Hello,
I would like to use blender to design structures like houses etc and then import them into MT world(s). Is there a way to do that and assign various block types to parts of the structure (i.e. brick for walls, glass for windows, etc) from within blender?
I checked out the guide on doing mobs in blender but I think it assumes you are going to create a shape and then map a texture over it. I'm wanting to use existing block types on a large scale.
Any info or pointers much appreciated,
Rich