Minetest and Blender

Biggvs_Richardvs
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Minetest and Blender

by Biggvs_Richardvs » Wed Aug 05, 2015 21:00

Hello,

I would like to use blender to design structures like houses etc and then import them into MT world(s). Is there a way to do that and assign various block types to parts of the structure (i.e. brick for walls, glass for windows, etc) from within blender?

I checked out the guide on doing mobs in blender but I think it assumes you are going to create a shape and then map a texture over it. I'm wanting to use existing block types on a large scale.

Any info or pointers much appreciated,
Rich
 

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ExeterDad
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Re: Minetest and Blender

by ExeterDad » Wed Aug 05, 2015 22:15

Sure you can. But your going to have to break down your mesh to have more faces so you can assign the textures you are interested to them. Example: Everthing within a wall of a house that you wanted to look different would need it's own face. Windows would need square faces to accept your glass texture, your walls would need many faces for your wood textures etc.

Another approach is to have your entire house wall one face, and assign one texture to it that have your wall wood, and glass painted on it in the spot you would like them to appear. But this would involve custom textures (possibly large).

The first approach would allow you to assign textures already in the game saving resources. And would adjust correctly if users had texture packs installed.
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Biggvs_Richardvs
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Posts: 23
Joined: Mon Jul 06, 2015 00:46

Re: Minetest and Blender

by Biggvs_Richardvs » Thu Aug 06, 2015 16:18

Thank you so much! Just to clarify, in approach 1, when you say "your walls would need many faces for your wood textures etc.," would that translate to wood blocks once it's in the game? How would I go about doing that and importing it into an existing world/game?

I'm new to both Minetest and blender so any pointers would be greatly appreciated.

Thanks again,
Rich
 


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