fixed the problem was not added due to a dev wanting to do it their own way later. I still dont see lighting in the game
Linuxdirk wrote:On a technical side … it misses a proper lighting engine. (No, just altering texture colors is NOT lighting.)
Minecraft is always different, always evolving. That is what Minetest is missing.
We must wait for ideas to be perfected. Minetest development is not a paying job for modders like it is for equivalent development of Minecraft. With more time, we will see many things turn Minetest into an amazing engine that powers many servers. I hope for rare biomes to be added, mobs with more complex AIs, and hunger to be added to most survival games. With each release, the sense of adventure that one feels playing the game grows. Before too long, Minetest will catch up and be the world's best free and open source sandbox!
It is good to have multiple games support, but functionality should prevail over universality.
To the extent where no other subgame would be able to use the newest changes.
If a mod is "universal" it only means that there's no unique game in that aspect at all.
The more "universal" mods are in the "game" - the more it becomes a "clone".you can easily convert redsone schematics to Mese schematics with a few tweaks
I don't think Minecraft has real hardware lighting either.
TheEpicJames wrote:this game really needs a way to use skins,
something like a skin system similar to Minecraft PE's skin system would be nice.
It's literally just sending a few hundred bytes to the server, nothing tricky about that.
AnxiousInfusion wrote:To quote a core developer:It's literally just sending a few hundred bytes to the server, nothing tricky about that.
Of course, he is only speaking about sending skin files from client to server, not the entire implementation.
4aiman wrote:I think everyone interested should pick subgames he/she like and support development of those.
I.e. Instead of improving mods for *every* subgame modders should make mods for a *certain* subgame.
Calinou wrote:I don't think Minecraft has real hardware lighting either.
programmingchicken wrote:...we need to become our own game.
Who friggin cares if minetest doesn't feel enough like MC. MT AIN'T MC...
programmingchicken wrote:...I think that RBA has been stalling the lighting overhaul for a LOOOOONG time now.
We need it. And we need it BAD.
SAMIAMNOT wrote:programmingchicken wrote:...we need to become our own game.
Who friggin cares if minetest doesn't feel enough like MC. MT AIN'T MC...
Amen!programmingchicken wrote:...I think that RBA has been stalling the lighting overhaul for a LOOOOONG time now.
We need it. And we need it BAD.
Yeah, finally a meaningful update! Unfortunately, this would likely push the release back and I really can't wait for the new /spawnentity command.
SAMIAMNOT wrote:Minetest is best when it comes to uniqueness.
I would help with lighting but my C++ skills are fairly non existant right now...
4aiman wrote:Heh... Once upon a time I was disliked to the bottom of the reputation well for this kind of a message.
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