ArguablySane wrote:Of course, this doesn't solve the problem of noobs turning the spawn into an uninhabitable wasteland, but I think that could be solved by simply letting people spawn randomly over a ~3x3 km area.
ArguablySane wrote:I'd like to see mods which, rather than adding magic nodes which make entire sections of the world indestructible, instead add ways of building structures which are extremely difficult to destroy.
ArguablySane wrote:Of course, this doesn't solve the problem of noobs turning the spawn into an uninhabitable wasteland, but I think that could be solved by simply letting people spawn randomly over a ~3x3 km area. That way the devastation would at least be spread out, and occasionally you'd have the fun of watching someone spawn in front of an auto-turret outside someone's base.
Sokomine wrote:When you're building something, you'll frequently place a node somewhere where you'll later on decide was the wrong place.
Sokomine wrote:Your idea of how a server ought to work is considerably differnt than mine. I want other players to be able to see other buildings - to enter them, take a look, get inspired, offer ideas for improvements, have a nice time doing sightseeing. All the valuables will be stored in locked chests anyway, so there's no need to be afraid of your neighbour. Yet people have diffrent opinions. Your ideas might work on a server that focusses on PvP.
ArguablySane wrote:I was definitely thinking of PvP servers with those ideas. Honestly the idea of a server where all the players just build nice houses and admire other people's nice houses sounds very boring to me.
ArguablySane wrote:Also, I just don't think a game with a spatial resolution of 1m is a particularly great tool for purely artistic projects. If I wanted to make great works of art, I'd use Blender or something so I didn't have to deal with the limitations of voxels.
ArguablySane wrote:It is a sandbox game though, so use it in whatever way you enjoy.
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